mirror of
https://github.com/cookiengineer/audacity
synced 2025-04-29 15:19:44 +02:00
Add `locale/en.po` file. Add English to `locale/LINGUAS` list. Partially duplicate `msgid`s to `msgstr`s in English locale enable eventual key `msgid` changes Replace former project name with Tenacity in English locale. Replace former project website with Tenacity compatible usages in English locale. Modify `AboutDialog.h` by renaming variables. Modify `AboutDialog.cpp` by replacing usage of pre-fork name in Strings. Modify AddBuildInfoRow methods to be static in About dialog. Make License text const in About dialog. Make pre-fork credits different in About dialog. Begin adding Tenacity specific credits Macros starting with `__` are reserved, so I removed the `__` on the About Dialog guard macro. Remove `AboutDialog::` from usage of `Role` in `AboutDialog.h` Refactor overly long generator method into separate methods in `AboutDialog.(h|cpp)` Begin adding Tenacity developer information Cleanup layout of `AboutDialog.h` and `AboutDialog.cpp` Add `safedelete` macro to compliment odd `safenew` macro Add `enum` to `ShuttleGui.cpp` to make it more clear what `Prop` method is doing. Remove a ton of pointless and/or redunant `#ifdef` usage Remove pointless singleton in AboutDialog Make AboutDialog modal on MacOS Fix reference type use of `auto` in `AudacityApp` b/c it makes unintentional copy. Update XPM and PNG images using Tenacity assets Update ICO images using Tenacity assets. Fix Windows resource script that improperly used `winuser.h` import. Add `*.aps` to gitignore to prevent IDE RC pre-load file from being committed. Add default values for pre-processor constants in `tenacity.rc`. Make changes needed for `Tenacity.exe` binary Add 8x8 PNG to Windows ICO files Replace project name in various CMake and CPack file. Replace project name in various directory structures. Replace project name in various OS-specific build files. Replace project name in various documentation files. Update the PO and POT files using the script. Fix places where a `.desktop` file was used on Linux. Replace title of project windows. Make splash screen click through to `tenacityaudio.org`. Remove ® from `AboutDialog.cpp` Modify copyright message in `AboutDialog.cpp` Signed-off-by: Emily Mabrey <emilymabrey93@gmail.com>
574 lines
20 KiB
CMake
574 lines
20 KiB
CMake
# If you want built-in precompiled header support
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# then make sure you have cmake 3.16 or higher.
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#
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# Minimum required is 3.15 due to use of multiple values in
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# generator expressions.
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cmake_minimum_required( VERSION 3.15 )
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# If building with GNU compiler, then must be 4.9 or later.
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND
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CMAKE_CXX_COMPILER_VERSION VERSION_LESS "4.9")
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message(FATAL_ERROR "Tenacity requires at least GCC 4.9")
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endif ()
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# We only do alpha builds, beta builds, and release versions.
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# Most of the time we're in development, so AUDACITY_BUILD_LEVEL should be
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# defined to 0.
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# Its value may be more than 0 for pre-release "Beta" builds that differ only
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# in the welcome screen, and hiding of some development menu commands, but
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# still link to the alpha manual online.
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# Set this value to 0 for alpha, 1 for beta, 2 for release builds
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set( AUDACITY_BUILD_LEVEL 0 )
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# The Audacity version
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# Increment as appropriate after release of a new version, and set back
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# AUDACITY_BUILD_LEVEL to 0
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set( AUDACITY_VERSION 3 )
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set( AUDACITY_RELEASE 0 )
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set( AUDACITY_REVISION 4 )
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set( AUDACITY_MODLEVEL 0 )
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if( AUDACITY_BUILD_LEVEL EQUAL 0 )
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set( AUDACITY_SUFFIX "-alpha" )
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elseif( AUDACITY_BUILD_LEVEL EQUAL 1 )
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set( AUDACITY_SUFFIX "-beta" )
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else()
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set( AUDACITY_SUFFIX "" )
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endif()
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# Don't allow in-source builds...no real reason, just
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# keeping those source trees nice and tidy. :-)
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# (This can be removed if it becomes an issue.)
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if( "${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}" )
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message( FATAL_ERROR
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"In-source builds not allowed.\n"
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"Create a new directory and run cmake from there, i.e.:\n"
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" mkdir build\n"
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" cd build\n"
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" cmake ..\n"
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"You will need to delete CMakeCache.txt and CMakeFiles from this directory to clean up."
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)
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endif()
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# Just a couple of convenience variables
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set( topdir "${CMAKE_SOURCE_DIR}" )
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set( libsrc "${topdir}/lib-src" )
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# Default build type is Debug
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if( NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES )
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set( CMAKE_BUILD_TYPE "Debug" )
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endif()
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# Ignore COMPILE_DEFINITIONS_<Config> properties
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cmake_policy( SET CMP0043 NEW )
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# Link libraries by full path even in implicit directories.
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cmake_policy( SET CMP0060 NEW )
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# ``INTERPROCEDURAL_OPTIMIZATION`` is enforced when enabled.
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cmake_policy( SET CMP0069 NEW )
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# ``FindOpenGL`` prefers GLVND by default when available.
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cmake_policy( SET CMP0072 NEW )
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# Include file check macros honor ``CMAKE_REQUIRED_LIBRARIES``.
