mirror of
https://github.com/cookiengineer/audacity
synced 2025-04-30 15:49:41 +02:00
The cmake_build.txt is for Mac only right now, so we'll probably want to try and figure out how to make it generic enough for all platforms.
443 lines
16 KiB
CMake
443 lines
16 KiB
CMake
# If you want built-in precompiled header support
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# then make sure you have cmake 3.16 or higher.
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#
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# Minimum required is 3.15 due to use of multiple values in
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# generator expressions.
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cmake_minimum_required( VERSION 3.15 )
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# Don't allow in-source builds...no real reason, just
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# keeping those source trees nice and tidy. :-)
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# (This can be removed if it becomes an issue.)
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if( "${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}" )
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message( FATAL_ERROR
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"In-source builds not allowed.\n"
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"Create a new directory and run cmake from there, i.e.:\n"
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" mkdir build\n"
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" cd build\n"
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" cmake ..\n"
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"You will need to delete CMakeCache.txt and CMakeFiles from this directory to clean up."
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)
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endif()
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# Just a couple of convenience variables
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set( topdir "${CMAKE_SOURCE_DIR}" )
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set( libsrc "${topdir}/lib-src" )
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# Ignore COMPILE_DEFINITIONS_<Config> properties
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cmake_policy( SET CMP0043 NEW )
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# Link libraries by full path even in implicit directories.
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cmake_policy( SET CMP0060 NEW )
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# ``INTERPROCEDURAL_OPTIMIZATION`` is enforced when enabled.
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cmake_policy( SET CMP0069 NEW )
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# ``FindOpenGL`` prefers GLVND by default when available.
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cmake_policy( SET CMP0072 NEW )
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# Include file check macros honor ``CMAKE_REQUIRED_LIBRARIES``.
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cmake_policy( SET CMP0075 NEW )
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# Definitions that must happen before the project() command
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if( APPLE )
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# Define the OSX compatibility parameters
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set( CMAKE_OSX_ARCHITECTURES x86_64 CACHE INTERNAL "" )
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set( CMAKE_OSX_DEPLOYMENT_TARGET 10.7 CACHE INTERNAL "" )
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set( CMAKE_OSX_SYSROOT macosx CACHE INTERNAL "" )
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set( CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" CACHE INTERNAL "" )
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# This prevents a link error when building with the 10.9 or older SDKs
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set( CMAKE_XCODE_ATTRIBUTE_CLANG_LINK_OBJC_RUNTIME OFF )
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# Shouldn't cmake do this???
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string( APPEND CMAKE_CXX_FLAGS " -stdlib=libc++" )
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endif()
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# Add our module path
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set( CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake-proxies/cmake-modules)
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# This "is a good thing" but greatly increases link time on Linux
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#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION ON )
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#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON )
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#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF )
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# Set the required C++ standard
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set( CMAKE_CXX_STANDARD 14 )
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set( CMAKE_CXX_STANDARD_REQUIRED ON )
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# Use ccache if available
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find_program( CCACHE_PROGRAM ccache )
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mark_as_advanced( FORCE CCACHE_PROGRAM )
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if( CCACHE_PROGRAM )
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set_property( GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}" )
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endif()
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# Our very own project
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project( Audacity )
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# Load our functions/macros
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include( AudacityFunctions )
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# Pull all the modules we'll need
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include( CheckCXXCompilerFlag )
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include( CheckIncludeFile )
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include( CheckIncludeFiles )
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include( CheckLibraryExists )
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include( CheckSymbolExists )
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include( CheckTypeSize )
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include( CMakeDependentOption )
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include( CMakeDetermineASM_NASMCompiler )
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include( CMakePushCheckState )
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include( GNUInstallDirs )
