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mirror of https://github.com/cookiengineer/audacity synced 2025-10-19 09:01:15 +02:00
Files
audacity/src/HistoryWindow.cpp
Leland Lucius 2457579091 Bug 765 - Delays using Edit commands and Draw Tool in long projects
A 4hr track used to take about 20s to cut a few samples. This is now significantly improved, to around 3s. Leland did this by

(a) moving the size calculation to when we examine the undo history, so it isn't slowing down the edits.
(b) in size calculation, using sizes that are cached rather than going to disk to find the sizes.
(c) writing the autosave file which is to an FFIle to a string first, i.e. using XMLStringWriter as a buffer for XMLFileWriter.

Step (c) may also make autosave marginally safer, as the risk of a partially updated autosave file is reduced.
2015-04-07 12:20:50 +01:00

249 lines
6.6 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
HistoryWindow.cpp
Joshua Haberman
Leland Lucius
*******************************************************************//*!
\class HistoryWindow
\brief Works with UndoManager to allow user to see descriptions of
and undo previous commands. Also allows you to selectively clear the
undo memory so as to free up space.
*//*******************************************************************/
#include "Audacity.h"
#include <wx/defs.h>
#include <wx/button.h>
#include <wx/dialog.h>
#include <wx/event.h>
#include <wx/imaglist.h>
#include <wx/intl.h>
#include <wx/listctrl.h>
#include <wx/settings.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include "../images/Arrow.xpm"
#include "../images/Empty9x16.xpm"
#include "HistoryWindow.h"
#include "UndoManager.h"
#include "Project.h"
#include "ShuttleGui.h"
enum {
ID_AVAIL = 1000,
ID_LEVELS,
ID_DISCARD
};
BEGIN_EVENT_TABLE(HistoryWindow, wxDialog)
EVT_SIZE(HistoryWindow::OnSize)
EVT_CLOSE(HistoryWindow::OnCloseWindow)
EVT_LIST_ITEM_SELECTED(wxID_ANY, HistoryWindow::OnItemSelected)
EVT_BUTTON(ID_DISCARD, HistoryWindow::OnDiscard)
END_EVENT_TABLE()
HistoryWindow::HistoryWindow(AudacityProject *parent, UndoManager *manager):
wxDialog((wxWindow*)parent, wxID_ANY, wxString(_("Undo History")),
wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER )
{
mManager = manager;
mProject = parent;
mSelected = 0;
wxImageList *imageList = new wxImageList(9, 16);
imageList->Add(wxIcon(empty9x16_xpm));
imageList->Add(wxIcon(arrow_xpm));
//------------------------- Main section --------------------
// Construct the GUI.
ShuttleGui S(this, eIsCreating);
S.SetBorder(5);
S.StartVerticalLay(true);
{
S.StartStatic(_("Manage History"), 1);
{
mList = S.AddListControlReportMode();
// Do this BEFORE inserting the columns. On the Mac at least, the
// columns are deleted and later InsertItem()s will cause Audacity to crash.
mList->SetSingleStyle(wxLC_SINGLE_SEL);
mList->InsertColumn(0, _("Action"), wxLIST_FORMAT_LEFT, 300);
mList->InsertColumn(1, _("Size"), wxLIST_FORMAT_LEFT, 65);
//Assign rather than set the image list, so that it is deleted later.
mList->AssignImageList(imageList, wxIMAGE_LIST_SMALL);
S.StartMultiColumn(3, wxCENTRE);
{
mAvail = S.Id(ID_AVAIL).AddTextBox(_("&Undo Levels Available"), wxT("0"), 10);
mAvail->Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(HistoryWindow::OnChar));
