mirror of
https://github.com/cookiengineer/audacity
synced 2025-04-29 23:29:41 +02:00
1180 lines
37 KiB
C++
1180 lines
37 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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ProjectAudioManager.cpp
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Paul Licameli split from ProjectManager.cpp
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**********************************************************************/
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#include "Audacity.h"
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#include "ProjectAudioManager.h"
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#include "Experimental.h"
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#include <wx/frame.h>
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#include <wx/statusbr.h>
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#include "AudioIO.h"
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#include "CommonCommandFlags.h"
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#include "LabelTrack.h"
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#include "Menus.h"
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#include "Project.h"
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#include "ProjectAudioIO.h"
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#include "ProjectFileIO.h"
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#include "ProjectHistory.h"
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#include "ProjectSettings.h"
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#include "ProjectStatus.h"
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#include "TimeTrack.h"
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#include "TrackPanelAx.h"
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#include "UndoManager.h"
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#include "ViewInfo.h"
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#include "WaveTrack.h"
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#include "toolbars/ToolManager.h"
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#include "prefs/TracksPrefs.h"
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#include "tracks/ui/Scrubbing.h"
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#include "tracks/ui/TrackView.h"
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#include "widgets/ErrorDialog.h"
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#include "widgets/MeterPanelBase.h"
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#include "widgets/Warning.h"
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#include "widgets/AudacityMessageBox.h"
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static AudacityProject::AttachedObjects::RegisteredFactory
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sProjectAudioManagerKey {
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[]( AudacityProject &project ) {
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return std::make_shared< ProjectAudioManager >( project );
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}
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};
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ProjectAudioManager &ProjectAudioManager::Get( AudacityProject &project )
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{
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return project.AttachedObjects::Get< ProjectAudioManager >(
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sProjectAudioManagerKey );
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}
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const ProjectAudioManager &ProjectAudioManager::Get(
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const AudacityProject &project )
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{
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return Get( const_cast< AudacityProject & >( project ) );
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}
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ProjectAudioManager::ProjectAudioManager( AudacityProject &project )
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: mProject{ project }
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{
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static ProjectStatus::RegisteredStatusWidthFunction
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registerStatusWidthFunction{ StatusWidthFunction };
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project.Bind( EVT_CHECKPOINT_FAILURE,
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&ProjectAudioManager::OnCheckpointFailure, this );
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}
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ProjectAudioManager::~ProjectAudioManager() = default;
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static TranslatableString FormatRate( int rate )
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{
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if (rate > 0) {
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return XO("Actual Rate: %d").Format( rate );
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}
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else
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// clear the status field
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return {};
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}
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auto ProjectAudioManager::StatusWidthFunction(
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const AudacityProject &project, StatusBarField field )
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-> ProjectStatus::StatusWidthResult
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{
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if ( field == rateStatusBarField ) {
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auto &audioManager = ProjectAudioManager::Get( project );
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int rate = audioManager.mDisplayedRate;
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return {
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{ { FormatRate( rate ) } },
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50
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};
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}
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return {};
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}
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/*! @excsafety{Strong} -- For state of mCutPreviewTracks */
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int ProjectAudioManager::PlayPlayRegion(const SelectedRegion &selectedRegion,
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const AudioIOStartStreamOptions &options,
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PlayMode mode,
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bool backwards, /* = false */
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bool playWhiteSpace /* = false */)
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{
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auto &projectAudioManager = *this;
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bool canStop = projectAudioManager.CanStopAudioStream();
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if ( !canStop )
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return -1;
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bool useMidi = true;
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// Remove these lines to experiment with scrubbing/seeking of note tracks
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if (options.pScrubbingOptions)
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useMidi = false;
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// Uncomment this for laughs!
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// backwards = true;
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double t0 = selectedRegion.t0();
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double t1 = selectedRegion.t1();
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// SelectedRegion guarantees t0 <= t1, so we need another boolean argument
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// to indicate backwards play.
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const bool looped = options.playLooped;
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if (backwards)
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std::swap(t0, t1);
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projectAudioManager.SetLooping( mode == PlayMode::loopedPlay );
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projectAudioManager.SetCutting( mode == PlayMode::cutPreviewPlay );
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bool success = false;
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auto gAudioIO = AudioIO::Get();
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if (gAudioIO->IsBusy())
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return -1;
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const bool cutpreview = mode == PlayMode::cutPreviewPlay;
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if (cutpreview && t0==t1)
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return -1; /* msmeyer: makes no sense */
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AudacityProject *p = &mProject;
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auto &tracks = TrackList::Get( *p );
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mLastPlayMode = mode;
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bool hasaudio;
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if (useMidi)
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hasaudio = ! tracks.Any<PlayableTrack>().empty();
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else
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hasaudio = ! tracks.Any<WaveTrack>().empty();
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double latestEnd = (playWhiteSpace)? t1 : tracks.GetEndTime();
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if (!hasaudio)
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return -1; // No need to continue without audio tracks
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#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
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double init_seek = 0.0;
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#endif
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double loop_offset = 0.0;
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if (t1 == t0) {
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if (looped) {
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const auto &selectedRegion = ViewInfo::Get( *p ).selectedRegion;
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// play selection if there is one, otherwise
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// set start of play region to project start,
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// and loop the project from current play position.
