mirror of
https://github.com/cookiengineer/audacity
synced 2025-04-30 15:49:41 +02:00
... except Audacity.h This forces us to make each header contain all forward declarations or nested headers that it requires, rather than depend on context.
446 lines
13 KiB
C++
446 lines
13 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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FileNames.cpp
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James Crook
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********************************************************************//**
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\class FileNames
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\brief Provides Static functions to yield filenames.
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This class helps us with setting a base path, and makes it easier
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for us to keep track of the different kinds of files we read and write
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from.
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JKC: In time I plan to add all file names and file extensions
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used throughout Audacity into this one place.
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*//********************************************************************/
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#include "Audacity.h"
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#include "FileNames.h"
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#include "Experimental.h"
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#include "MemoryX.h"
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#include <wx/defs.h>
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#include <wx/filename.h>
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#include <wx/intl.h>
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#include <wx/stdpaths.h>
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#include "Prefs.h"
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#include "Internat.h"
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#include "PlatformCompatibility.h"
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#include "wxFileNameWrapper.h"
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#include "../lib-src/FileDialog/FileDialog.h"
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#if defined(__WXMAC__) || defined(__WXGTK__)
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#include <dlfcn.h>
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#endif
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#if defined(__WXMSW__)
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#include <windows.h>
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#endif
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static wxString gDataDir;
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bool FileNames::CopyFile(
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const FilePath& file1, const FilePath& file2, bool overwrite)
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{
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#ifdef __WXMSW__
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// workaround not needed
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return wxCopyFile(file1, file2, overwrite);
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#else
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// PRL: Compensate for buggy wxCopyFile that returns false success,
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// which was a cause of case 4 in comment 10 of
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// http://bugzilla.audacityteam.org/show_bug.cgi?id=1759
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// Destination file was created, but was empty
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// Bug was introduced after wxWidgets 2.8.12 at commit
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// 0597e7f977c87d107e24bf3e95ebfa3d60efc249 of wxWidgets repo
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bool existed = wxFileExists(file2);
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bool result = wxCopyFile(file1, file2, overwrite) &&
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wxFile{ file1 }.Length() == wxFile{ file2 }.Length();
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if (!result && !existed)
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wxRemoveFile(file2);
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return result;
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#endif
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}
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bool FileNames::HardLinkFile( const FilePath& file1, const FilePath& file2 )
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{
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#ifdef __WXMSW__
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// Fix forced ASCII conversions and wrong argument order - MJB - 29/01/2019
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//return ::CreateHardLinkA( file1.c_str(), file2.c_str(), NULL );
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return ( 0 != ::CreateHardLink( file2, file1, NULL ) );
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#else
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return 0 == ::link( file1.c_str(), file2.c_str() );
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#endif
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}
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wxString FileNames::MkDir(const wxString &Str)
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{
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// Behaviour of wxFileName::DirExists() and wxFileName::MkDir() has
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// changed between wx2.6 and wx2.8, so we use static functions instead.
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if (!wxFileName::DirExists(Str))
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wxFileName::Mkdir(Str, 511, wxPATH_MKDIR_FULL);
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return Str;
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}
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/// Returns the directory used for temp files.
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/// \todo put a counter in here to see if it gets used a lot.
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/// if it does, then maybe we should cache the path name
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/// each time.
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wxString FileNames::TempDir()
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{
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return FileNames::MkDir(gPrefs->Read(wxT("/Directories/TempDir"), wxT("")));
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}
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// originally an ExportMultiple method. Append suffix if newName appears in otherNames.
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void FileNames::MakeNameUnique(FilePaths &otherNames,
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wxFileName &newName)
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{
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if (otherNames.Index(newName.GetFullName(), false) >= 0) {
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int i=2;
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wxString orig = newName.GetName();
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do {
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newName.SetName(wxString::Format(wxT("%s-%d"), orig, i));
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i++;
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} while (otherNames.Index(newName.GetFullName(), false) >= 0);
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}
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otherNames.push_back(newName.GetFullName());
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}
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//
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// Audacity user data directories
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FilePath FileNames::AutoSaveDir()
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{
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wxFileName autoSaveDir(FileNames::DataDir(), wxT("AutoSave"));
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return FileNames::MkDir(autoSaveDir.GetFullPath());
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}
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// The APP name has upercase first letter (so that Quit Audacity is correctly
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// capitalised on Mac, but we want lower case APP name in paths.
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// This function does that substitution, IF the last component of
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// the path is 'Audacity'.
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wxString FileNames::LowerCaseAppNameInPath( const wxString & dirIn){
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wxString dir = dirIn;
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// BUG 1577 Capitalisation of Audacity in path...
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if( dir.EndsWith( "Audacity" ) )
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{
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int nChars = dir.length() - wxString( "Audacity" ).length();
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dir = dir.Left( nChars ) + "audacity";
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}
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return dir;
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}
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FilePath FileNames::DataDir()
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{
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// LLL: Wouldn't you know that as of WX 2.6.2, there is a conflict
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// between wxStandardPaths and wxConfig under Linux. The latter
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// creates a normal file as "$HOME/.audacity", while the former
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// expects the ".audacity" portion to be a directory.
