mirror of
https://github.com/cookiengineer/audacity
synced 2025-06-16 08:09:32 +02:00
185 lines
4.5 KiB
C++
185 lines
4.5 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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Wahwah
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Effect programming:
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Nasca Octavian Paul (Paul Nasca)
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UI programming:
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Dominic Mazzoni (with the help of wxDesigner)
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Vaughan Johnson (Preview)
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**********************************************************************/
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#ifndef __AUDACITY_EFFECT_WAHWAH__
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#define __AUDACITY_EFFECT_WAHWAH__
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/window.h>
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#endif
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#include <wx/dialog.h>
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#include <wx/slider.h>
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class wxString;
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class wxSizer;
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class wxTextCtrl;
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#include "SimpleMono.h"
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class EffectWahwah:public EffectSimpleMono {
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public:
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EffectWahwah();
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virtual wxString GetEffectName() {
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return wxString(_("Wahwah..."));
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}
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virtual std::set<wxString> GetEffectCategories() {
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std::set<wxString> result;
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result.insert(wxT("http://lv2plug.in/ns/lv2core#ModulatorPlugin"));
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return result;
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}
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virtual wxString GetEffectIdentifier() {
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return wxString(wxT("Wahwah"));
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}
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virtual wxString GetEffectAction() {
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return wxString(_("Applying Wahwah"));
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}
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// Useful only after PromptUser values have been set.
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virtual wxString GetEffectDescription();
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virtual bool PromptUser();
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virtual bool TransferParameters( Shuttle & shuttle );
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protected:
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virtual bool NewTrackSimpleMono();
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virtual bool ProcessSimpleMono(float *buffer, sampleCount len);
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float phase;
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float lfoskip;
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unsigned long skipcount;
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float xn1, xn2, yn1, yn2;
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float b0, b1, b2, a0, a1, a2;
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/* Parameters:
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freq - LFO frequency
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startphase - LFO startphase in RADIANS - usefull for stereo WahWah
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depth - Wah depth
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freqofs - Wah frequency offset
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res - Resonance
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!!!!!!!!!!!!! IMPORTANT!!!!!!!!! :
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depth and freqofs should be from 0(min) to 1(max) !
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res should be greater than 0 ! */
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private:
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float freq, startphase;
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float depth, freqofs, res;
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friend class WahwahDialog;
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};
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// Declare window functions
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#define ID_FREQTEXT 10003
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#define ID_FREQSLIDER 10004
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#define ID_PHASETEXT 10005
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#define ID_PHASESLIDER 10006
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#define ID_DEPTHTEXT 10007
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#define ID_DEPTHSLIDER 10008
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#define ID_RESONANCETEXT 10009
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#define ID_RESONANCESLIDER 10010
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#define ID_FREQOFFTEXT 10011
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#define ID_FREQOFFSLIDER 10012
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// WDR: class declarations
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//----------------------------------------------------------------------------
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// WahwahDialog
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//----------------------------------------------------------------------------
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class WahwahDialog:public EffectDialog {
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public:
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// constructors and destructors
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WahwahDialog(EffectWahwah * effect, wxWindow * parent);
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void PopulateOrExchange(ShuttleGui & S);
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bool TransferDataToWindow();
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bool TransferDataFromWindow();
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// WDR: method declarations for WahwahDialog
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wxSlider *GetResonanceSlider() {
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return (wxSlider *) FindWindow(ID_RESONANCESLIDER);
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} wxSlider *GetDepthSlider() {
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return (wxSlider *) FindWindow(ID_DEPTHSLIDER);
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}
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wxSlider *GetPhaseSlider() {
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return (wxSlider *) FindWindow(ID_PHASESLIDER);
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}
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wxSlider *GetFreqSlider() {
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return (wxSlider *) FindWindow(ID_FREQSLIDER);
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}
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wxSlider *GetFreqOffSlider() {
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return (wxSlider *) FindWindow(ID_FREQOFFSLIDER);
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}
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wxTextCtrl *GetResonanceText() {
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return (wxTextCtrl *) FindWindow(ID_RESONANCETEXT);
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}
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wxTextCtrl *GetDepthText() {
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return (wxTextCtrl *) FindWindow(ID_DEPTHTEXT);
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}
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wxTextCtrl *GetPhaseText() {
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return (wxTextCtrl *) FindWindow(ID_PHASETEXT);
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}
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wxTextCtrl *GetFreqText() {
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return (wxTextCtrl *) FindWindow(ID_FREQTEXT);
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}
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wxTextCtrl *GetFreqOffText() {
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return (wxTextCtrl *) FindWindow(ID_FREQOFFTEXT);
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}
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private:
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// WDR: member variable declarations for WahwahDialog
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private:
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// WDR: handler declarations for WahwahDialog
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void OnResonanceSlider(wxCommandEvent & event);
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void OnDepthSlider(wxCommandEvent & event);
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void OnPhaseSlider(wxCommandEvent & event);
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void OnFreqSlider(wxCommandEvent & event);
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void OnFreqOffSlider(wxCommandEvent & event);
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void OnResonanceText(wxCommandEvent & event);
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void OnDepthText(wxCommandEvent & event);
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void OnPhaseText(wxCommandEvent & event);
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void OnFreqText(wxCommandEvent & event);
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void OnFreqOffText(wxCommandEvent & event);
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void OnPreview(wxCommandEvent &event);
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private:
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EffectWahwah * mEffect;
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public:
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float freq;
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float freqoff;
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float startphase;
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float res;
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float depth;
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private:
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DECLARE_EVENT_TABLE()
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};
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#endif
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