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include( TestBigEndian )
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message( STATUS "Build Info:" )
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message( STATUS " Host System: ${CMAKE_HOST_SYSTEM}" )
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message( STATUS " Host System Name: ${CMAKE_HOST_SYSTEM_NAME}" )
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message( STATUS " Host System Processor: ${CMAKE_HOST_SYSTEM_PROCESSOR}" )
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message( STATUS " Host System Version: ${CMAKE_HOST_SYSTEM_VERSION}" )
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message( STATUS )
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message( STATUS " Compiler: ${CMAKE_CXX_COMPILER}" )
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message( STATUS " Compiler Version: ${CMAKE_CXX_COMPILER_VERSION}" )
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message( STATUS " Compiler Standard: ${CMAKE_CXX_STANDARD}" )
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message( STATUS " Compiler Standard Required: ${CMAKE_CXX_STANDARD_REQUIRED}" )
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message( STATUS " Compiler Extensions: ${CMAKE_CXX_EXTENSIONS}" )
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message( STATUS )
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if( CMAKE_GENERATOR MATCHES "Visual Studio" )
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message( STATUS " MSVC Version: ${MSVC_VERSION}" )
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message( STATUS " MSVC Toolset: ${MSVC_TOOLSET_VERSION}" )
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message( STATUS )
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elseif( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
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if( CMAKE_GENERATOR MATCHES "Visual Studio" )
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message( STATUS " Xcode Version: ${XCODE_VERSION}" )
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endif()
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message( STATUS " MacOS SDK: ${CMAKE_OSX_SYSROOT}" )
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message( STATUS )
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endif()
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# Try to get the current commit information
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set( GIT_COMMIT_SHORT "unknown" )
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set( GIT_COMMIT_LONG "unknown" )
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set( GIT_COMMIT_TIME "unknown" )
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find_package( Git QUIET )
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if( GIT_FOUND )
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execute_process(
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COMMAND
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${GIT_EXECUTABLE} show -s "--format=%h;%H;%cd"
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WORKING_DIRECTORY
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${topdir}
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OUTPUT_VARIABLE
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git_output
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET
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)
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if( git_output )
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list( GET git_output 0 GIT_COMMIT_SHORT )
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list( GET git_output 1 GIT_COMMIT_LONG )
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list( GET git_output 2 GIT_COMMIT_TIME )
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endif()
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endif()
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message( STATUS " Current Commit: ${GIT_COMMIT_SHORT}" )
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message( STATUS )
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# Define option() prefix
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set( _OPT "audacity_" )
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# Organize subdirectories/targets into folders for the IDEs
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set_property( GLOBAL PROPERTY USE_FOLDERS ON )
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if( CMAKE_GENERATOR MATCHES "Visual Studio" )
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# Make sure Audacity is the startup project
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set_directory_properties(
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PROPERTIES
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VS_STARTUP_PROJECT "${CMAKE_PROJECT_NAME}"
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)
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# Build using multiple processors
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foreach( config ${CMAKE_CONFIGURATION_TYPES} )
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string( TOUPPER "${config}" config )
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string( APPEND CMAKE_C_FLAGS_${config} " /MP" )
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string( APPEND CMAKE_CXX_FLAGS_${config} " /MP" )
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endforeach()
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# Define system library information, but we'll do the install
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set( CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP YES )
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set( CMAKE_INSTALL_UCRT_LIBRARIES NO )
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set( CMAKE_INSTALL_MFC_LIBRARIES NO )
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set( CMAKE_INSTALL_OPENMP_LIBRARIES NO )
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include( InstallRequiredSystemLibraries )
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endif()
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# Where the final product is stored
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set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}/audacity )
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set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}/audacity )
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin )
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# Set up RPATH handling
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set( CMAKE_SKIP_BUILD_RPATH FALSE )
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set( CMAKE_BUILD_WITH_INSTALL_RPATH FALSE )
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set( CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_FULL_LIBDIR}/audacity" )
