mirror of
https://github.com/cookiengineer/audacity
synced 2025-04-30 07:39:42 +02:00
410 lines
12 KiB
C++
410 lines
12 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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Languages.cpp
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Dominic Mazzoni
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*******************************************************************//*!
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\file Languages.cpp
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\brief Determine installed languages.
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Figure out what translations are installed and return a list
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of language codes (like "es", "fr", or "pt-br") and corresponding
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language names (like "Español", "Français", and "Português").
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We use our own list of translations of language names (i.e.
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"Français" instead of "French") but we fallback on the language
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name in wxWidgets if we don't have it listed.
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This code is designed to work well with all of the current
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languages, but adapt to any language that wxWidgets supports.
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Other languages will only be supported if they're added to
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the database using wxLocale::AddLanguage.
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But for the most part, this means that somebody could add a NEW
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translation and have it work immediately.
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*//*******************************************************************/
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#include "Languages.h"
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#include <memory>
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#include "wxArrayStringEx.h"
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#include "Internat.h"
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#include "wxArrayStringEx.h"
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#include <wx/defs.h>
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#include <wx/dir.h>
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#include <wx/filename.h>
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#include <wx/intl.h>
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#include <wx/textfile.h>
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#include <wx/utils.h> // for wxSetEnv
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#include <clocale>
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#include <unordered_map>
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using LangHash = std::unordered_map<wxString, TranslatableString>;
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using ReverseLangHash = std::unordered_map<TranslatableString, wxString>;
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static void FindFilesInPathList(const wxString & pattern,
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const FilePaths & pathList, FilePaths & results)
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{
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wxFileName ff;
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for (const auto &path : pathList) {
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ff = path + wxFILE_SEP_PATH + pattern;
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wxDir::GetAllFiles(ff.GetPath(), &results, ff.GetFullName(), wxDIR_FILES);
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}
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}
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static bool TranslationExists(const FilePaths &pathList, wxString code)
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{
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FilePaths results;
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FindFilesInPathList(code + L"/audacity.mo", pathList, results);
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#if defined(__WXMAC__)
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FindFilesInPathList(code + L".lproj/audacity.mo", pathList, results);
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#endif
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FindFilesInPathList(code + L"/LC_MESSAGES/audacity.mo", pathList, results);
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return (results.size() > 0);
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}
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#ifdef __WXMAC__
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#include <CoreFoundation/CFLocale.h>
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#include <wx/osx/core/cfstring.h>
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#endif
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namespace Languages {
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wxString GetSystemLanguageCode(const FilePaths &pathList)
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{
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wxArrayString langCodes;
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TranslatableStrings langNames;
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GetLanguages(pathList, langCodes, langNames);
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int sysLang = wxLocale::GetSystemLanguage();
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const wxLanguageInfo *info;
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#ifdef __WXMAC__
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// PRL: Bug 1227, system language on Mac may not be right because wxW3 is
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// dependent on country code too in wxLocale::GetSystemLanguage().
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if (sysLang == wxLANGUAGE_UNKNOWN)
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{
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// wxW3 did a too-specific lookup of language and country, when
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// there is nothing for that combination; try it by language alone.
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// The following lines are cribbed from that function.
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wxCFRef<CFLocaleRef> userLocaleRef(CFLocaleCopyCurrent());
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wxCFStringRef str(wxCFRetain((CFStringRef)CFLocaleGetValue(userLocaleRef, kCFLocaleLanguageCode)));
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auto lang = str.AsString();
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// Now avoid wxLocale::GetLanguageInfo(), instead calling:
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info = wxLocale::FindLanguageInfo(lang);
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}
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else
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#endif
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{
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info = wxLocale::GetLanguageInfo(sysLang);
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}
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if (info) {
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wxString fullCode = info->CanonicalName;
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if (fullCode.length() < 2)
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return wxT("en");
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wxString code = fullCode.Left(2);
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unsigned int i;
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for(i=0; i<langCodes.size(); i++) {
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if (langCodes[i] == fullCode)
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return fullCode;
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if (langCodes[i] == code)
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return code;
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}
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}
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return wxT("en");
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}
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void GetLanguages( FilePaths pathList,
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wxArrayString &langCodes, TranslatableStrings &langNames)
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{
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static const char *const utf8Names[] = {
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"af Afrikaans",
