mirror of
https://github.com/cookiengineer/audacity
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403 lines
9.2 KiB
C++
403 lines
9.2 KiB
C++
/**********************************************************************
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FFT3.cpp -- see notes in FFT3.h -RBD
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FFT.cpp
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Dominic Mazzoni
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September 2000
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This file contains a few FFT routines, including a real-FFT
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routine that is almost twice as fast as a normal complex FFT,
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and a power spectrum routine when you know you don't care
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about phase information.
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Some of this code was based on a free implementation of an FFT
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by Don Cross, available on the web at:
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http://www.intersrv.com/~dcross/fft.html
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The basic algorithm for his code was based on Numerican Recipes
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in Fortran. I optimized his code further by reducing array
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accesses, caching the bit reversal table, and eliminating
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float-to-float conversions, and I added the routines to
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calculate a real FFT and a real power spectrum.
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**********************************************************************/
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#ifndef __MACH__
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#include <malloc.h>
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#endif
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#include "FFT3.h"
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int **gFFTBitTable3 = NULL;
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const int MaxFastBits = 16;
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int IsPowerOfTwo(int x)
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{
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if (x < 2)
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return false;
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if (x & (x - 1)) /* Thanks to 'byang' for this cute trick! */
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return false;
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return true;
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}
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int NumberOfBitsNeeded(int PowerOfTwo)
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{
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int i;
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if (PowerOfTwo < 2) {
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fprintf(stderr, "Error: FFT called with size %d\n", PowerOfTwo);
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exit(1);
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}
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for (i = 0;; i++)
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if (PowerOfTwo & (1 << i))
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return i;
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}
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int ReverseBits(int index, int NumBits)
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{
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int i, rev;
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for (i = rev = 0; i < NumBits; i++) {
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rev = (rev << 1) | (index & 1);
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index >>= 1;
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}
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return rev;
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}
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void InitFFT()
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{
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gFFTBitTable3 = (int **) malloc(sizeof(int *) * MaxFastBits);
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int len = 2;
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int b;
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for (b = 1; b <= MaxFastBits; b++) {
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gFFTBitTable3[b - 1] = (int *) malloc(len * sizeof(int));
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int i;
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for (i = 0; i < len; i++)
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gFFTBitTable3[b - 1][i] = ReverseBits(i, b);
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len <<= 1;
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}
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}
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inline int FastReverseBits3(int i, int NumBits)
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{
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if (NumBits <= MaxFastBits)
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return gFFTBitTable3[NumBits - 1][i];
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else
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return ReverseBits(i, NumBits);
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}
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/*
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* Complex Fast Fourier Transform
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*/
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void FFT3(int NumSamples,
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int InverseTransform,
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float *RealIn, float *ImagIn, float *RealOut, float *ImagOut)
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{
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int NumBits; /* Number of bits needed to store indices */
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int i, j, k, n;
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int BlockSize, BlockEnd;
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float angle_numerator = float(2.0 * M_PI);
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float tr, ti; /* temp real, temp imaginary */
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if (!IsPowerOfTwo(NumSamples)) {
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fprintf(stderr, "%d is not a power of two\n", NumSamples);
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exit(1);
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}
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if (!gFFTBitTable3)
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InitFFT();
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if (InverseTransform)
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angle_numerator = -angle_numerator;
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NumBits = NumberOfBitsNeeded(NumSamples);
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/*
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** Do simultaneous data copy and bit-reversal ordering into outputs...
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*/
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for (i = 0; i < NumSamples; i++) {
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j = FastReverseBits3(i, NumBits);
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RealOut[j] = RealIn[i];
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ImagOut[j] = (ImagIn == NULL) ? 0.0F : ImagIn[i];
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}
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/*
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** Do the FFT itself...