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set( CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE )
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set( CMAKE_MACOSX_RPATH FALSE )
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# the RPATH to be used when installing, but only if it's not a system directory
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#list( FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_FULL_LIBDIR}" isSysDir )
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#if( "${isSysDir}" STREQUAL "-1" )
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# set( CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib" )
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#endif()
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# Add the math library (if found) to the list of required libraries
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check_library_exists( m pow "" HAVE_LIBM )
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if( HAVE_LIBM )
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list( APPEND CMAKE_REQUIRED_LIBRARIES -lm )
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endif()
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check_library_exists( atomic __atomic_fetch_add_4 "" HAVE_LIBATOMIC )
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if( HAVE_LIBATOMIC )
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list( APPEND CMAKE_REQUIRED_LIBRARIES -latomic )
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endif()
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# Add the dynamic linker library (if needed) to the list of required libraries
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list( APPEND CMAKE_REQUIRED_LIBRARIES ${CMAKE_DL_LIBS} )
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# Make sure they're used during the link steps
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set( CMAKE_LINK_INTERFACE_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} )
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# May be a misconfiguration in my system, but CMake doesn't want to look
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# in /usr/local/lib by default...so force the issue
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if( CMAKE_SYSTEM_NAME MATCHES "FreeBSD" )
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list( APPEND CMAKE_EXE_LINKER_FLAGS -L/usr/local/lib )
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list( APPEND CMAKE_MODULE_LINKER_FLAGS -L/usr/local/lib )
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list( APPEND CMAKE_SHARED_LINKER_FLAGS -L/usr/local/lib )
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endif()
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# Various common checks whose results are used by the different targets
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test_big_endian( WORDS_BIGENDIAN )
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# Check for compiler flags
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if( CMAKE_CXX_COMPILER_ID MATCHES "AppleClang|Clang|GNU" )
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check_cxx_compiler_flag( "-mmmx" HAVE_MMX )
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if( HAVE_MMX )
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set( MMX_FLAG "-mmmx" CACHE INTERNAL "" )
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endif()
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check_cxx_compiler_flag( "-msse" HAVE_SSE )
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if( HAVE_SSE )
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set( SSE_FLAG "-msse" CACHE INTERNAL "" )
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endif()
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check_cxx_compiler_flag( "-msse2" HAVE_SSE2 )
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if( HAVE_SSE2 )
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set( SSE_FLAG "-msse2" CACHE INTERNAL "" )
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endif()
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elseif( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
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set( HAVE_MMX ON )
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set( MMX_FLAG "" )
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set( HAVE_SSE ON )
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set( SSE_FLAG "/arch:SSE" )
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set( HAVE_SSE2 ON )
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set( SSE2_FLAG "/arch:SSE2" )
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endif()
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check_include_files( "float.h;stdarg.h;stdlib.h;string.h" STDC_HEADERS )
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check_include_file( "assert.h" HAVE_ASSERT_H )
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check_include_file( "byteswap.h" HAVE_BYTESWAP_H )
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check_include_file( "errno.h" HAVE_ERRNO_H )
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check_include_file( "fcntl.h" HAVE_FCNTL_H )
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check_include_file( "fenv.h" HAVE_FENV_H )
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check_include_file( "inttypes.h" HAVE_INTTYPES_H )
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check_include_file( "limits.h" HAVE_LIMITS_H )
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check_include_file( "malloc.h" HAVE_MALLOC_H )
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check_include_file( "memory.h" HAVE_MEMORY_H )
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check_include_file( "stdbool.h" HAVE_STDBOOL_H )
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check_include_file( "stdint.h" HAVE_STDINT_H )
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check_include_file( "stdlib.h" HAVE_STDLIB_H )
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check_include_file( "string.h" HAVE_STRING_H )
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check_include_file( "strings.h" HAVE_STRINGS_H )
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check_include_file( "unistd.h" HAVE_UNISTD_H )
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check_include_file( "xmmintrin.h" HAVE_XMMINTRIN_H )
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check_include_file( "sys/param.h" HAVE_SYS_PARAM_H )
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check_include_file( "sys/stat.h" HAVE_SYS_STAT_H )
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check_include_file( "sys/types.h" HAVE_SYS_TYPES_H )
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check_include_file( "sys/wait.h" HAVE_SYS_WAIT_H )
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check_symbol_exists( bcopy "strings.h" HAVE_BCOPY )
