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audacity/lib-src/portaudio/docs/pa_tut_pc.html

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<meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function.">
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<title>PortAudio Tutorial</title>
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<h1>
PortAudio Tutorial</h1></center>
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<h2>
Compiling for Windows (WMME or DirectSound)</h2>
<blockquote>To compile PortAudio for Windows, you can choose between two
options. One implementation uses the DirectSound API. The other uses the
Windows MultiMedia Extensions API (aka WMME or WAVE).
<p>Some advantages of using DirectSound are that DirectSound may have lower
latency than WMME, and supports effects processing plugins. But one disadvantage
is that DirectSound is not installed on all PCs, and is not well supported
under Windows NT.
<p>For either implementation add the following source files to your project:
<blockquote>
<pre>pa_common\pa_lib.c
pa_common\portaudio.h
pa_common\pa_host.h</pre>
<pre>Link with the system library: winmm.lib</pre>
</blockquote>
<b>WMME</b> - To use the WMME implementation, add the following source
files to your project:
<blockquote><tt>pa_win_wmme/pa_win_wmme.c</tt></blockquote>
<b>DirectSound</b> - If you want to use the DirectSound implementation
of PortAudio then you must have a recent copy of the free
<a href="http://www.microsoft.com/directx/download.asp">DirectX</a>
SDK for Developers from Microsoft installed on your computer. To compile
an application add the following source files to your project:
<blockquote>
<pre>pa_win_ds\dsound_wrapper.c
pa_win_ds\pa_dsound.c</pre>
</blockquote>
<blockquote>
<pre>Link with the system library: dsound.lib</pre>
</blockquote>
You may try compiling the "pa_tests\patest_saw.c" file first because it
is the simplest.</blockquote>
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