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if ((t0 > selectedRegion.t0()) && (t0 < selectedRegion.t1())) {
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t0 = selectedRegion.t0();
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t1 = selectedRegion.t1();
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}
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else {
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// loop the entire project
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// Bug2347, loop playback from cursor position instead of project start
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loop_offset = t0 - tracks.GetStartTime();
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t0 = tracks.GetStartTime();
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t1 = tracks.GetEndTime();
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}
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} else {
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// move t0 to valid range
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if (t0 < 0) {
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t0 = tracks.GetStartTime();
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}
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else if (t0 > tracks.GetEndTime()) {
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t0 = tracks.GetEndTime();
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}
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#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
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else {
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init_seek = t0; //AC: init_seek is where playback will 'start'
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t0 = tracks.GetStartTime();
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}
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#endif
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}
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t1 = tracks.GetEndTime();
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}
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else {
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// maybe t1 < t0, with backwards scrubbing for instance
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if (backwards)
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std::swap(t0, t1);
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t0 = std::max(0.0, std::min(t0, latestEnd));
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t1 = std::max(0.0, std::min(t1, latestEnd));
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if (backwards)
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std::swap(t0, t1);
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}
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int token = -1;
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if (t1 != t0) {
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if (cutpreview) {
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const double tless = std::min(t0, t1);
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const double tgreater = std::max(t0, t1);
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double beforeLen, afterLen;
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gPrefs->Read(wxT("/AudioIO/CutPreviewBeforeLen"), &beforeLen, 2.0);
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gPrefs->Read(wxT("/AudioIO/CutPreviewAfterLen"), &afterLen, 1.0);
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double tcp0 = tless-beforeLen;
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double diff = tgreater - tless;
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double tcp1 = (tgreater+afterLen) - diff;
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SetupCutPreviewTracks(tcp0, tless, tgreater, tcp1);
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if (backwards)
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std::swap(tcp0, tcp1);
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if (mCutPreviewTracks)
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{
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AudioIOStartStreamOptions myOptions = options;
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myOptions.cutPreviewGapStart = t0;
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myOptions.cutPreviewGapLen = t1 - t0;
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token = gAudioIO->StartStream(
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GetAllPlaybackTracks(*mCutPreviewTracks, false, useMidi),
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tcp0, tcp1, myOptions);
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}
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else
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// Cannot create cut preview tracks, clean up and exit
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return -1;
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}
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else {
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token = gAudioIO->StartStream(
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GetAllPlaybackTracks( tracks, false, useMidi ),
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t0, t1, options);
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}
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if (token != 0) {
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success = true;
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ProjectAudioIO::Get(*p).SetAudioIOToken(token);
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if (loop_offset != 0.0) {
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// Bug 2347
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gAudioIO->SeekStream(loop_offset);
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}
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#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR )
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//AC: If init_seek was set, now's the time to make it happen.
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gAudioIO->SeekStream(init_seek);
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#endif
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}
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else {
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// Bug1627 (part of it):
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// infinite error spew when trying to start scrub:
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// Problem was that the error dialog yields to events,
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// causing recursion to this function in the scrub timer
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// handler! Easy fix, just delay the user alert instead.
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auto &window = GetProjectFrame( mProject );
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window.CallAfter( [&]{
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// Show error message if stream could not be opened
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ShowErrorDialog(&window, XO("Error"),
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XO("Error opening sound device.\nTry changing the audio host, playback device and the project sample rate."),
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wxT("Error_opening_sound_device"));
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});
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}
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}
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if (!success)
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return -1;
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return token;
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}
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void ProjectAudioManager::PlayCurrentRegion(bool looped /* = false */,
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bool cutpreview /* = false */)
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{
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auto &projectAudioManager = *this;
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bool canStop = projectAudioManager.CanStopAudioStream();
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if ( !canStop )
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return;
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AudacityProject *p = &mProject;
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{
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const auto &playRegion = ViewInfo::Get( *p ).playRegion;
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auto options = DefaultPlayOptions( *p );
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options.playLooped = looped;
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if (cutpreview)
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options.envelope = nullptr;
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auto mode =
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cutpreview ? PlayMode::cutPreviewPlay
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: options.playLooped ? PlayMode::loopedPlay
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: PlayMode::normalPlay;
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PlayPlayRegion(SelectedRegion(playRegion.GetStart(), playRegion.GetEnd()),
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options,
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mode);
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}
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}
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void ProjectAudioManager::Stop(bool stopStream /* = true*/)
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{
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AudacityProject *project = &mProject;
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auto &projectAudioManager = *this;
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bool canStop = projectAudioManager.CanStopAudioStream();
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if ( !canStop )
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return;
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if(project) {
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// Let scrubbing code do some appearance change
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auto &scrubber = Scrubber::Get( *project );
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scrubber.StopScrubbing();
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}
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auto gAudioIO = AudioIO::Get();
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auto cleanup = finally( [&]{
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projectAudioManager.SetStopping( false );
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} );
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if (stopStream && gAudioIO->IsBusy()) {
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// flag that we are stopping
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projectAudioManager.SetStopping( true );
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// Allow UI to update for that
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while( wxTheApp->ProcessIdle() )
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;
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}
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if(stopStream)
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gAudioIO->StopStream();
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projectAudioManager.SetLooping( false );
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projectAudioManager.SetCutting( false );
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#ifdef EXPERIMENTAL_AUTOMATED_INPUT_LEVEL_ADJUSTMENT
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gAudioIO->AILADisable();
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#endif
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projectAudioManager.SetPaused( false );
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//Make sure you tell gAudioIO to unpause
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gAudioIO->SetPaused( false );
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ClearCutPreviewTracks();
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// So that we continue monitoring after playing or recording.