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"ar \330\247\331\204\330\271\330\261\330\250\331\212\330\251",
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"be \320\221\320\265\320\273\320\260\321\200\321\203\321\201\320\272\320\260\321\217",
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"bg \320\221\321\212\320\273\320\263\320\260\321\200\321\201\320\272\320\270",
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"bn \340\246\254\340\246\276\340\246\202\340\246\262\340\246\276",
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"bs Bosanski",
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"ca Catal\303\240",
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"ca_ES@valencia Valenci\303\240",
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"co Corsu",
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"cs \304\214e\305\241tina",
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"cy Cymraeg",
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"da Dansk",
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"de Deutsch",
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"el \316\225\316\273\316\273\316\267\316\275\316\271\316\272\316\254",
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"en English",
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"es Espa\303\261ol",
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"eu Euskara",
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"eu_ES Euskara (Espainiako)",
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"fa \331\201\330\247\330\261\330\263\333\214",
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"fi Suomi",
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"fr Fran\303\247ais",
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"ga Gaeilge",
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"gl Galego",
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"he \327\242\327\221\327\250\327\231\327\252",
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"hi \340\244\271\340\244\277\340\244\250\340\245\215\340\244\246\340\245\200",
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"hr Hrvatski",
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"hu Magyar",
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"hy \325\200\325\241\325\265\325\245\326\200\325\245\325\266",
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"id Bahasa Indonesia",
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"it Italiano",
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"ja \346\227\245\346\234\254\350\252\236",
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"ka \341\203\245\341\203\220\341\203\240\341\203\227\341\203\243\341\203\232\341\203\230",
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"km \341\236\201\341\237\201\341\236\230\341\236\232\341\236\227\341\236\266\341\236\237\341\236\266",
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"ko \355\225\234\352\265\255\354\226\264",
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"lt Lietuvi\305\263",
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"mk \320\234\320\260\320\272\320\265\320\264\320\276\320\275\321\201\320\272\320\270",
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"mr \340\244\256\340\244\260\340\244\276\340\244\240\340\245\200",
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"my \341\200\231\341\200\274\341\200\224\341\200\272\341\200\231\341\200\254\341\200\205\341\200\254",
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"nb Norsk",
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"nl Nederlands",
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"oc Occitan",
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"pl Polski",
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"pt Portugu\303\252s",
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"pt_BR Portugu\303\252s (Brasil)",
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"ro Rom\303\242n\304\203",
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"ru \320\240\321\203\321\201\321\201\320\272\320\270\320\271",
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"sk Sloven\304\215ina",
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"sl Sloven\305\241\304\215ina",
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"sr_RS \320\241\321\200\320\277\321\201\320\272\320\270",
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"sr_RS@latin Srpski",
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"sv Svenska",
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"ta \340\256\244\340\256\256\340\256\277\340\256\264\340\257\215",
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"tg \320\242\320\276\322\267\320\270\320\272\323\243",
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"tr T\303\274rk\303\247e",
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"uk \320\243\320\272\321\200\320\260\321\227\320\275\321\201\321\214\320\272\320\260",
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"vi Ti\341\272\277ng Vi\341\273\207t",
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"zh_CN \344\270\255\346\226\207\357\274\210\347\256\200\344\275\223\357\274\211",
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"zh_TW \344\270\255\346\226\207\357\274\210\347\271\201\351\253\224\357\274\211",
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};
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TranslatableStrings tempNames;
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wxArrayString tempCodes;
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ReverseLangHash reverseHash;
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LangHash tempHash;
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const LangHash localLanguageName = []{
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LangHash localLanguageName;
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for ( auto utf8Name : utf8Names )
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{
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auto str = wxString::FromUTF8(utf8Name);
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auto code = str.BeforeFirst(' ');
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auto name = str.AfterFirst(' ');
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localLanguageName[code] = Verbatim( name );
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}
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return localLanguageName;
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}();
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#if defined(__WXGTK__)
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{
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wxFileName pathNorm{ wxString{INSTALL_PREFIX} + L"/share/locale" };
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pathNorm.Normalize();
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const wxString newPath{ pathNorm.GetFullPath() };
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if (pathList.end() ==
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std::find(pathList.begin(), pathList.end(), newPath))
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pathList.push_back(newPath);
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}
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#endif
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// For each language in our list we look for a corresponding entry in
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// wxLocale.
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for ( auto end = localLanguageName.end(), i = localLanguageName.begin();
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i != end; ++i )
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{
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const wxLanguageInfo *info = wxLocale::FindLanguageInfo(i->first);
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if (!info) {
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wxASSERT(info != NULL);
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continue;
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}
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wxString fullCode = info->CanonicalName;
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wxString code = fullCode.Left(2);
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auto name = Verbatim( info->Description );
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// Logic: Languages codes are sometimes hierarchical, with a
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// general language code and then a subheading. For example,
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// zh_TW for Traditional Chinese and zh_CN for Simplified
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// Chinese - but just zh for Chinese in general. First we look
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// for the full code, like zh_TW. If that doesn't exist, we
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// look for a code corresponding to the first two letters.