S.AddVariableText(wxT(""))->Hide();
}
{
S.AddPrompt(_("Levels To Discard"));
mLevels = new wxSpinCtrl(this,
ID_LEVELS,
wxT("1"),
wxDefaultPosition,
wxDefaultSize,
wxSP_ARROW_KEYS,
0,
mManager->GetCurrentState() - 1,
0);
S.AddWindow(mLevels);
/* i18n-hint: (verb)*/
mDiscard = S.Id(ID_DISCARD).AddButton(_("&Discard"));
}
S.EndMultiColumn();
}
S.EndStatic();
S.StartHorizontalLay(wxALIGN_BOTTOM | wxALIGN_RIGHT, false);
{
S.SetBorder(10);
S.Id(wxID_OK).AddButton(_("&OK"))->SetDefault();
}
S.EndHorizontalLay();
}
S.EndVerticalLay();
// ----------------------- End of main section --------------
DoUpdate();
mList->SetMinSize(mList->GetSize());
Fit();
SetMinSize(GetSize());
mList->SetColumnWidth(0, mList->GetClientSize().x - mList->GetColumnWidth(1));
mList->SetTextColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
}
HistoryWindow::~HistoryWindow()
{
mAvail->Disconnect(wxEVT_KEY_DOWN, wxKeyEventHandler(HistoryWindow::OnChar));
}
void HistoryWindow::UpdateDisplay()
{
if(IsShown())
DoUpdate();
}
void HistoryWindow::DoUpdate()
{
int i;
mManager->CalculateSpaceUsage();
mList->DeleteAllItems();
mSelected = mManager->GetCurrentState() - 1;
for (i = 0; i < (int)mManager->GetNumStates(); i++) {
wxString desc, size;
mManager->GetLongDescription(i + 1, &desc, &size);
mList->InsertItem(i, desc, i == mSelected ? 1 : 0);
mList->SetItem(i, 1, size);
}
mList->EnsureVisible(mSelected);
mList->SetItemState(mSelected,
wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED,
wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED);
UpdateLevels();
}
void HistoryWindow::UpdateLevels()
{
wxWindow *focus;
int value = mLevels->GetValue();
if (value > mSelected) {
value = mSelected;
}
if (value == 0) {
value = 1;
}
mLevels->SetValue(value);
mLevels->SetRange(1, mSelected);
mAvail->SetValue(wxString::Format(wxT("%d"), mSelected));
focus = FindFocus();
if ((focus == mDiscard || focus == mLevels) && mSelected == 0) {
mList->SetFocus();
}
mLevels->Enable(mSelected > 0);
mDiscard->Enable(mSelected > 0);
}
void HistoryWindow::OnDiscard(wxCommandEvent & WXUNUSED(event))
{
int i = mLevels->GetValue();
mSelected -= i;
mManager->RemoveStates(i);
mProject->SetStateTo(mSelected + 1);
while(--i >= 0)
mList->DeleteItem(i);
UpdateLevels();
}
void HistoryWindow::OnItemSelected(wxListEvent &event)
{
int selected = event.GetIndex();
int i;
for (i = 0; i < mList->GetItemCount(); i++) {
mList->SetItemImage(i, 0);
if (i > selected)
mList->SetItemTextColour(i, *wxLIGHT_GREY);
else
mList->SetItemTextColour(i, mList->GetTextColour());
}
mList->SetItemImage(selected, 1);
// Do not do a SetStateTo() if we're not actually changing the selected
// entry. Doing so can cause unnecessary delays upon initial load or while
// clicking the same entry over and over.
if (selected != mSelected) {
mProject->SetStateTo(selected + 1);
}
mSelected = selected;
UpdateLevels();
}
void HistoryWindow::OnCloseWindow(wxCloseEvent & WXUNUSED(event))
{
this->Show(false);
}
void HistoryWindow::OnSize(wxSizeEvent & WXUNUSED(event))
{
Layout();
mList->SetColumnWidth(0, mList->GetClientSize().x - mList->GetColumnWidth(1));
if (mList->GetItemCount() > 0)
mList->EnsureVisible(mSelected);
}
void HistoryWindow::OnChar(wxKeyEvent &event)
{
event.Skip(false);
return;
}