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if (gDataDir.empty())
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{
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// If there is a directory "Portable Settings" relative to the
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// executable's EXE file, the prefs are stored in there, otherwise
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// the prefs are stored in the user data dir provided by the OS.
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wxFileName exePath(PlatformCompatibility::GetExecutablePath());
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#if defined(__WXMAC__)
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// Path ends for example in "Audacity.app/Contents/MacOSX"
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//exePath.RemoveLastDir();
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//exePath.RemoveLastDir();
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// just remove the MacOSX part.
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exePath.RemoveLastDir();
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#endif
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wxFileName portablePrefsPath(exePath.GetPath(), wxT("Portable Settings"));
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if (::wxDirExists(portablePrefsPath.GetFullPath()))
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{
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// Use "Portable Settings" folder
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gDataDir = portablePrefsPath.GetFullPath();
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} else
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{
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// Use OS-provided user data dir folder
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wxString dataDir( LowerCaseAppNameInPath( wxStandardPaths::Get().GetUserDataDir() ));
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#if defined( __WXGTK__ )
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dataDir = dataDir + wxT("-data");
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#endif
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gDataDir = FileNames::MkDir(dataDir);
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}
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}
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return gDataDir;
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}
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FilePath FileNames::ResourcesDir(){
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wxString resourcesDir( LowerCaseAppNameInPath( wxStandardPaths::Get().GetResourcesDir() ));
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return resourcesDir;
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}
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FilePath FileNames::HtmlHelpDir()
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{
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#if defined(__WXMAC__)
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wxFileName exePath(PlatformCompatibility::GetExecutablePath());
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// Path ends for example in "Audacity.app/Contents/MacOSX"
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//exePath.RemoveLastDir();
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//exePath.RemoveLastDir();
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// just remove the MacOSX part.
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exePath.RemoveLastDir();
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//for mac this puts us within the .app: Audacity.app/Contents/SharedSupport/
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return wxFileName( exePath.GetPath()+wxT("/help/manual"), wxEmptyString ).GetFullPath();
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#else
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//linux goes into /*prefix*/share/audacity/
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//windows (probably) goes into the dir containing the .exe
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wxString dataDir = FileNames::LowerCaseAppNameInPath( wxStandardPaths::Get().GetDataDir());
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return wxFileName( dataDir+wxT("/help/manual"), wxEmptyString ).GetFullPath();
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#endif
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}
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FilePath FileNames::LegacyChainDir()
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{
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// Don't force creation of it
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return wxFileName{ DataDir(), wxT("Chains") }.GetFullPath();
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}
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FilePath FileNames::MacroDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("Macros") ).GetFullPath() );
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}
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FilePath FileNames::NRPDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("NRP") ).GetFullPath() );
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}
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FilePath FileNames::NRPFile()
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{
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return wxFileName( NRPDir(), wxT("noisegate.nrp") ).GetFullPath();
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}
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FilePath FileNames::PlugInDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("Plug-Ins") ).GetFullPath() );
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}
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FilePath FileNames::PluginRegistry()
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{
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return wxFileName( DataDir(), wxT("pluginregistry.cfg") ).GetFullPath();
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}
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FilePath FileNames::PluginSettings()
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{
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return wxFileName( DataDir(), wxT("pluginsettings.cfg") ).GetFullPath();
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}
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FilePath FileNames::BaseDir()
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{
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wxFileName baseDir;
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#if defined(__WXMAC__)
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baseDir = PlatformCompatibility::GetExecutablePath();
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// Path ends for example in "Audacity.app/Contents/MacOSX"
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//baseDir.RemoveLastDir();
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//baseDir.RemoveLastDir();
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// just remove the MacOSX part.
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baseDir.RemoveLastDir();
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#elif defined(__WXMSW__)
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// Don't use wxStandardPaths::Get().GetDataDir() since it removes
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// the "Debug" directory in debug builds.
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baseDir = PlatformCompatibility::GetExecutablePath();
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#else
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// Linux goes into /*prefix*/share/audacity/
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baseDir = FileNames::LowerCaseAppNameInPath(wxStandardPaths::Get().GetDataDir());
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#endif
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return baseDir.GetPath();
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}
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FilePath FileNames::ModulesDir()
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{
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wxFileName modulesDir(BaseDir(), wxEmptyString);
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modulesDir.AppendDir(wxT("modules"));
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return modulesDir.GetFullPath();
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}
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FilePath FileNames::ThemeDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("Theme") ).GetFullPath() );
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}
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FilePath FileNames::ThemeComponentsDir()
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{
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return FileNames::MkDir( wxFileName( ThemeDir(), wxT("Components") ).GetFullPath() );
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}
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FilePath FileNames::ThemeCachePng()
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{
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return wxFileName( ThemeDir(), wxT("ImageCache.png") ).GetFullPath();
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}
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FilePath FileNames::ThemeCacheHtm()
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{
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return wxFileName( ThemeDir(), wxT("ImageCache.htm") ).GetFullPath();
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}
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FilePath FileNames::ThemeImageDefsAsCee()
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{
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return wxFileName( ThemeDir(), wxT("ThemeImageDefsAsCee.h") ).GetFullPath();
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}
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FilePath FileNames::ThemeCacheAsCee( )
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{
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// DA: Theme sourcery file name.