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// Note that if the language for a fullCode exists but we only
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// have a name for the short code, we will use the short code's
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// name but associate it with the full code. This allows someone
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// to drop in a NEW language and still get reasonable behavior.
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if (fullCode.length() < 2)
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continue;
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auto found = localLanguageName.find( code );
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if ( found != end ) {
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name = found->second;
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}
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found = localLanguageName.find( fullCode );
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if ( found != end ) {
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name = found->second;
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}
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if (TranslationExists(pathList, fullCode)) {
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code = fullCode;
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}
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if (!tempHash[code].empty())
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continue;
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if (TranslationExists(pathList, code) || code==wxT("en")) {
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tempCodes.push_back(code);
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tempNames.push_back(name);
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tempHash[code] = name;
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/* wxLogDebug(wxT("code=%s name=%s fullCode=%s name=%s -> %s"),
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code, localLanguageName[code],
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fullCode, localLanguageName[fullCode],
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name);*/
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}
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}
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// JKC: Adding language for simplified audacity.
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{
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wxString code;
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code = wxT("en-simple");
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auto name = XO("Simplified");
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if (TranslationExists(pathList, code) ) {
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tempCodes.push_back(code);
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tempNames.push_back(name);
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tempHash[code] = name;
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}
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}
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// Sort
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unsigned int j;
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for(j=0; j<tempNames.size(); j++){
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reverseHash[tempNames[j]] = tempCodes[j];
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}
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std::sort( tempNames.begin(), tempNames.end(),
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[]( const TranslatableString &a, const TranslatableString &b ){
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return a.Translation() < b.Translation();
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} );
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// Add system language
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langNames.push_back(XO("System"));
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langCodes.push_back(wxT("System"));
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for(j=0; j<tempNames.size(); j++) {
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langNames.push_back(tempNames[j]);
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langCodes.push_back(reverseHash[tempNames[j]]);
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}
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}
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static std::unique_ptr<wxLocale> sLocale;
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static wxString sLocaleName;
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wxString SetLang( const FilePaths &pathList, const wxString & lang )
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{
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wxString result = lang;
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sLocale.reset();
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#if defined(__WXMAC__)
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// This should be reviewed again during the wx3 conversion.
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// On OSX, if the LANG environment variable isn't set when
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// using a language like Japanese, an assertion will trigger
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// because conversion to Japanese from "?" doesn't return a
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// valid length, so make OSX happy by defining/overriding
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// the LANG environment variable with U.S. English for now.
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wxSetEnv(wxT("LANG"), wxT("en_US.UTF-8"));
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#endif
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const wxLanguageInfo *info = NULL;
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if (!lang.empty() && lang != wxT("System")) {
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// Try to find the given language
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info = wxLocale::FindLanguageInfo(lang);
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}
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if (!info)
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{
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// Not given a language or can't find it; substitute the system language
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result = Languages::GetSystemLanguageCode(pathList);
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info = wxLocale::FindLanguageInfo(result);
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if (!info)
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// Return the substituted system language, but we can't complete setup
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// Should we try to do something better?
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return result;
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}
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sLocale = std::make_unique<wxLocale>(info->Language);
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for( const auto &path : pathList )
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sLocale->AddCatalogLookupPathPrefix( path );
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// LL: Must add the wxWidgets catalog manually since the search
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// paths were not set up when mLocale was created. The
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// catalogs are search in LIFO order, so add wxstd first.
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sLocale->AddCatalog(wxT("wxstd"));
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// Must match TranslationExists() in Languages.cpp
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sLocale->AddCatalog("audacity");
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// Initialize internationalisation (number formats etc.)
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//
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// This must go _after_ creating the wxLocale instance because
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// creating the wxLocale instance sets the application-wide locale.
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Internat::Init();
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using future1 = decltype(
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// The file of unused strings is part of the source tree scanned by
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// xgettext when compiling the catalog template audacity.pot.
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// Including it here doesn't change that but does make the C++ compiler
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// check for correct syntax, but also generate no object code for them.
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#include "FutureStrings.h"
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0
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);
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sLocaleName = wxSetlocale(LC_ALL, NULL);
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return result;
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}
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wxString GetLocaleName()
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{
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return sLocaleName;
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}
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wxString GetLang()
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{
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if (sLocale)
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return sLocale->GetSysName();
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else
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return {};
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}
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wxString GetLangShort()
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{
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if (sLocale)
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return sLocale->GetName();
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else
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return {};
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}
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}
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