mirror of
https://github.com/cookiengineer/audacity
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Set the SDK to 10.0.17763. Set a default WXWIN property if the WXWIN environment variable is not set. Source files will be interpreted as UTF-8 by default. Use LTCG for release builds.
164 lines
7.5 KiB
XML
Executable File
164 lines
7.5 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{3A76129B-55AB-4D54-BAA7-08F63ED52569}</ProjectGuid>
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<RootNamespace>portmixer</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>11.0.60610.1</_ProjectFileVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreBuildEvent>
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<Command>setlocal EnableDelayedExpansion
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set CFG="$(ProjectDir)/$(IntDir)config.h"
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echo // Automatically generated file >"!CFG!"
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echo #define PX_USE_WIN_DSOUND 1 >>"!CFG!"
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echo #define PX_USE_WIN_MME 1 >>"!CFG!"
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echo #define PX_USE_WIN_WASAPI 1 >>"!CFG!"
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<AdditionalIncludeDirectories>..\..\..\lib-src\portmixer\include;..\..\..\lib-src\portaudio-v19\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<CompileAs>Default</CompileAs>
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<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>$(ProjectDir)\$(Configuration)\config.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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</ClCompile>
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<PostBuildEvent>
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<Command>rem
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rem With the upgrade to VS2013, this not longer really needed,
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rem but leaving here for possible future use
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rem
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setlocal EnableDelayedExpansion
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set BASE="../../../lib-src/portmixer"
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set INTDIR=$(Configuration)
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set CFLAGS=/O2 /GL /I "!BASE!/../portaudio-v19/include" /I "!BASE!/include" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "PX_USE_WIN_MME" /D "_MBCS" /GF /FD /EHsc /MD /Gy /Fo"!INTDIR!/" /Fd"!INTDIR!/" /W3 /nologo /c /wd4996 /FI "$(ProjectDir)/$(Configuration)/config.h" /errorReport:prompt
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set LIBS=
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rem if "!DXSDK_DIR!"=="" goto NoDX
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rem cl !CFLAGS! /I "!DXSDK_DIR!/include" "!BASE!/src/px_win_ds.c"
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rem set LIBS="!DXSDK_DIR!/lib/x86/dxguid.lib"
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rem :NoDX
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lib /OUT:"$(TargetPath)" "$(IntDir)*.obj" !LIBS!
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent>
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<Command>setlocal EnableDelayedExpansion
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set CFG="$(ProjectDir)/$(IntDir)config.h"
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echo // Automatically generated file >"!CFG!"
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echo #define PX_USE_WIN_DSOUND 1 >>"!CFG!"
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echo #define PX_USE_WIN_MME 1 >>"!CFG!"
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echo #define PX_USE_WIN_WASAPI 1 >>"!CFG!"
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\lib-src\portmixer\include;..\..\..\lib-src\portaudio-v19\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>$(ProjectDir)\$(Configuration)\config.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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</ClCompile>
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<PostBuildEvent>
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<Command>rem
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rem With the upgrade to VS2013, this not longer really needed,
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rem but leaving here for possible future use
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rem
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setlocal EnableDelayedExpansion
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set BASE="../../../lib-src/portmixer"
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set INTDIR=$(Configuration)
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set CFLAGS=/Od /I "!BASE!/../portaudio-v19/include" /I "!BASE!/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "PX_USE_WIN_MME" /D "_MBCS" /GF /FD /EHsc /RTC1 /MDd /Gy /Fo"!INTDIR!/" /Fd"!INTDIR!/" /W3 /nologo /c /ZI /wd4996 /FI "$(ProjectDir)/$(Configuration)/config.h" /errorReport:prompt
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set LIBS=
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rem if "!DXSDK_DIR!"=="" goto NoDX
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rem cl !CFLAGS! /I "!DXSDK_DIR!/include" "!BASE!/src/px_win_ds.c"
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rem set LIBS="!DXSDK_DIR!/lib/x86/dxguid.lib"
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rem :NoDX
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lib /OUT:"$(TargetPath)" "$(IntDir)*.obj" !LIBS!
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_mixer.c" />
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_common.c" />
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_ds.c" />
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_endpoint.c" />
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_wasapi.c" />
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_wmme.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\lib-src\portmixer\src\px_mixer.h" />
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<ClInclude Include="..\..\..\lib-src\portmixer\src\px_win_common.h" />
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<ClInclude Include="..\..\..\lib-src\portmixer\src\px_win_endpoint.h" />
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<ClInclude Include="..\..\..\lib-src\portmixer\include\portmixer.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |