mirror of
https://github.com/cookiengineer/audacity
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373 lines
18 KiB
C++
373 lines
18 KiB
C++
/************************************************************************
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*
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* In-process UI extension for LV2
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*
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* Copyright (C) 2006-2008 Lars Luthman <lars.luthman@gmail.com>
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*
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* Based on lv2.h, which was
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*
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* Copyright (C) 2000-2002 Richard W.E. Furse, Paul Barton-Davis,
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* Stefan Westerfeld
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* Copyright (C) 2006 Steve Harris, Dave Robillard.
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*
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* This header is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation; either version 2.1 of the License,
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* or (at your option) any later version.
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*
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* This header is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
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* USA.
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*
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***********************************************************************/
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/** @file
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This extension defines an interface that can be used in LV2 plugins and
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hosts to create UIs for plugins. The UIs are plugins that reside in
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shared object files in an LV2 bundle and are referenced in the RDF data
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using the triples (Turtle shown)
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<pre>
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@@prefix uiext: <http://lv2plug.in/ns/extensions/ui#> .
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<http://my.plugin> uiext:ui <http://my.pluginui> .
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<http://my.plugin> a uiext:GtkUI .
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<http://my.pluginui> uiext:binary <myui.so> .
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</pre>
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where <http://my.plugin> is the URI of the plugin, <http://my.pluginui> is
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the URI of the plugin UI and <myui.so> is the relative URI to the shared
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object file. While it is possible to have the plugin UI and the plugin in
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the same shared object file it is probably a good idea to keep them
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separate so that hosts that don't want UIs don't have to load the UI code.
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A UI MUST specify its class in the RDF data, in this case uiext:GtkUI. The
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class defines what type the UI is, e.g. what graphics toolkit it uses.
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There are no UI classes defined in this extension, those are specified
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separately (and anyone can define their own).
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(Note: the prefix above is used throughout this file for the same URI)
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It's entirely possible to have multiple UIs for the same plugin, or to have
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the UI for a plugin in a different bundle from the actual plugin - this
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way people other than the plugin author can write plugin UIs independently
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without editing the original plugin bundle.
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Note that the process that loads the shared object file containing the UI
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code and the process that loads the shared object file containing the
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actual plugin implementation does not have to be the same. There are many
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valid reasons for having the plugin and the UI in different processes, or
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even on different machines. This means that you can _not_ use singletons
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and global variables and expect them to refer to the same objects in the
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UI and the actual plugin. The function callback interface defined in this
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header is all you can expect to work.
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Since the LV2 specification itself allows for extensions that may add
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new types of data and configuration parameters that plugin authors may
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want to control with a UI, this extension allows for meta-extensions that
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can extend the interface between the UI and the host. These extensions
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mirror the extensions used for plugins - there are required and optional
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"features" that you declare in the RDF data for the UI as
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<pre>
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<http://my.pluginui> uiext:requiredFeature <http://my.feature> .
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<http://my.pluginui> uiext:optionalFeature <http://my.feature> .
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</pre>
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These predicates have the same semantics as lv2:requiredFeature and
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lv2:optionalFeature - if a UI is declaring a feature as required, the
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host is NOT allowed to load it unless it supports that feature, and if it
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does support a feature (required or optional) it MUST pass that feature's
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URI and any additional data (specified by the meta-extension that defines
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the feature) in a LV2_Feature struct (as defined in lv2.h) to the UI's
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instantiate() function.
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These features may be used to specify how to pass data between the UI
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and the plugin port buffers - see LV2UI_Write_Function for details.
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There are four features defined in this extension that hosts may want to
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implement:
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<pre>
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uiext:makeResident
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</pre>
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If this feature is required by a UI the host MUST NEVER unload the shared
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library containing the UI implementation during the lifetime of the host
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process (e.g. never calling dlclose() on Linux). This feature may be
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needed by e.g. a Gtk UI that registers its own Glib types using
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g_type_register_static() - if it gets unloaded and then loaded again the
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type registration will break, since there is no way to unregister the
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types when the library is unloaded. The data pointer in the LV2_Feature
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for this feature should always be set to NULL.
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<pre>
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uiext:makeSONameResident
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</pre>
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This feature is ELF specific - it should only be used by UIs that
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use the ELF file format for the UI shared object files (e.g. on Linux).
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If it is required by an UI the UI should also list a number of SO names
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(shared object names) for libraries that the UI shared object
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depends on and that may not be unloaded during the lifetime of the host
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process, using the predicate @c uiext:residentSONames, like this:
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<pre>
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<http://my.pluginui> uiext:residentSONames "libgtkmm-2.4.so.1", "libfoo.so.0"
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</pre>
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The host MUST then make sure that the shared libraries with the given ELF
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SO names are not unloaded when the plugin UI is, but stay loaded during
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the entire lifetime of the host process. On Linux this can be accomplished
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by calling dlopen() on the shared library file with that SO name and never
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calling a matching dlclose(). However, if a plugin UI requires the
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@c uiext:makeSONameResident feature, it MUST ALWAYS be safe for the host to
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just never unload the shared object containing the UI implementation, i.e.
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act as if the UI required the @c uiext:makeResident feature instead. Thus
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the host only needs to find the shared library files corresponding to the
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given SO names if it wants to save RAM by unloading the UI shared object
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file when it is no longer needed. The data pointer for the LV2_Feature for
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this feature should always be set to NULL.
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<pre>
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uiext:noUserResize
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</pre>
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If an UI requires this feature it indicates that it does not make sense
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to let the user resize the main widget, and the host should prevent that.
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This feature may not make sense for all UI types. The data pointer for the
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LV2_Feature for this feature should always be set to NULL.
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<pre>
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uiext:fixedSize
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</pre>
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If an UI requires this feature it indicates the same thing as
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uiext:noUserResize, and additionally it means that the UI will not resize
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the main widget on its own - it will always remain the same size (e.g. a
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pixmap based GUI). This feature may not make sense for all UI types.
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The data pointer for the LV2_Feature for this feature should always be set
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to NULL.
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UIs written to this specification do not need to be threadsafe - the
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functions defined below may only be called in the same thread as the UI
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main loop is running in.
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Note that this UI extension is NOT a lv2:Feature. There is no way for a
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plugin to know whether the host that loads it supports UIs or not, and
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the plugin must ALWAYS work without the UI (although it may be rather
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useless unless it has been configured using the UI in a previous session).
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A UI does not have to be a graphical widget, it could just as well be a
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server listening for OSC input or an interface to some sort of hardware
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device, depending on the RDF class of the UI.
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*/
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#ifndef LV2_UI_H
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#define LV2_UI_H
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#include <slv2/lv2.h>
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#define LV2_UI_URI "http://lv2plug.in/ns/extensions/ui"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** A pointer to some widget or other type of UI handle.
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The actual type is defined by the type URI of the UI.
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All the functionality provided by this extension is toolkit
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independent, the host only needs to pass the necessary callbacks and
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display the widget, if possible. Plugins may have several UIs, in various
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toolkits. */
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typedef void* LV2UI_Widget;
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/** This handle indicates a particular instance of a UI.
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It is valid to compare this to NULL (0 for C++) but otherwise the
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host MUST not attempt to interpret it. The UI plugin may use it to
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reference internal instance data. */
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typedef void* LV2UI_Handle;
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/** This handle indicates a particular plugin instance, provided by the host.
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It is valid to compare this to NULL (0 for C++) but otherwise the
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UI plugin MUST not attempt to interpret it. The host may use it to
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reference internal plugin instance data. */
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typedef void* LV2UI_Controller;
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/** This is the type of the host-provided function that the UI can use to
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send data to a plugin's input ports. The @c buffer parameter must point
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to a block of data, @c buffer_size bytes large. The contents of this buffer
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and what the host should do with it depends on the value of the @c format
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parameter.
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The @c format parameter should either be 0 or a numeric ID for a "Transfer
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mechanism". Transfer mechanisms are Features and may be defined in
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meta-extensions. They specify how to translate the data buffers passed
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to this function to input data for the plugin ports. If a UI wishes to
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write data to an input port, it must list a transfer mechanism Feature
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for that port's class as an optional or required feature (depending on
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whether the UI will work without being able to write to that port or not).
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The only exception is when the UI wants to write single float values to
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input ports of the class lv2:ControlPort, in which case @c buffer_size
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should always be 4, the buffer should always contain a single IEEE-754
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float, and @c format should be 0.
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The numeric IDs for the transfer mechanisms are provided by a
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URI-to-integer mapping function provided by the host, using the URI Map
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feature <http://lv2plug.in/ns/ext/uri-map> with the map URI
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"http://lv2plug.in/ns/extensions/ui". Thus a UI that requires transfer
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mechanism features also requires the URI Map feature, but this is
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implicit - the UI does not have to list the URI map feature as a required
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or optional feature in it's RDF data.
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An UI MUST NOT pass a @c format parameter value (except 0) that has not
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been returned by the host-provided URI mapping function for a
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host-supported transfer mechanism feature URI.
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The UI MUST NOT try to write to a port for which there is no specified
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transfer mechanism, or to an output port. The UI is responsible for
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allocating the buffer and deallocating it after the call.
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*/
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typedef void (*LV2UI_Write_Function)(LV2UI_Controller controller,
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uint32_t port_index,
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uint32_t buffer_size,
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uint32_t format,
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const void* buffer);
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/** This struct contains the implementation of an UI. A pointer to an
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object of this type is returned by the lv2ui_descriptor() function.