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check_symbol_exists( fileno "stdio.h" HAVE_FILENO )
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check_symbol_exists( flock "sys/file.h" HAVE_FLOCK )
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check_symbol_exists( fork "unistd.h" HAVE_FORK )
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check_symbol_exists( fsync "unistd.h" HAVE_FSYNC )
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check_symbol_exists( ftruncate "unistd.h" HAVE_FTRUNCATE )
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check_symbol_exists( getpagesize "unistd.h" HAVE_GETPAGESIZE )
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check_symbol_exists( gettimeofday "sys/time.h" HAVE_GETTIMEOFDAY )
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check_symbol_exists( gmtime "time.h" HAVE_GMTIME )
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check_symbol_exists( gmtime_r "time.h" HAVE_GMTIME_R )
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check_symbol_exists( lrint "math.h" HAVE_LRINT )
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check_symbol_exists( lrintf "math.h" HAVE_LRINTF )
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check_symbol_exists( lround "math.h" HAVE_LROUND )
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check_symbol_exists( lstat "sys/stat.h" HAVE_LSTAT )
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check_symbol_exists( memcpy "string.h" HAVE_MEMCPY )
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check_symbol_exists( memmove "string.h" HAVE_MEMMOVE )
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check_symbol_exists( mlock "sys/mman.h" HAVE_MLOCK )
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check_symbol_exists( pipe "unistd.h" HAVE_PIPE )
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check_symbol_exists( posix_fadvise "fcntl.h" HAVE_POSIX_FADVISE )
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check_symbol_exists( posix_memalign "stdlib.h" HAVE_POSIX_MEMALIGN )
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check_symbol_exists( strchr "string.h" HAVE_STRCHR )
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check_symbol_exists( waitpid "sys/wait.h" HAVE_WAITPID )
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check_type_size( "int8_t" SIZEOF_INT8 LANGUAGE C )
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check_type_size( "int16_t" SIZEOF_INT16 LANGUAGE C )
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check_type_size( "uint16_t" SIZEOF_UINT16 LANGUAGE C )
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check_type_size( "u_int16_t" SIZEOF_U_INT16 LANGUAGE C )
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check_type_size( "int32_t" SIZEOF_INT32 LANGUAGE C )
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check_type_size( "uint32_t" SIZEOF_UINT32 LANGUAGE C )
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check_type_size( "u_int32_t" SIZEOF_U_INT32 LANGUAGE C )
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check_type_size( "int64_t" SIZEOF_INT64 LANGUAGE C )
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check_type_size( "short" SIZEOF_SHORT LANGUAGE C )
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check_type_size( "unsigned short" SIZEOF_UNSIGNED_SHORT LANGUAGE C )
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check_type_size( "int" SIZEOF_INT LANGUAGE C )
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check_type_size( "unsigned int" SIZEOF_UNSIGNED_INT LANGUAGE C )
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check_type_size( "long" SIZEOF_LONG LANGUAGE C )
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check_type_size( "unsigned long" SIZEOF_UNSIGNED_LONG LANGUAGE C )
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check_type_size( "long long" SIZEOF_LONG_LONG LANGUAGE C )
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check_type_size( "unsigned long long" SIZEOF_UNSIGNED_LONG_LONG LANGUAGE C )
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check_type_size( "float" SIZEOF_FLOAT LANGUAGE C )
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check_type_size( "double" SIZEOF_DOUBLE LANGUAGE C )
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check_type_size( "long double" SIZEOF_LONG_DOUBLE LANGUAGE C )
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check_type_size( "loff_t" SIZEOF_LOFF LANGUAGE C )
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check_type_size( "off_t" SIZEOF_OFF LANGUAGE C )
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check_type_size( "off64_t" SIZEOF_OFF64 LANGUAGE C )
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check_type_size( "size_t" SIZEOF_SIZE LANGUAGE C )
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check_type_size( "wchar_t" SIZEOF_WCHAR LANGUAGE C )
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check_type_size( "void*" SIZEOF_POINTER LANGUAGE C )
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# Determine 32-bit or 64-bit target
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if( CMAKE_C_COMPILER_ID MATCHES "MSVC" AND CMAKE_VS_PLATFORM_NAME MATCHES "Win64|x64" )
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set( IS_64BIT ON )
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elseif( NOT CMAKE_SIZEOF_VOID_P STREQUAL "4" )
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set( IS_64BIT ON )
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endif()
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if( IS_64BIT )
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message( STATUS "Building for 64-bit target" )
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else()
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message( STATUS "Building for 32-bit target" )
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endif()
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# We'll be using it if it's available
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find_package( PkgConfig QUIET )
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# Mostly just to make the CMP0072 policy happy
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find_package( OpenGL QUIET )
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# Define the non-install and executable destinations
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#
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# If this is a multi-config build system (VS, Xcode), CMAKE_CFG_INTDIR
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# will (eventually) resolve to the build type, i.e., Debug, Release, etc.
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# and CMAKE_BUILD_TYPE will be empty.
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#
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# For single-config build systems, CMAKE_CFG_INTDIR will be "." and
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# CMAKE_BUILD_TYPE will be something like Debug.
