mirror of
https://github.com/cookiengineer/audacity
synced 2025-05-06 23:02:42 +02:00
The only call to Show for HistoryWindow is in AudacityProject::OnHistory, and it always calls HistoryWindow::UpdateDisplay. All HistoryWindow::UpdateDisplay does is check IsShown() and if so, call HistoryWindow::DoUpdate. Removed the call to HistoryWindow::DoUpdate in the constructor because AudacityProject::OnHistory will get that done. Removed HistoryWindow::OnShow. No reason to implement it outside the normal wxDialog::Show() mechanism, and all it did was call HistoryWindow::UpdateDisplay (and then AudacityProject::OnHistory would do that again). Didn't see any other reasons it has been slow, as it's just getting the state names and sizes from the stack, not actually examining anything about the states. It probably doesn't really need to clear the list and repopulate it every time, but let's see if this gives sufficient improvement before adding a lot of mechanisms for tracking exactly what needs to change.
246 lines
6.6 KiB
C++
246 lines
6.6 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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HistoryWindow.cpp
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Joshua Haberman
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Leland Lucius
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*******************************************************************//*!
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\class HistoryWindow
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\brief Works with UndoManager to allow user to see descriptions of
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and undo previous commands. Also allows you to selectively clear the
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undo memory so as to free up space.
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*//*******************************************************************/
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#include "Audacity.h"
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#include <wx/defs.h>
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#include <wx/button.h>
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/imaglist.h>
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#include <wx/intl.h>
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#include <wx/listctrl.h>
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#include <wx/settings.h>
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#include <wx/stattext.h>
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#include <wx/textctrl.h>
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#include "../images/Arrow.xpm"
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#include "HistoryWindow.h"
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#include "UndoManager.h"
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#include "Project.h"
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#include "ShuttleGui.h"
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enum {
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ID_AVAIL = 1000,
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ID_LEVELS,
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ID_DISCARD
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};
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BEGIN_EVENT_TABLE(HistoryWindow, wxDialog)
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EVT_SIZE(HistoryWindow::OnSize)
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EVT_CLOSE(HistoryWindow::OnCloseWindow)
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EVT_LIST_ITEM_SELECTED(wxID_ANY, HistoryWindow::OnItemSelected)
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EVT_BUTTON(ID_DISCARD, HistoryWindow::OnDiscard)
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END_EVENT_TABLE()
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HistoryWindow::HistoryWindow(AudacityProject *parent, UndoManager *manager):
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wxDialog((wxWindow*)parent, wxID_ANY, wxString(_("Undo History")),
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wxDefaultPosition, wxDefaultSize,
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wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER )
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{
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mManager = manager;
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mProject = parent;
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mSelected = 0;
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wxImageList *imageList = new wxImageList(9, 16);
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imageList->Add(wxIcon(empty_9x16_xpm));
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imageList->Add(wxIcon(arrow_xpm));
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//------------------------- Main section --------------------
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// Construct the GUI.
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ShuttleGui S(this, eIsCreating);
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S.SetBorder(5);
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S.StartVerticalLay(true);
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{
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S.StartStatic(_("Manage History"), 1);
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{
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mList = S.AddListControlReportMode();
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// Do this BEFORE inserting the columns. On the Mac at least, the
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// columns are deleted and later InsertItem()s will cause Audacity to crash.
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mList->SetSingleStyle(wxLC_SINGLE_SEL);
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mList->InsertColumn(0, _("Action"), wxLIST_FORMAT_LEFT, 300);
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mList->InsertColumn(1, _("Size"), wxLIST_FORMAT_LEFT, 65);
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//Assign rather than set the image list, so that it is deleted later.