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*/
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typedef struct _LV2UI_Descriptor {
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/** The URI for this UI (not for the plugin it controls). */
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const char* URI;
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/** Create a new UI object and return a handle to it. This function works
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similarly to the instantiate() member in LV2_Descriptor.
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@param descriptor The descriptor for the UI that you want to instantiate.
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@param plugin_uri The URI of the plugin that this UI will control.
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@param bundle_path The path to the bundle containing the RDF data file
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that references this shared object file, including the
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trailing '/'.
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@param write_function A function provided by the host that the UI can
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use to send data to the plugin's input ports.
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@param controller A handle for the plugin instance that should be passed
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as the first parameter of @c write_function.
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@param widget A pointer to an LV2UI_Widget. The UI will write a
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widget pointer to this location (what type of widget
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depends on the RDF class of the UI) that will be the
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main UI widget.
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@param features An array of LV2_Feature pointers. The host must pass
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all feature URIs that it and the UI supports and any
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additional data, just like in the LV2 plugin
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instantiate() function. Note that UI features and plugin
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features are NOT necessarily the same, they just share
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the same data structure - this will probably not be the
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same array as the one the plugin host passes to a
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plugin.
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*/
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LV2UI_Handle (*instantiate)(const struct _LV2UI_Descriptor* descriptor,
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const char* plugin_uri,
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const char* bundle_path,
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LV2UI_Write_Function write_function,
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LV2UI_Controller controller,
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LV2UI_Widget* widget,
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const LV2_Feature* const* features);
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/** Destroy the UI object and the associated widget. The host must not try
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to access the widget after calling this function.
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*/
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void (*cleanup)(LV2UI_Handle ui);
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/** Tell the UI that something interesting has happened at a plugin port.
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What is interesting and how it is written to the buffer passed to this
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function is defined by the @c format parameter, which has the same
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meaning as in LV2UI_Write_Function. The only exception is ports of the
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class lv2:ControlPort, for which this function should be called
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when the port value changes (it does not have to be called for every
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single change if the host's UI thread has problems keeping up with
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the thread the plugin is running in), @c buffer_size should be 4 and the
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buffer should contain a single IEEE-754 float. In this case the @c format
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parameter should be 0.
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By default, the host should only call this function for input ports of
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the lv2:ControlPort class. However, the default setting can be modified
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by using the following URIs in the UI's RDF data:
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<pre>
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uiext:portNotification
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uiext:noPortNotification
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uiext:plugin
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uiext:portIndex
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</pre>
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For example, if you want the UI with uri
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<code><http://my.pluginui></code> for the plugin with URI
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<code><http://my.plugin></code> to get notified when the value of the
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output control port with index 4 changes, you would use the following
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in the RDF for your UI:
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<pre>
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<http://my.pluginui> uiext:portNotification [ uiext:plugin <http://my.plugin> ;
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uiext:portIndex 4 ] .
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</pre>
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and similarly with <code>uiext:noPortNotification</code> if you wanted
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to prevent notifications for a port for which it would be on by default
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otherwise. The UI is not allowed to request notifications for ports of
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types for which no transfer mechanism is specified, if it does it should
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be considered broken and the host should not load it.
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The @c buffer is only valid during the time of this function call, so if
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the UI wants to keep it for later use it has to copy the contents to an
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internal buffer.
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This member may be set to NULL if the UI is not interested in any
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port events.
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*/
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void (*port_event)(LV2UI_Handle ui,
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uint32_t port_index,
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uint32_t buffer_size,
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uint32_t format,
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const void* buffer);
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/** Returns a data structure associated with an extension URI, for example
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a struct containing additional function pointers. Avoid returning
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function pointers directly since standard C++ has no valid way of
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casting a void* to a function pointer. This member may be set to NULL
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if the UI is not interested in supporting any extensions. This is similar
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to the extension_data() member in LV2_Descriptor.
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*/
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const void* (*extension_data)(const char* uri);
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} LV2UI_Descriptor;
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/** A plugin UI programmer must include a function called "lv2ui_descriptor"
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with the following function prototype within the shared object
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file. This function will have C-style linkage (if you are using
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C++ this is taken care of by the 'extern "C"' clause at the top of
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the file). This function will be accessed by the UI host using the
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@c dlsym() function and called to get a LV2UI_UIDescriptor for the
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wanted plugin.
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Just like lv2_descriptor(), this function takes an index parameter. The
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index should only be used for enumeration and not as any sort of ID number -
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the host should just iterate from 0 and upwards until the function returns
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NULL or a descriptor with an URI matching the one the host is looking for.
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*/
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const LV2UI_Descriptor* lv2ui_descriptor(uint32_t index);
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/** This is the type of the lv2ui_descriptor() function. */
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typedef const LV2UI_Descriptor* (*LV2UI_DescriptorFunction)(uint32_t index);
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#ifdef __cplusplus
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}
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#endif
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#endif
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