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#ifndef EXPERIMENTAL_DA
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return wxFileName( ThemeDir(), wxT("ThemeAsCeeCode.h") ).GetFullPath();
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#else
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return wxFileName( ThemeDir(), wxT("DarkThemeAsCeeCode.h") ).GetFullPath();
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#endif
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}
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FilePath FileNames::ThemeComponent(const wxString &Str)
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{
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return wxFileName( ThemeComponentsDir(), Str, wxT("png") ).GetFullPath();
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}
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//
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// Returns the full path of program module (.exe, .dll, .so, .dylib) containing address
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//
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FilePath FileNames::PathFromAddr(void *addr)
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{
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wxFileName name;
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#if defined(__WXMAC__) || defined(__WXGTK__)
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Dl_info info;
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if (dladdr(addr, &info)) {
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char realname[PLATFORM_MAX_PATH + 1];
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int len;
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name = LAT1CTOWX(info.dli_fname);
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len = readlink(OSINPUT(name.GetFullPath()), realname, PLATFORM_MAX_PATH);
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if (len > 0) {
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realname[len] = 0;
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name.SetFullName(LAT1CTOWX(realname));
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}
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}
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#elif defined(__WXMSW__) && defined(_UNICODE)
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// The GetModuleHandlEx() function did not appear until Windows XP and
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// GetModuleFileName() did appear until Windows 2000, so we have to
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// check for them at runtime.
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typedef BOOL (WINAPI *getmodulehandleex)(DWORD dwFlags, LPCWSTR lpModuleName, HMODULE* phModule);
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typedef DWORD (WINAPI *getmodulefilename)(HMODULE hModule, LPWCH lpFilename, DWORD nSize);
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getmodulehandleex gmhe =
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(getmodulehandleex) GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")),
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"GetModuleHandleExW");
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getmodulefilename gmfn =
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(getmodulefilename) GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")),
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"GetModuleFileNameW");
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if (gmhe != NULL && gmfn != NULL) {
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HMODULE module;
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if (gmhe(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
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(LPTSTR) addr,
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&module)) {
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TCHAR path[MAX_PATH];
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DWORD nSize;
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nSize = gmfn(module, path, MAX_PATH);
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if (nSize && nSize < MAX_PATH) {
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name = LAT1CTOWX(path);
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}
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}
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}
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#endif
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return name.GetFullPath();
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}
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wxFileNameWrapper FileNames::DefaultToDocumentsFolder
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(const wxString &preference)
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{
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wxFileNameWrapper result;
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result.AssignHomeDir();
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#ifdef __WIN32__
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result.SetPath(gPrefs->Read(
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preference, result.GetPath(wxPATH_GET_VOLUME) + "\\Documents\\Audacity"));
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// The path might not exist.
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// There is no error if the path could not be created. That's OK.
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// The dialog that Audacity offers will allow the user to select a valid directory.
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result.Mkdir(0755, wxPATH_MKDIR_FULL);
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#else
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result.SetPath(gPrefs->Read( preference, result.GetPath() + "/Documents"));
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#endif
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return result;
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}
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namespace {
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wxString PreferenceKey(FileNames::Operation op)
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{
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wxString key;
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switch (op) {
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case FileNames::Operation::Open:
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key = wxT("/DefaultOpenPath"); break;
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case FileNames::Operation::Export:
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key = wxT("/DefaultExportPath"); break;
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case FileNames::Operation::_None:
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default:
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break;
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}
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return key;
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}
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}
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wxString FileNames::FindDefaultPath(Operation op)
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{
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auto key = PreferenceKey(op);
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if (key.empty())
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return wxString{};
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else
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return DefaultToDocumentsFolder(key).GetPath();
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}
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void FileNames::UpdateDefaultPath(Operation op, const FilePath &path)
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{
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if (path.empty())
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return;
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auto key = PreferenceKey(op);
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if (!key.empty()) {
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gPrefs->Write(key, ::wxPathOnly(path));
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gPrefs->Flush();
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}
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}
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wxString
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FileNames::SelectFile(Operation op,
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const wxString& message,
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const FilePath& default_path,
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const FilePath& default_filename,
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const wxString& default_extension,
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const wxString& wildcard,
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int flags,
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wxWindow *parent)
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{
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return WithDefaultPath(op, default_path, [&](const FilePath &path) {
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return FileSelector(
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message, path, default_filename, default_extension,
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wildcard, flags, parent, wxDefaultCoord, wxDefaultCoord);
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});
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}
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