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// also clean the MeterQueues
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if( project ) {
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auto &projectAudioIO = ProjectAudioIO::Get( *project );
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auto meter = projectAudioIO.GetPlaybackMeter();
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if( meter ) {
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meter->Clear();
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}
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meter = projectAudioIO.GetCaptureMeter();
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if( meter ) {
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meter->Clear();
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}
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}
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const auto toolbar = ToolManager::Get( *project ).GetToolBar(ScrubbingBarID);
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if (toolbar)
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toolbar->EnableDisableButtons();
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}
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void ProjectAudioManager::Pause()
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{
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auto &projectAudioManager = *this;
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bool canStop = projectAudioManager.CanStopAudioStream();
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if ( !canStop ) {
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auto gAudioIO = AudioIO::Get();
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gAudioIO->SetPaused(!gAudioIO->IsPaused());
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}
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else {
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OnPause();
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}
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}
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WaveTrackArray ProjectAudioManager::ChooseExistingRecordingTracks(
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AudacityProject &proj, bool selectedOnly, double targetRate)
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{
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auto p = &proj;
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size_t recordingChannels =
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std::max(0L, gPrefs->Read(wxT("/AudioIO/RecordChannels"), 2));
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bool strictRules = (recordingChannels <= 2);
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// Iterate over all wave tracks, or over selected wave tracks only.
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// If target rate was specified, ignore all tracks with other rates.
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//
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// In the usual cases of one or two recording channels, seek a first-fit
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// unbroken sub-sequence for which the total number of channels matches the
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// required number exactly. Never drop inputs or fill only some channels
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// of a track.
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//
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// In case of more than two recording channels, choose tracks only among the
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// selected. Simply take the earliest wave tracks, until the number of
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// channels is enough. If there are fewer channels than inputs, but at least
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// one channel, then some of the input channels will be dropped.
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//
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// Resulting tracks may be non-consecutive within the list of all tracks
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// (there may be non-wave tracks between, or non-selected tracks when
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// considering selected tracks only.)
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if (!strictRules && !selectedOnly)
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return {};
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auto &trackList = TrackList::Get( *p );
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std::vector<unsigned> channelCounts;
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WaveTrackArray candidates;
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const auto range = trackList.Leaders<WaveTrack>();
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for ( auto candidate : selectedOnly ? range + &Track::IsSelected : range ) {
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if (targetRate != RATE_NOT_SELECTED && candidate->GetRate() != targetRate)
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continue;
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// count channels in this track
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const auto channels = TrackList::Channels( candidate );
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unsigned nChannels = channels.size();
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if (strictRules && nChannels > recordingChannels) {
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// The recording would under-fill this track's channels
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// Can't use any partial accumulated results
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// either. Keep looking.
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candidates.clear();
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channelCounts.clear();
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continue;
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}
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else {
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// Might use this but may have to discard some of the accumulated
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while(strictRules &&
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nChannels + candidates.size() > recordingChannels) {
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auto nOldChannels = channelCounts[0];
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wxASSERT(nOldChannels > 0);
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channelCounts.erase(channelCounts.begin());
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candidates.erase(candidates.begin(),
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candidates.begin() + nOldChannels);
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}
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channelCounts.push_back(nChannels);
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for ( auto channel : channels ) {
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candidates.push_back(channel->SharedPointer<WaveTrack>());
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if(candidates.size() == recordingChannels)
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// Done!
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return candidates;
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}
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}
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}
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if (!strictRules && !candidates.empty())
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// good enough
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return candidates;
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// If the loop didn't exit early, we could not find enough channels
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return {};
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}
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/*! @excsafety{Strong} -- For state of current project's tracks */
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void ProjectAudioManager::OnRecord(bool altAppearance)
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{
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bool bPreferNewTrack;
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gPrefs->Read("/GUI/PreferNewTrackRecord", &bPreferNewTrack, false);
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const bool appendRecord = (altAppearance == bPreferNewTrack);
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// Code from CommandHandler start...
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AudacityProject *p = &mProject;
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if (p) {
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const auto &selectedRegion = ViewInfo::Get( *p ).selectedRegion;
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double t0 = selectedRegion.t0();
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double t1 = selectedRegion.t1();
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// When no time selection, recording duration is 'unlimited'.
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if (t1 == t0)
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t1 = DBL_MAX;
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auto options = DefaultPlayOptions(*p);
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WaveTrackArray existingTracks;
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// Checking the selected tracks: counting them and
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// making sure they all have the same rate
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const auto selectedTracks{ GetPropertiesOfSelected(*p) };
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const int rateOfSelected{ selectedTracks.rateOfSelected };
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const int numberOfSelected{ selectedTracks.numberOfSelected };
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const bool allSameRate{ selectedTracks.allSameRate };
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if (!allSameRate) {
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AudacityMessageBox(XO("The tracks selected "
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"for recording must all have the same sampling rate"),
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XO("Mismatched Sampling Rates"),
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wxICON_ERROR | wxCENTRE);
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return;
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}
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if (appendRecord) {
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const auto trackRange = TrackList::Get( *p ).Any< const WaveTrack >();
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// Try to find wave tracks to record into. (If any are selected,
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// try to choose only from them; else if wave tracks exist, may record into any.)
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existingTracks = ChooseExistingRecordingTracks(*p, true, rateOfSelected);
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if (!existingTracks.empty()) {
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t0 = std::max(t0,
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(trackRange + &Track::IsSelected).max(&Track::GetEndTime));
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}
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else {
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if (numberOfSelected > 0 && rateOfSelected != options.rate) {
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AudacityMessageBox(XO(
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"Too few tracks are selected for recording at this sample rate.\n"
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"(Audacity requires two channels at the same sample rate for\n"
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"each stereo track)"),
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XO("Too Few Compatible Tracks Selected"),
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wxICON_ERROR | wxCENTRE);
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return;
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}
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existingTracks = ChooseExistingRecordingTracks(*p, false, options.rate);
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t0 = std::max( t0, trackRange.max( &Track::GetEndTime ) );
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// If suitable tracks still not found, will record into NEW ones,
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// but the choice of t0 does not depend on that.
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}
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// Whether we decided on NEW tracks or not:
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if (t1 <= selectedRegion.t0() && selectedRegion.t1() > selectedRegion.t0()) {
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t1 = selectedRegion.t1(); // record within the selection
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}
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else {
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t1 = DBL_MAX; // record for a long, long time
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}
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}
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TransportTracks transportTracks;
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if (UseDuplex()) {
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// Remove recording tracks from the list of tracks for duplex ("overdub")
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// playback.
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/* TODO: set up stereo tracks if that is how the user has set up
|
|
* their preferences, and choose sample format based on prefs */
|
|
transportTracks = GetAllPlaybackTracks(TrackList::Get( *p ), false, true);
|
|
for (const auto &wt : existingTracks) {
|
|
auto end = transportTracks.playbackTracks.end();
|
|
auto it = std::find(transportTracks.playbackTracks.begin(), end, wt);
|
|
if (it != end)
|
|
transportTracks.playbackTracks.erase(it);
|
|
}
|
|
}
|
|
|
|
transportTracks.captureTracks = existingTracks;
|
|
|
|
if (rateOfSelected != RATE_NOT_SELECTED)
|
|
options.rate = rateOfSelected;
|
|
|
|
DoRecord(*p, transportTracks, t0, t1, altAppearance, options);
|
|
}
|
|
}
|
|
|
|
bool ProjectAudioManager::UseDuplex()
|
|
{
|
|
bool duplex;
|
|
gPrefs->Read(wxT("/AudioIO/Duplex"), &duplex,
|
|
#ifdef EXPERIMENTAL_DA
|
|
false
|
|
#else
|
|
true
|
|
#endif
|
|
);
|
|
return duplex;
|
|
}
|
|
|
|
bool ProjectAudioManager::DoRecord(AudacityProject &project,
|
|
const TransportTracks &tracks,
|
|
double t0, double t1,
|
|
bool altAppearance,
|
|
const AudioIOStartStreamOptions &options)
|
|
{
|
|
auto &projectAudioManager = *this;
|
|
|
|
CommandFlag flags = AlwaysEnabledFlag; // 0 means recalc flags.
|
|
|
|
// NB: The call may have the side effect of changing flags.
|
|
bool allowed = MenuManager::Get(project).TryToMakeActionAllowed(
|
|
flags,
|
|
AudioIONotBusyFlag() | CanStopAudioStreamFlag());
|
|
|
|
if (!allowed)
|
|
return false;
|
|
// ...end of code from CommandHandler.
|
|
|
|
auto gAudioIO = AudioIO::Get();
|
|
if (gAudioIO->IsBusy())
|
|
return false;
|
|
|
|
projectAudioManager.SetAppending( !altAppearance );
|
|
|
|
bool success = false;
|
|
|
|
auto transportTracks = tracks;
|
|
|
|
// Will replace any given capture tracks with temporaries
|
|
transportTracks.captureTracks.clear();
|
|
|
|
const auto p = &project;
|
|
|
|
bool appendRecord = !tracks.captureTracks.empty();
|
|
|
|
{
|
|
if (appendRecord) {
|
|
// Append recording:
|
|
// Pad selected/all wave tracks to make them all the same length
|
|
for (const auto &wt : tracks.captureTracks)
|
|
{
|
|
auto endTime = wt->GetEndTime();
|
|
|
|
// If the track was chosen for recording and playback both,
|
|
// remember the original in preroll tracks, before making the
|
|
// pending replacement.
|
|
bool prerollTrack = make_iterator_range(transportTracks.playbackTracks).contains(wt);
|
|
if (prerollTrack)
|
|
transportTracks.prerollTracks.push_back(wt);
|
|
|
|
// A function that copies all the non-sample data between
|
|
// wave tracks; in case the track recorded to changes scale
|
|
// type (for instance), during the recording.
|
|
auto updater = [](Track &d, const Track &s){
|
|
auto &dst = static_cast<WaveTrack&>(d);
|
|
auto &src = static_cast<const WaveTrack&>(s);
|
|
dst.Reinit(src);
|
|
};
|
|
|
|
// Get a copy of the track to be appended, to be pushed into
|
|
// undo history only later.
|
|
auto pending = std::static_pointer_cast<WaveTrack>(
|
|
TrackList::Get( *p ).RegisterPendingChangedTrack(
|
|
updater, wt.get() ) );
|
|
|
|
// End of current track is before or at recording start time.
|
|
// Less than or equal, not just less than, to ensure a clip boundary.
|
|
// when append recording.
|
|
if (endTime <= t0) {
|
|
|
|
// Pad the recording track with silence, up to the
|
|
// maximum time.
|
|
auto newTrack = pending->EmptyCopy();
|
|
newTrack->InsertSilence(0.0, t0 - endTime);
|
|
newTrack->Flush();
|
|
pending->Clear(endTime, t0);
|
|
pending->Paste(endTime, newTrack.get());
|
|
}
|
|
transportTracks.captureTracks.push_back(pending);
|
|
}
|
|
TrackList::Get( *p ).UpdatePendingTracks();
|
|
}
|
|
|
|
if( transportTracks.captureTracks.empty() )
|
|
{ // recording to NEW track(s).
|
|
bool recordingNameCustom, useTrackNumber, useDateStamp, useTimeStamp;
|
|
wxString defaultTrackName, defaultRecordingTrackName;
|
|
|
|
// Count the tracks.
|
|
auto &trackList = TrackList::Get( *p );
|
|
auto numTracks = trackList.Leaders< const WaveTrack >().size();
|
|
|
|
auto recordingChannels = std::max(1L, gPrefs->Read(wxT("/AudioIO/RecordChannels"), 2));
|
|
|
|
gPrefs->Read(wxT("/GUI/TrackNames/RecordingNameCustom"), &recordingNameCustom, false);
|
|
gPrefs->Read(wxT("/GUI/TrackNames/TrackNumber"), &useTrackNumber, false);
|
|
gPrefs->Read(wxT("/GUI/TrackNames/DateStamp"), &useDateStamp, false);
|
|
gPrefs->Read(wxT("/GUI/TrackNames/TimeStamp"), &useTimeStamp, false);
|
|
defaultTrackName = TracksPrefs::GetDefaultAudioTrackNamePreference();
|
|
gPrefs->Read(wxT("/GUI/TrackNames/RecodingTrackName"), &defaultRecordingTrackName, defaultTrackName);
|
|
|
|
wxString baseTrackName = recordingNameCustom? defaultRecordingTrackName : defaultTrackName;
|
|
|
|
Track *first {};
|
|
for (int c = 0; c < recordingChannels; c++) {
|
|
auto newTrack = WaveTrackFactory::Get( *p ).NewWaveTrack();
|
|
if (!first)
|
|
first = newTrack.get();
|
|
|
|
// Quantize bounds to the rate of the new track.
|
|
if (c == 0) {
|
|
if (t0 < DBL_MAX)
|
|
t0 = newTrack->LongSamplesToTime(newTrack->TimeToLongSamples(t0));
|
|
if (t1 < DBL_MAX)
|
|
t1 = newTrack->LongSamplesToTime(newTrack->TimeToLongSamples(t1));
|
|
}
|
|
|
|
newTrack->SetOffset(t0);
|
|
wxString nameSuffix = wxString(wxT(""));
|
|
|
|
if (useTrackNumber) {
|
|
nameSuffix += wxString::Format(wxT("%d"), 1 + (int) numTracks + c);
|
|
}
|
|
|
|
if (useDateStamp) {
|
|
if (!nameSuffix.empty()) {
|
|
nameSuffix += wxT("_");
|
|
}
|
|
nameSuffix += wxDateTime::Now().FormatISODate();
|
|
}
|
|
|
|
if (useTimeStamp) {
|
|
if (!nameSuffix.empty()) {
|
|
nameSuffix += wxT("_");
|
|
}
|
|
nameSuffix += wxDateTime::Now().FormatISOTime();
|
|
}
|
|
|
|
// ISO standard would be nice, but ":" is unsafe for file name.
|
|
nameSuffix.Replace(wxT(":"), wxT("-"));
|
|
|
|
if (baseTrackName.empty()) {
|
|
newTrack->SetName(nameSuffix);
|
|
}
|
|
else if (nameSuffix.empty()) {
|
|
newTrack->SetName(baseTrackName);
|
|
}
|
|
else {
|
|
newTrack->SetName(baseTrackName + wxT("_") + nameSuffix);
|
|
}
|
|
|
|
TrackList::Get( *p ).RegisterPendingNewTrack( newTrack );
|
|
|
|
if ((recordingChannels > 2) &&
|
|
!(ProjectSettings::Get(*p).GetTracksFitVerticallyZoomed())) {
|
|
TrackView::Get( *newTrack ).SetMinimized(true);
|
|
}
|
|
|
|
transportTracks.captureTracks.push_back(newTrack);
|
|
}
|
|
TrackList::Get( *p ).GroupChannels(*first, recordingChannels);
|
|
// Bug 1548. First of new tracks needs the focus.
|
|
TrackFocus::Get(*p).Set(first);
|
|
if (TrackList::Get(*p).back())
|
|
TrackList::Get(*p).back()->EnsureVisible();
|
|
}
|
|
|
|
//Automated Input Level Adjustment Initialization
|
|
#ifdef EXPERIMENTAL_AUTOMATED_INPUT_LEVEL_ADJUSTMENT
|
|
gAudioIO->AILAInitialize();
|
|
#endif
|
|
|
|
int token = gAudioIO->StartStream(transportTracks, t0, t1, options);
|
|
|
|
success = (token != 0);
|
|
|
|
if (success) {
|
|
ProjectAudioIO::Get( *p ).SetAudioIOToken(token);
|
|
}
|
|
else {
|
|
CancelRecording();
|
|
|
|
// Show error message if stream could not be opened
|
|
auto msg = XO("Error opening recording device.\nError code: %s")
|
|
.Format( gAudioIO->LastPaErrorString() );
|
|
ShowErrorDialog(&GetProjectFrame( mProject ),
|
|
XO("Error"), msg, wxT("Error_opening_sound_device"));
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
void ProjectAudioManager::OnPause()
|
|
{
|
|
auto &projectAudioManager = *this;
|
|
bool canStop = projectAudioManager.CanStopAudioStream();
|
|
|
|
if ( !canStop ) {
|
|
return;
|
|
}
|
|
|
|
bool paused = !projectAudioManager.Paused();
|
|
projectAudioManager.SetPaused( paused );
|
|
|
|
auto gAudioIO = AudioIO::Get();
|
|
|
|
#ifdef EXPERIMENTAL_SCRUBBING_SUPPORT
|
|
|
|
auto project = &mProject;
|
|
auto &scrubber = Scrubber::Get( *project );
|
|
|
|
// Bug 1494 - Pausing a seek or scrub should just STOP as
|
|
// it is confusing to be in a paused scrub state.