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mList->AssignImageList(imageList, wxIMAGE_LIST_SMALL);
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S.StartMultiColumn(3, wxCENTRE);
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{
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mAvail = S.Id(ID_AVAIL).AddTextBox(_("&Undo Levels Available"), wxT("0"), 10);
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mAvail->Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(HistoryWindow::OnChar));
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S.AddVariableText(wxT(""))->Hide();
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}
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{
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S.AddPrompt(_("Levels To Discard"));
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mLevels = new wxSpinCtrl(this,
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ID_LEVELS,
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wxT("1"),
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wxDefaultPosition,
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wxDefaultSize,
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wxSP_ARROW_KEYS,
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1,
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mManager->GetCurrentState() - 1,
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1);
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S.AddWindow(mLevels);
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mDiscard = S.Id(ID_DISCARD).AddButton(_("&Discard"));
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}
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S.EndMultiColumn();
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}
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S.EndStatic();
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S.StartHorizontalLay(wxALIGN_BOTTOM | wxALIGN_RIGHT, false);
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{
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S.SetBorder(10);
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S.Id(wxID_OK).AddButton(_("&OK"))->SetDefault();
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}
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S.EndHorizontalLay();
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}
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S.EndVerticalLay();
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// ----------------------- End of main section --------------
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// Vaughan, 2010-07-30: AudacityProject::OnHistory always calls Show() then
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// HistoryWindow::UpdateDisplay, so no need to do it here.
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// DoUpdate();
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mList->SetMinSize(mList->GetSize());
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Fit();
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SetMinSize(GetSize());
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mList->SetColumnWidth(0, mList->GetClientSize().x - mList->GetColumnWidth(1));
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mList->SetTextColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
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}
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HistoryWindow::~HistoryWindow()
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{
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mAvail->Disconnect(wxEVT_KEY_DOWN, wxKeyEventHandler(HistoryWindow::OnChar));
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}
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void HistoryWindow::UpdateDisplay()
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{
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if(IsShown())
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DoUpdate();
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}
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void HistoryWindow::DoUpdate()
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{
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int i;
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mList->DeleteAllItems();
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mSelected = mManager->GetCurrentState() - 1;
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for (i = 0; i < (int)mManager->GetNumStates(); i++) {
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wxString desc, size;
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mManager->GetLongDescription(i + 1, &desc, &size);
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mList->InsertItem(i, desc, i == mSelected ? 1 : 0);
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mList->SetItem(i, 1, size);
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}
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mList->EnsureVisible(mSelected);
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mList->SetItemState(mSelected,
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wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED,
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wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED);
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UpdateLevels();
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}
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void HistoryWindow::UpdateLevels()
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{
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wxWindow *focus;
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int value = mLevels->GetValue();
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if (value > mSelected) {
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value = mSelected;
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}
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if (value == 0) {
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value = 1;
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}
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mLevels->SetValue(value);
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mLevels->SetRange(1, mSelected);
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mAvail->SetValue(wxString::Format(wxT("%d"), mSelected));
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focus = FindFocus();
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if ((focus == mDiscard || focus == mLevels) && mSelected == 0) {
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mList->SetFocus();
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}
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mLevels->Enable(mSelected > 0);
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mDiscard->Enable(mSelected > 0);
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}
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void HistoryWindow::OnDiscard(wxCommandEvent &event)
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{
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int i = mLevels->GetValue();
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mSelected -= i;
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mManager->RemoveStates(i);
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mProject->SetStateTo(mSelected + 1);
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while(--i >= 0)
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mList->DeleteItem(i);
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UpdateLevels();
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}
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void HistoryWindow::OnItemSelected(wxListEvent &event)
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{
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int selected = event.GetIndex();
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int i;
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for (i = 0; i < mList->GetItemCount(); i++) {
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mList->SetItemImage(i, 0);
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if (i > selected)
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mList->SetItemTextColour(i, *wxLIGHT_GREY);
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else
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mList->SetItemTextColour(i, mList->GetTextColour());
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}
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mList->SetItemImage(selected, 1);
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// Do not do a SetStateTo() if we're not actually changing the selected
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// entry. Doing so can cause unnecessary delays upon initial load or while
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// clicking the same entry over and over.
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if (selected != mSelected) {
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mProject->SetStateTo(selected + 1);
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}
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mSelected = selected;
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UpdateLevels();
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}
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void HistoryWindow::OnCloseWindow(wxCloseEvent & WXUNUSED(event))
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{
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this->Show(false);
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}
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void HistoryWindow::OnSize(wxSizeEvent & event)
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{
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Layout();
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mList->SetColumnWidth(0, mList->GetClientSize().x - mList->GetColumnWidth(1));
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mList->EnsureVisible(mSelected);
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}
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void HistoryWindow::OnChar(wxKeyEvent &event)
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{
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event.Skip(false);
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return;
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}
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