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mirror of https://github.com/cookiengineer/audacity synced 2025-06-16 08:09:32 +02:00
audacity/src/effects/Wahwah.h
benjamin.drung@gmail.com 277932dccb Remove trailing spaces.
2014-06-03 20:30:19 +00:00

185 lines
4.5 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Wahwah
Effect programming:
Nasca Octavian Paul (Paul Nasca)
UI programming:
Dominic Mazzoni (with the help of wxDesigner)
Vaughan Johnson (Preview)
**********************************************************************/
#ifndef __AUDACITY_EFFECT_WAHWAH__
#define __AUDACITY_EFFECT_WAHWAH__
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/window.h>
#endif
#include <wx/dialog.h>
#include <wx/slider.h>
class wxString;
class wxSizer;
class wxTextCtrl;
#include "SimpleMono.h"
class EffectWahwah:public EffectSimpleMono {
public:
EffectWahwah();
virtual wxString GetEffectName() {
return wxString(_("Wahwah..."));
}
virtual std::set<wxString> GetEffectCategories() {
std::set<wxString> result;
result.insert(wxT("http://lv2plug.in/ns/lv2core#ModulatorPlugin"));
return result;
}
virtual wxString GetEffectIdentifier() {
return wxString(wxT("Wahwah"));
}
virtual wxString GetEffectAction() {
return wxString(_("Applying Wahwah"));
}
// Useful only after PromptUser values have been set.
virtual wxString GetEffectDescription();
virtual bool PromptUser();
virtual bool TransferParameters( Shuttle & shuttle );
protected:
virtual bool NewTrackSimpleMono();
virtual bool ProcessSimpleMono(float *buffer, sampleCount len);
float phase;
float lfoskip;
unsigned long skipcount;
float xn1, xn2, yn1, yn2;
float b0, b1, b2, a0, a1, a2;
/* Parameters:
freq - LFO frequency
startphase - LFO startphase in RADIANS - usefull for stereo WahWah
depth - Wah depth
freqofs - Wah frequency offset
res - Resonance
!!!!!!!!!!!!! IMPORTANT!!!!!!!!! :
depth and freqofs should be from 0(min) to 1(max) !
res should be greater than 0 ! */
private:
float freq, startphase;
float depth, freqofs, res;
friend class WahwahDialog;
};
// Declare window functions
#define ID_FREQTEXT 10003
#define ID_FREQSLIDER 10004
#define ID_PHASETEXT 10005
#define ID_PHASESLIDER 10006
#define ID_DEPTHTEXT 10007
#define ID_DEPTHSLIDER 10008
#define ID_RESONANCETEXT 10009
#define ID_RESONANCESLIDER 10010
#define ID_FREQOFFTEXT 10011
#define ID_FREQOFFSLIDER 10012
// WDR: class declarations
//----------------------------------------------------------------------------
// WahwahDialog
//----------------------------------------------------------------------------
class WahwahDialog:public EffectDialog {
public:
// constructors and destructors
WahwahDialog(EffectWahwah * effect, wxWindow * parent);
void PopulateOrExchange(ShuttleGui & S);
bool TransferDataToWindow();
bool TransferDataFromWindow();
// WDR: method declarations for WahwahDialog
wxSlider *GetResonanceSlider() {
return (wxSlider *) FindWindow(ID_RESONANCESLIDER);
} wxSlider *GetDepthSlider() {
return (wxSlider *) FindWindow(ID_DEPTHSLIDER);
}
wxSlider *GetPhaseSlider() {
return (wxSlider *) FindWindow(ID_PHASESLIDER);
}
wxSlider *GetFreqSlider() {
return (wxSlider *) FindWindow(ID_FREQSLIDER);
}
wxSlider *GetFreqOffSlider() {
return (wxSlider *) FindWindow(ID_FREQOFFSLIDER);
}
wxTextCtrl *GetResonanceText() {
return (wxTextCtrl *) FindWindow(ID_RESONANCETEXT);
}
wxTextCtrl *GetDepthText() {
return (wxTextCtrl *) FindWindow(ID_DEPTHTEXT);
}
wxTextCtrl *GetPhaseText() {
return (wxTextCtrl *) FindWindow(ID_PHASETEXT);
}
wxTextCtrl *GetFreqText() {
return (wxTextCtrl *) FindWindow(ID_FREQTEXT);
}
wxTextCtrl *GetFreqOffText() {
return (wxTextCtrl *) FindWindow(ID_FREQOFFTEXT);
}
private:
// WDR: member variable declarations for WahwahDialog
private:
// WDR: handler declarations for WahwahDialog
void OnResonanceSlider(wxCommandEvent & event);
void OnDepthSlider(wxCommandEvent & event);
void OnPhaseSlider(wxCommandEvent & event);
void OnFreqSlider(wxCommandEvent & event);
void OnFreqOffSlider(wxCommandEvent & event);
void OnResonanceText(wxCommandEvent & event);
void OnDepthText(wxCommandEvent & event);
void OnPhaseText(wxCommandEvent & event);
void OnFreqText(wxCommandEvent & event);
void OnFreqOffText(wxCommandEvent & event);
void OnPreview(wxCommandEvent &event);
private:
EffectWahwah * mEffect;
public:
float freq;
float freqoff;
float startphase;
float res;
float depth;
private:
DECLARE_EVENT_TABLE()
};
#endif