|
|
bool bStopInstead = paused &&
|
|
gAudioIO->IsScrubbing() &&
|
|
!scrubber.IsSpeedPlaying() &&
|
|
!scrubber.IsKeyboardScrubbing();
|
|
|
|
if (bStopInstead) {
|
|
Stop();
|
|
return;
|
|
}
|
|
|
|
if (gAudioIO->IsScrubbing())
|
|
scrubber.Pause(paused);
|
|
else
|
|
#endif
|
|
{
|
|
gAudioIO->SetPaused(paused);
|
|
}
|
|
}
|
|
|
|
/*! @excsafety{Strong} -- For state of mCutPreviewTracks*/
|
|
void ProjectAudioManager::SetupCutPreviewTracks(double WXUNUSED(playStart), double cutStart,
|
|
double cutEnd, double WXUNUSED(playEnd))
|
|
|
|
{
|
|
ClearCutPreviewTracks();
|
|
AudacityProject *p = &mProject;
|
|
{
|
|
auto trackRange = TrackList::Get( *p ).Selected< const PlayableTrack >();
|
|
if( !trackRange.empty() ) {
|
|
auto cutPreviewTracks = TrackList::Create( nullptr );
|
|
for (const auto track1 : trackRange) {
|
|
// Duplicate and change tracks
|
|
// Clear has a very small chance of throwing
|
|
|
|
auto newTrack = track1->Duplicate();
|
|
newTrack->Clear(cutStart, cutEnd);
|
|
cutPreviewTracks->Add( newTrack );
|
|
}
|
|
// use No-throw-guarantee:
|
|
mCutPreviewTracks = cutPreviewTracks;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ProjectAudioManager::ClearCutPreviewTracks()
|
|
{
|
|
if (mCutPreviewTracks)
|
|
mCutPreviewTracks->Clear();
|
|
mCutPreviewTracks.reset();
|
|
}
|
|
|
|
void ProjectAudioManager::CancelRecording()
|
|
{
|
|
const auto project = &mProject;
|
|
TrackList::Get( *project ).ClearPendingTracks();
|
|
}
|
|
|
|
void ProjectAudioManager::OnAudioIORate(int rate)
|
|
{
|
|
auto &project = mProject;
|
|
|
|
mDisplayedRate = rate;
|
|
|
|
auto display = FormatRate( rate );
|
|
|
|
ProjectStatus::Get( project ).Set( display, rateStatusBarField );
|
|
}
|
|
|
|
void ProjectAudioManager::OnAudioIOStartRecording()
|
|
{
|
|
// Auto-save was done here before, but it is unnecessary, provided there
|
|
// are sufficient autosaves when pushing or modifying undo states.
|
|
}
|
|
|
|
// This is called after recording has stopped and all tracks have flushed.
|
|
void ProjectAudioManager::OnAudioIOStopRecording()
|
|
{
|
|
auto &project = mProject;
|
|
auto &projectAudioIO = ProjectAudioIO::Get( project );
|
|
auto &projectFileIO = ProjectFileIO::Get( project );
|
|
auto &window = GetProjectFrame( project );
|
|
|
|
// Only push state if we were capturing and not monitoring
|
|
if (projectAudioIO.GetAudioIOToken() > 0)
|
|
{
|
|
auto &history = ProjectHistory::Get( project );
|
|
|
|
if (IsTimerRecordCancelled()) {
|
|
// discard recording
|
|
history.RollbackState();
|
|
// Reset timer record
|
|
ResetTimerRecordCancelled();
|
|
}
|
|
else {
|
|
// Add to history
|
|
// We want this to have No-fail-guarantee if we get here from exception
|
|
// handling of recording, and that means we rely on the last autosave
|
|
// successfully committed to the database, not risking a failure
|
|
history.PushState(XO("Recorded Audio"), XO("Record"),
|
|
UndoPush::NOAUTOSAVE);
|
|
|
|
// Now, we may add a label track to give information about
|
|
// dropouts. We allow failure of this.
|
|
auto &tracks = TrackList::Get( project );
|
|
auto gAudioIO = AudioIO::Get();
|
|
auto &intervals = gAudioIO->LostCaptureIntervals();
|
|
if (intervals.size()) {
|
|
// Make a track with labels for recording errors
|
|
auto uTrack = std::make_shared<LabelTrack>();
|
|
auto pTrack = uTrack.get();
|
|
tracks.Add( uTrack );
|
|
/* i18n-hint: A name given to a track, appearing as its menu button.
|
|
The translation should be short or else it will not display well.
|
|
At most, about 11 Latin characters.
