1
0
mirror of https://github.com/cookiengineer/audacity synced 2025-05-02 08:39:46 +02:00
Paul Licameli 7824e94030 Harmlessly qualify classes as final (or explicitly comment not)...
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls.  Mostly useful as documentation of design intent.

Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.
2016-02-24 20:58:30 -05:00

182 lines
4.1 KiB
C++

// -*- mode: c++ -*-
#ifndef SBSMS_INCLUDE
#define SBSMS_INCLUDE
#include <stdio.h>
namespace _sbsms_ {
typedef float t_fft[2];
typedef t_fft audio;
typedef long long int SampleCountType;
typedef long long int TimeType;
typedef unsigned char TrackIndexType;
enum {
maxBands = 10,
numQualityParams = 52
};
struct SBSMSQualityParams {
int bands;
int H;
int N[maxBands];
int N0[maxBands];
int N1[maxBands];
int N2[maxBands];
int res[maxBands];
};
class SBSMSQuality {
public:
SBSMSQuality(const SBSMSQualityParams *params);
SBSMSQualityParams params;
long getFrameSize();
long getMaxPresamples();
};
extern const SBSMSQualityParams SBSMSQualityStandard;
struct SBSMSFrame {
float ratio0;
float ratio1;
audio *buf;
long size;
};
typedef long (*SBSMSResampleCB)(void *cbData, SBSMSFrame *frame);
class SBSMSInterface /* not final */ {
public:
virtual ~SBSMSInterface() {}
virtual long samples(audio *buf, long n) { return 0; }
virtual float getStretch(float t)=0;
virtual float getMeanStretch(float t0, float t1)=0;
virtual float getPitch(float t)=0;
virtual long getPresamples()=0;
virtual SampleCountType getSamplesToInput()=0;
virtual SampleCountType getSamplesToOutput()=0;
};
class SBSMSTrackPoint {
public:
virtual ~SBSMSTrackPoint() {}
virtual float getF()=0;
virtual float getM()=0;
virtual float getPhase()=0;
};
class SBSMSTrack {
public:
virtual ~SBSMSTrack() {}
virtual SBSMSTrackPoint *getSBSMSTrackPoint(const TimeType &time)=0;
virtual TrackIndexType getIndex()=0;
virtual bool isFirst(const TimeType &synthtime)=0;
virtual bool isLast(const TimeType &synthtime)=0;
};
class SBSMSRenderer {
public:
virtual ~SBSMSRenderer() {}
virtual void startFrame() {}
virtual void startTime(int c, const TimeType &time, int n) {}
virtual void render(int c, SBSMSTrack *t) {}
virtual void endTime(int c) {}
virtual void endFrame() {}
virtual void end(const SampleCountType &samples) {}
};
enum SBSMSError {
SBSMSErrorNone = 0,
SBSMSErrorInvalidRate
};
class SBSMSImp;
class SBSMS {
public:
SBSMS(int channels, SBSMSQuality *quality, bool bSynthesize);
~SBSMS();
long read(SBSMSInterface *iface, audio *buf, long n);
void addRenderer(SBSMSRenderer *renderer);
void removeRenderer(SBSMSRenderer *renderer);
long renderFrame(SBSMSInterface *iface);
long getInputFrameSize();
SBSMSError getError();
friend class SBSMSImp;
protected:
SBSMSImp *imp;
};
enum SlideType {
SlideIdentity = 0,
SlideConstant,
SlideLinearInputRate,
SlideLinearOutputRate,
SlideLinearInputStretch,
SlideLinearOutputStretch,
SlideGeometricInput,
SlideGeometricOutput
};
class SlideImp;
class Slide {
public:
Slide(SlideType slideType, float rate0 = 1.0f, float rate1 = 1.0f, const SampleCountType &n = 0);
~Slide();
float getTotalStretch();
float getStretchedTime(float t);
float getInverseStretchedTime(float t);
float getRate(float t);
float getStretch(float t);
float getMeanStretch(float t0, float t1);
float getRate();
float getStretch();
void step();
protected:
SlideImp *imp;
};
class SBSMSInterfaceSlidingImp;
class SBSMSInterfaceSliding /* not final */ : public SBSMSInterface {
public:
SBSMSInterfaceSliding(Slide *rateSlide,
Slide *pitchSlide,
bool bPitchReferenceInput,
const SampleCountType &samplesToInput,
long preSamples,
SBSMSQuality *quality);
virtual ~SBSMSInterfaceSliding();
virtual float getStretch(float t);
virtual float getMeanStretch(float t0, float t1);
virtual float getPitch(float t);
virtual long getPresamples();
virtual SampleCountType getSamplesToInput();
virtual SampleCountType getSamplesToOutput();
friend class SBSMSInterfaceSlidingImp;
protected:
SBSMSInterfaceSlidingImp *imp;
};
class ResamplerImp;
class Resampler {
public:
Resampler(SBSMSResampleCB func, void *data, SlideType slideType = SlideConstant);
~Resampler();
long read(audio *audioOut, long frames);
void reset();
long samplesInOutput();
protected:
ResamplerImp *imp;
};
}
#endif