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*/
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BlockEnd = 1;
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for (BlockSize = 2; BlockSize <= NumSamples; BlockSize <<= 1) {
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float delta_angle = angle_numerator / (float) BlockSize;
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float sm2 = sin(-2 * delta_angle);
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float sm1 = sin(-delta_angle);
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float cm2 = cos(-2 * delta_angle);
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float cm1 = cos(-delta_angle);
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float w = 2 * cm1;
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float ar0, ar1, ar2, ai0, ai1, ai2;
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for (i = 0; i < NumSamples; i += BlockSize) {
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ar2 = cm2;
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ar1 = cm1;
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ai2 = sm2;
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ai1 = sm1;
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for (j = i, n = 0; n < BlockEnd; j++, n++) {
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ar0 = w * ar1 - ar2;
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ar2 = ar1;
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ar1 = ar0;
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ai0 = w * ai1 - ai2;
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ai2 = ai1;
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ai1 = ai0;
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k = j + BlockEnd;
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tr = ar0 * RealOut[k] - ai0 * ImagOut[k];
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ti = ar0 * ImagOut[k] + ai0 * RealOut[k];
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/* if(k==NumSamples-1)
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printf("j=NumSamples-1 => %g - %g=",RealOut[j],tr);
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*/
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RealOut[k] = RealOut[j] - tr;
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ImagOut[k] = ImagOut[j] - ti;
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/*
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if(k==NumSamples-1)
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printf("%g\n",RealOut[k]);
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*/
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RealOut[j] += tr;
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ImagOut[j] += ti;
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}
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}
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BlockEnd = BlockSize;
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}
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/*
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** Need to normalize if inverse transform...
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*/
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if (InverseTransform) {
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float denom = (float) NumSamples;
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for (i = 0; i < NumSamples; i++) {
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RealOut[i] /= denom;
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ImagOut[i] /= denom;
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}
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}
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}
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/*
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* Real Fast Fourier Transform
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*
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* This function was based on the code in Numerical Recipes in C.
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* In Num. Rec., the inner loop is based on a single 1-based array
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* of interleaved real and imaginary numbers. Because we have two
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* separate zero-based arrays, our indices are quite different.
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* Here is the correspondence between Num. Rec. indices and our indices:
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*
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* i1 <-> real[i]
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* i2 <-> imag[i]
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* i3 <-> real[n/2-i]
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* i4 <-> imag[n/2-i]
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*/
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void RealFFT3(int NumSamples, float *RealIn, float *RealOut, float *ImagOut)
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{
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int Half = NumSamples / 2;
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int i;
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float theta = float(M_PI / Half);
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float *tmpReal = (float *) alloca(sizeof(float) * Half);
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float *tmpImag = (float *) alloca(sizeof(float) * Half);
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for (i = 0; i < Half; i++) {
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tmpReal[i] = RealIn[2 * i];
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tmpImag[i] = RealIn[2 * i + 1];
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}
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FFT3(Half, 0, tmpReal, tmpImag, RealOut, ImagOut);
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float wtemp = (float) (sin(0.5 * theta));
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float wpr = -2.0F * wtemp * wtemp;
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float wpi = (float) (sin(theta));
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float wr = 1.0F + wpr;
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float wi = wpi;
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int i3;
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float h1r, h1i, h2r, h2i;
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for (i = 1; i < Half / 2; i++) {
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i3 = Half - i;
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h1r = 0.5F * (RealOut[i] + RealOut[i3]);
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h1i = 0.5F * (ImagOut[i] - ImagOut[i3]);
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h2r = 0.5F * (ImagOut[i] + ImagOut[i3]);
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h2i = -0.5F * (RealOut[i] - RealOut[i3]);
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RealOut[i] = h1r + wr * h2r - wi * h2i;
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ImagOut[i] = h1i + wr * h2i + wi * h2r;
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RealOut[i3] = h1r - wr * h2r + wi * h2i;
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ImagOut[i3] = -h1i + wr * h2i + wi * h2r;
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wr = (wtemp = wr) * wpr - wi * wpi + wr;
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wi = wi * wpr + wtemp * wpi + wi;
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}
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RealOut[0] = (h1r = RealOut[0]) + ImagOut[0];
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ImagOut[0] = h1r - ImagOut[0];
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//free(tmpReal);
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//free(tmpImag);
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}
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/*
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* PowerSpectrum
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*
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* This function computes the same as RealFFT, above, but
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* adds the squares of the real and imaginary part of each
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* coefficient, extracting the power and throwing away the
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* phase.
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*
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* For speed, it does not call RealFFT, but duplicates some
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* of its code.
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*/
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void PowerSpectrum3(int NumSamples, float *In, float *Out)
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{
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int Half = NumSamples / 2;
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int i;
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float theta = float(M_PI / Half);
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float *tmpReal = (float *) alloca(sizeof(float) * Half);;
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float *tmpImag = (float *) alloca(sizeof(float) * Half);
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float *RealOut = (float *) alloca(sizeof(float) * Half);
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float *ImagOut = (float *) alloca(sizeof(float) * Half);
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for (i = 0; i < Half; i++) {
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tmpReal[i] = In[2 * i];
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tmpImag[i] = In[2 * i + 1];
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}
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FFT3(Half, 0, tmpReal, tmpImag, RealOut, ImagOut);
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float wtemp = (float) (sin(0.5 * theta));
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float wpr = -2.0F * wtemp * wtemp;
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float wpi = (float) (sin(theta));
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float wr = 1.0F + wpr;
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float wi = wpi;
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int i3;
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float h1r, h1i, h2r, h2i, rt, it;
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for (i = 1; i < Half / 2; i++) {
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i3 = Half - i;
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h1r = 0.5F * (RealOut[i] + RealOut[i3]);
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h1i = 0.5F * (ImagOut[i] - ImagOut[i3]);
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h2r = 0.5F * (ImagOut[i] + ImagOut[i3]);
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h2i = -0.5F * (RealOut[i] - RealOut[i3]);
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rt = h1r + wr * h2r - wi * h2i;
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it = h1i + wr * h2i + wi * h2r;
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Out[i] = rt * rt + it * it;
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rt = h1r - wr * h2r + wi * h2i;
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it = -h1i + wr * h2i + wi * h2r;
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Out[i3] = rt * rt + it * it;
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wr = (wtemp = wr) * wpr - wi * wpi + wr;
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wi = wi * wpr + wtemp * wpi + wi;
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}
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rt = (h1r = RealOut[0]) + ImagOut[0];
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it = h1r - ImagOut[0];
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Out[0] = rt * rt + it * it;
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rt = RealOut[Half / 2];
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it = ImagOut[Half / 2];
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Out[Half / 2] = rt * rt + it * it;
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//free(tmpReal);
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//free(tmpImag);
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//free(RealOut);
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//free(ImagOut);
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}
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/*
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* Windowing Functions
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*/
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int NumWindowFuncs3()
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{
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return 4;
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}
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const char *WindowFuncName3(int whichFunction)
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{
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switch (whichFunction) {
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default:
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case 0:
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return "Rectangular";
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case 1:
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return "Bartlett";
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case 2:
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return "Hamming";
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case 3:
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return "Hanning";
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}
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}
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void WindowFunc3(int whichFunction, int NumSamples, float *in)
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{
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int i;
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if (whichFunction == 1) {
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// Bartlett (triangular) window
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for (i = 0; i < NumSamples / 2; i++) {
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in[i] *= (i / (float) (NumSamples / 2));
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in[i + (NumSamples / 2)] *=
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(1.0F - (i / (float) (NumSamples / 2)));
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}
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}
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if (whichFunction == 2) {
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// Hamming
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for (i = 0; i < NumSamples; i++)
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in[i] *= 0.54F - 0.46F * (float) cos(2 * M_PI * i / (NumSamples - 1));
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}
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if (whichFunction == 3) {
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// Hanning
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for (i = 0; i < NumSamples; i++)
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in[i] *= 0.50F - 0.50F * (float) cos(2 * M_PI * i / (NumSamples - 1));
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}
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}
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