|
|
Dropout is a loss of a short sequence of audio sample data from the
|
|
recording */
|
|
pTrack->SetName(_("Dropouts"));
|
|
long counter = 1;
|
|
for (auto &interval : intervals)
|
|
pTrack->AddLabel(
|
|
SelectedRegion{ interval.first,
|
|
interval.first + interval.second },
|
|
wxString::Format(wxT("%ld"), counter++));
|
|
|
|
history.ModifyState( true ); // this might fail and throw
|
|
|
|
// CallAfter so that we avoid any problems of yielding
|
|
// to the event loop while still inside the timer callback,
|
|
// entering StopStream() recursively
|
|
wxTheApp->CallAfter( [&] {
|
|
ShowWarningDialog(&window, wxT("DropoutDetected"), XO("\
|
|
Recorded audio was lost at the labeled locations. Possible causes:\n\
|
|
\n\
|
|
Other applications are competing with Audacity for processor time\n\
|
|
\n\
|
|
You are saving directly to a slow external storage device\n\
|
|
"
|
|
),
|
|
false,
|
|
XXO("Turn off dropout detection"));
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ProjectAudioManager::OnAudioIONewBlocks(const WaveTrackArray *tracks)
|
|
{
|
|
auto &project = mProject;
|
|
auto &projectFileIO = ProjectFileIO::Get( project );
|
|
projectFileIO.AutoSave(true);
|
|
}
|
|
|
|
void ProjectAudioManager::OnCommitRecording()
|
|
{
|
|
const auto project = &mProject;
|
|
TrackList::Get( *project ).ApplyPendingTracks();
|
|
}
|
|
|
|
void ProjectAudioManager::OnSoundActivationThreshold()
|
|
{
|
|
auto &project = mProject;
|
|
auto gAudioIO = AudioIO::Get();
|
|
if ( gAudioIO && &project == gAudioIO->GetOwningProject() ) {
|
|
wxTheApp->CallAfter( [this]{ Pause(); } );
|
|
}
|
|
}
|
|
|
|
void ProjectAudioManager::OnCheckpointFailure(wxCommandEvent &evt)
|
|
{
|
|
evt.Skip();
|
|
Stop();
|
|
}
|
|
|
|
bool ProjectAudioManager::Playing() const
|
|
{
|
|
auto gAudioIO = AudioIO::Get();
|
|
return
|
|
gAudioIO->IsBusy() &&
|
|
CanStopAudioStream() &&
|
|
// ... and not merely monitoring
|
|
!gAudioIO->IsMonitoring() &&
|
|
// ... and not punch-and-roll recording
|
|
gAudioIO->GetNumCaptureChannels() == 0;
|
|
}
|
|
|
|
bool ProjectAudioManager::Recording() const
|
|
{
|
|
auto gAudioIO = AudioIO::Get();
|
|
return
|
|
gAudioIO->IsBusy() &&
|
|
CanStopAudioStream() &&
|
|
gAudioIO->GetNumCaptureChannels() > 0;
|
|
}
|
|
|
|
bool ProjectAudioManager::CanStopAudioStream() const
|
|
{
|
|
auto gAudioIO = AudioIO::Get();
|
|
return (!gAudioIO->IsStreamActive() ||
|
|
gAudioIO->IsMonitoring() ||
|
|
gAudioIO->GetOwningProject() == &mProject );
|
|
}
|
|
|
|
const ReservedCommandFlag&
|
|
CanStopAudioStreamFlag(){ static ReservedCommandFlag flag{
|
|
[](const AudacityProject &project){
|
|
auto &projectAudioManager = ProjectAudioManager::Get( project );
|
|
bool canStop = projectAudioManager.CanStopAudioStream();
|
|
return canStop;
|
|
}
|
|
}; return flag; }
|
|
|
|
AudioIOStartStreamOptions
|
|
DefaultPlayOptions( AudacityProject &project )
|
|
{
|
|
auto &projectAudioIO = ProjectAudioIO::Get( project );
|
|
AudioIOStartStreamOptions options { &project,
|
|
ProjectSettings::Get( project ).GetRate() };
|
|
options.captureMeter = projectAudioIO.GetCaptureMeter();
|
|
options.playbackMeter = projectAudioIO.GetPlaybackMeter();
|
|
auto timeTrack = *TrackList::Get( project ).Any<TimeTrack>().begin();
|
|
options.envelope = timeTrack ? timeTrack->GetEnvelope() : nullptr;
|
|
options.listener = ProjectAudioManager::Get( project ).shared_from_this();
|
|
return options;
|
|
}
|
|
|
|
AudioIOStartStreamOptions
|
|
DefaultSpeedPlayOptions( AudacityProject &project )
|
|
{
|
|
auto &projectAudioIO = ProjectAudioIO::Get( project );
|
|
auto gAudioIO = AudioIO::Get();
|
|
auto PlayAtSpeedRate = gAudioIO->GetBestRate(
|
|
false, //not capturing
|
|
true, //is playing
|
|
ProjectSettings::Get( project ).GetRate() //suggested rate
|
|
);
|
|
AudioIOStartStreamOptions options{ &project, PlayAtSpeedRate };
|
|
options.captureMeter = projectAudioIO.GetCaptureMeter();
|
|
options.playbackMeter = projectAudioIO.GetPlaybackMeter();
|
|
auto timeTrack = *TrackList::Get( project ).Any<TimeTrack>().begin();
|
|
options.envelope = timeTrack ? timeTrack->GetEnvelope() : nullptr;
|
|
options.listener = ProjectAudioManager::Get( project ).shared_from_this();
|
|
return options;
|
|
}
|
|
|
|
#ifdef EXPERIMENTAL_MIDI_OUT
|
|
#include "NoteTrack.h"
|
|
#endif
|
|
|
|
TransportTracks ProjectAudioManager::GetAllPlaybackTracks(
|
|
TrackList &trackList, bool selectedOnly, bool useMidi)
|
|
{
|
|
TransportTracks result;
|
|
{
|
|
auto range = trackList.Any< WaveTrack >()
|
|
+ (selectedOnly ? &Track::IsSelected : &Track::Any );
|
|
for (auto pTrack: range)
|
|
result.playbackTracks.push_back(
|
|
pTrack->SharedPointer< WaveTrack >() );
|
|
}
|
|
#ifdef EXPERIMENTAL_MIDI_OUT
|
|
if (useMidi) {
|
|
auto range = trackList.Any< const NoteTrack >() +
|
|
(selectedOnly ? &Track::IsSelected : &Track::Any );
|
|
for (auto pTrack: range)
|
|
result.midiTracks.push_back(
|
|
pTrack->SharedPointer< const NoteTrack >() );
|
|
}
|
|
#else
|
|
WXUNUSED(useMidi);
|
|
#endif
|
|
return result;
|
|
}
|
|
|
|
// Stop playing or recording, if paused.