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#
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# So, in either case we end up with what we want:
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# .../bin/Debug//
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# or:
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# .../bin//Debug
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set( _DESTDIR "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}/${CMAKE_BUILD_TYPE}" )
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set( _DEST "${_DESTDIR}" )
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set( _EXEDIR "${_DEST}" )
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string( REGEX REPLACE "/+$" "" _EXEDIR "${_EXEDIR}" )
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# Adjust them for the Mac
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if( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
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set( _DEST "${_DEST}/Audacity.app/Contents" )
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set( _EXEDIR "${_DEST}/MacOS" )
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endif()
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set( _PREFIX "${CMAKE_INSTALL_PREFIX}" )
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set( _LIBDIR "${CMAKE_INSTALL_LIBDIR}/audacity" )
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set( _RPATH "\$ORIGIN/../${_LIBDIR}" )
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set( _DATADIR "${CMAKE_INSTALL_DATADIR}" )
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set( _PKGDATA "${_DATADIR}/audacity/" )
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set( _MANDIR "${CMAKE_INSTALL_MANDIR}" )
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# Precreate the lib and lib64 directories so we can make then the same
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if( NOT EXISTS "${CMAKE_BINARY_DIR}/lib" )
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file( MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/lib" )
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endif()
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# Only create on systems that need it, effectively excluding Windows where links
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# may not work due to insufficient privileges
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if( NOT CMAKE_INSTALL_LIBDIR STREQUAL "lib" AND NOT EXISTS "${CMAKE_BINARY_DIR}/lib64" )
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file( CREATE_LINK "${CMAKE_BINARY_DIR}/lib" "${CMAKE_BINARY_DIR}/lib64" SYMBOLIC )
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endif()
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# Extract the Audacity version information
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file(
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STRINGS
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${topdir}/src/Audacity.h output
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REGEX
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"^#define +AUDACITY_(VERSION|RELEASE|REVISION|MODLEVEL|BUILD_LEVEL) +"
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)
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# And store as variables
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foreach( line ${output} )
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string( REGEX MATCHALL "[A-Za-z0-9_]+" line "${line}" )
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list( GET line 1 name )
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list( GET line 2 value )
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set( ${name} ${value} )
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endforeach()
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# Create short and full version strings
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set( AUDACITY_DIST_VERSION ${AUDACITY_VERSION}.${AUDACITY_RELEASE}.${AUDACITY_REVISION} )
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set( AUDACITY_INFO_VERSION ${AUDACITY_VERSION}.${AUDACITY_RELEASE}.${AUDACITY_REVISION}.${AUDACITY_MODLEVEL} )
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# Define the version suffix (duplicates what happens in src/Audacity.h)
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string( TIMESTAMP __TDATE__ "%Y%m%d" )
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if( AUDACITY_BUILD_LEVEL EQUAL 0 )
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set( AUDACITY_SUFFIX "-alpha-${__TDATE__}" )
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elseif( AUDACITY_BUILD_LEVEL EQUAL 1 )
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set( AUDACITY_SUFFIX "-beta-${__TDATE__}" )
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else()
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set( AUDACITY_SUFFIX "" )
|
|
endif()
|
|
|
|
# Python is used for the manual and (possibly) message catalogs
|
|
find_package( Python2 )
|
|
if( Python2_FOUND )
|
|
set( PYTHON "${Python2_EXECUTABLE}" )
|
|
elseif( CMAKE_SYSTEM_NAME MATCHES "Windows" )
|
|
nuget_package( pkgdir "python2" "2.7.17" )
|
|
file( TO_NATIVE_PATH "${pkgdir}/tools/python.exe" PYTHON )
|
|
endif()
|
|
|
|
# Add our children
|
|
add_subdirectory( "cmake-proxies" )
|
|
add_subdirectory( "help" )
|
|
add_subdirectory( "images" )
|
|
add_subdirectory( "locale" )
|
|
add_subdirectory( "nyquist" )
|
|
add_subdirectory( "plug-ins" )
|
|
add_subdirectory( "src" )
|
|
add_subdirectory( "cmake-proxies/mod-null" )
|
|
add_subdirectory( "cmake-proxies/mod-nyq-bench" )
|
|
add_subdirectory( "cmake-proxies/mod-script-pipe" )
|
|
add_subdirectory( "scripts" )
|
|
|
|
# Uncomment what follows for symbol values.
|
|
#[[
|
|
get_cmake_property( _variableNames VARIABLES )
|
|
foreach( _variableName ${_variableNames} )
|
|
message( STATUS "${_variableName}=${${_variableName}}" )
|
|
endforeach()
|
|
#]]
|
|
#[[
|
|
include( PrintProperties )
|
|
print_properties( TARGET "wxWidgets" )
|
|
#]]
|
|
|