|
|
void ProjectAudioManager::StopIfPaused()
|
|
{
|
|
if( AudioIOBase::Get()->IsPaused() )
|
|
Stop();
|
|
}
|
|
|
|
bool ProjectAudioManager::DoPlayStopSelect( bool click, bool shift )
|
|
{
|
|
auto &project = mProject;
|
|
auto &scrubber = Scrubber::Get( project );
|
|
auto token = ProjectAudioIO::Get( project ).GetAudioIOToken();
|
|
auto &viewInfo = ViewInfo::Get( project );
|
|
auto &selection = viewInfo.selectedRegion;
|
|
auto gAudioIO = AudioIOBase::Get();
|
|
|
|
//If busy, stop playing, make sure everything is unpaused.
|
|
if (scrubber.HasMark() ||
|
|
gAudioIO->IsStreamActive(token)) {
|
|
// change the selection
|
|
auto time = gAudioIO->GetStreamTime();
|
|
// Test WasSpeedPlaying(), not IsSpeedPlaying()
|
|
// as we could be stopped now. Similarly WasKeyboardScrubbing().
|
|
if (click && (scrubber.WasSpeedPlaying() || scrubber.WasKeyboardScrubbing()))
|
|
{
|
|
;// don't change the selection.
|
|
}
|
|
else if (shift && click) {
|
|
// Change the region selection, as if by shift-click at the play head
|
|
auto t0 = selection.t0(), t1 = selection.t1();
|
|
if (time < t0)
|
|
// Grow selection
|
|
t0 = time;
|
|
else if (time > t1)
|
|
// Grow selection
|
|
t1 = time;
|
|
else {
|
|
// Shrink selection, changing the nearer boundary
|
|
if (fabs(t0 - time) < fabs(t1 - time))
|
|
t0 = time;
|
|
else
|
|
t1 = time;
|
|
}
|
|
selection.setTimes(t0, t1);
|
|
}
|
|
else if (click){
|
|
// avoid a point at negative time.
|
|
time = wxMax( time, 0 );
|
|
// Set a point selection, as if by a click at the play head
|
|
selection.setTimes(time, time);
|
|
} else
|
|
// How stop and set cursor always worked
|
|
// -- change t0, collapsing to point only if t1 was greater
|
|
selection.setT0(time, false);
|
|
|
|
ProjectHistory::Get( project ).ModifyState(false); // without bWantsAutoSave
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// The code for "OnPlayStopSelect" is simply the code of "OnPlayStop" and
|
|
// "OnStopSelect" merged.
|
|
void ProjectAudioManager::DoPlayStopSelect()
|
|
{
|
|
auto gAudioIO = AudioIO::Get();
|
|
if (DoPlayStopSelect(false, false))
|
|
Stop();
|
|
else if (!gAudioIO->IsBusy()) {
|
|
//Otherwise, start playing (assuming audio I/O isn't busy)
|
|
|
|
// Will automatically set mLastPlayMode
|
|
PlayCurrentRegion(false);
|
|
}
|
|
}
|
|
|
|
#include "CommonCommandFlags.h"
|
|
|
|
static RegisteredMenuItemEnabler stopIfPaused{{
|
|
[]{ return PausedFlag(); },
|
|
[]{ return AudioIONotBusyFlag(); },
|
|
[]( const AudacityProject &project ){
|
|
return MenuManager::Get( project ).mStopIfWasPaused; },
|
|
[]( AudacityProject &project, CommandFlag ){
|
|
if ( MenuManager::Get( project ).mStopIfWasPaused )
|
|
ProjectAudioManager::Get( project ).StopIfPaused();
|
|
}
|
|
}};
|
|
|
|
// GetSelectedProperties collects information about
|
|
// currently selected audio tracks
|
|
PropertiesOfSelected
|
|
GetPropertiesOfSelected(const AudacityProject &proj)
|
|
{
|
|
double rateOfSelection{ RATE_NOT_SELECTED };
|
|
|
|
PropertiesOfSelected result;
|
|
result.allSameRate = true;
|
|
|
|
const auto selectedTracks{
|
|
TrackList::Get(proj).Selected< const WaveTrack >() };
|
|
|
|
for (const auto & track : selectedTracks)
|
|
{
|
|
if (rateOfSelection != RATE_NOT_SELECTED &&
|
|
track->GetRate() != rateOfSelection)
|
|
result.allSameRate = false;
|
|
else if (rateOfSelection == RATE_NOT_SELECTED)
|
|
rateOfSelection = track->GetRate();
|
|
}
|
|
|
|
result.numberOfSelected = selectedTracks.size();
|
|
result.rateOfSelected = rateOfSelection;
|
|
|
|
return result;
|
|
}
|