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cmake_policy( SET CMP0075 NEW )
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# Definitions that must happen before the project() command
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if( APPLE )
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set( MIN_MACOS_VERSION 10.9 )
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set( TARGET_MACOS_VERSION 10.13 )
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# Generate schema files
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set( CMAKE_XCODE_GENERATE_SCHEME ON )
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# Define the OSX compatibility parameters
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set( CMAKE_OSX_ARCHITECTURES x86_64 CACHE INTERNAL "" )
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set( CMAKE_OSX_DEPLOYMENT_TARGET ${MIN_MACOS_VERSION} CACHE INTERNAL "" )
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set( CMAKE_OSX_SYSROOT macosx CACHE INTERNAL "" )
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set( CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" CACHE INTERNAL "" )
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# This prevents a link error when building with the 10.9 or older SDKs
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set( CMAKE_XCODE_ATTRIBUTE_CLANG_LINK_OBJC_RUNTIME OFF )
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# Shouldn't cmake do this???
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string( APPEND CMAKE_CXX_FLAGS " -stdlib=libc++" )
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endif()
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# Add our module path
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# CMAKE_BINARY_DIR is required for Conan to work
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set( AUDACITY_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake-proxies/cmake-modules")
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set( CMAKE_MODULE_PATH
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${AUDACITY_MODULE_PATH}
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${CMAKE_BINARY_DIR}
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${CMAKE_MODULE_PATH}
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)
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set( CMAKE_PREFIX_PATH
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${CMAKE_BINARY_DIR}
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${CMAKE_PREFIX_PATH}
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)
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# This "is a good thing" but greatly increases link time on Linux
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#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION ON )
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#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON )
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#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF )
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# Set the required C++ standard
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set( CMAKE_CXX_STANDARD 17 )
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set( CMAKE_CXX_STANDARD_REQUIRED ON )
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# Use ccache if available
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find_program( CCACHE_PROGRAM ccache )
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mark_as_advanced( FORCE CCACHE_PROGRAM )
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find_program( SCCACHE_PROGRAM sccache )
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mark_as_advanced( FORCE SCCACHE_PROGRAM )
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if( CCACHE_PROGRAM )
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message( STATUS "Found ccache: ${CCACHE_PROGRAM}" )
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set( CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PROGRAM}" )
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set( CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PROGRAM}" )
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elseif( SCCACHE_PROGRAM )
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message( STATUS "Found sccache: ${SCCACHE_PROGRAM}" )
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set( CMAKE_C_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}" )
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set( CMAKE_CXX_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}" )
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else()
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message( STATUS "Could NOT find ccache nor sccache, no compiler caching enabled" )
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endif()
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# Our very own project
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project( Tenacity )
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# Load our functions/macros
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include( AudacityFunctions )
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set_from_env(AUDACITY_ARCH_LABEL) # e.g. x86_64
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# Allow user to globally set the library preference
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cmd_option( ${_OPT}lib_preference
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"Library preference [system (if available), local]"
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"local"
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STRINGS "system" "local"
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)
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# Special mode, that will force dependencies to the packages provided by system unless they were set to local explicitly.
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cmd_option( ${_OPT}obey_system_dependencies
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"Use system packages to satisfy dependencies"
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Off
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)
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include( AudacityDependencies )
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# Pull all the modules we'll need
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include( CheckCXXCompilerFlag )
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include( CheckIncludeFile )
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include( CheckIncludeFiles )
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include( CheckLibraryExists )
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include( CheckSymbolExists )
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include( CheckTypeSize )
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include( CMakeDependentOption )
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include( CMakeDetermineASM_NASMCompiler )
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include( CMakePushCheckState )
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include( GNUInstallDirs )
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include( TestBigEndian )
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# Determine 32-bit or 64-bit target
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if( CMAKE_C_COMPILER_ID MATCHES "MSVC" AND CMAKE_VS_PLATFORM_NAME MATCHES "Win64|x64" )
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set( IS_64BIT ON )
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elseif( NOT CMAKE_SIZEOF_VOID_P STREQUAL "4" )
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set( IS_64BIT ON )
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endif()
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message( STATUS "Build Info:" )
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message( STATUS " Host System: ${CMAKE_HOST_SYSTEM}" )
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message( STATUS " Host System Name: ${CMAKE_HOST_SYSTEM_NAME}" )
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message( STATUS " Host System Processor: ${CMAKE_HOST_SYSTEM_PROCESSOR}" )
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message( STATUS " Host System Version: ${CMAKE_HOST_SYSTEM_VERSION}" )
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if( IS_64BIT )
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message( STATUS " Host System Architecture: 64-bit" )
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else()
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message( STATUS " Host System Architecture: 32-bit" )
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endif()
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message( STATUS )
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message( STATUS " Compiler: ${CMAKE_CXX_COMPILER}" )
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message( STATUS " Compiler Version: ${CMAKE_CXX_COMPILER_VERSION}" )
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message( STATUS " Compiler Standard: ${CMAKE_CXX_STANDARD}" )
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message( STATUS " Compiler Standard Required: ${CMAKE_CXX_STANDARD_REQUIRED}" )
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message( STATUS " Compiler Extensions: ${CMAKE_CXX_EXTENSIONS}" )
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message( STATUS )
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if( MSVC )
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message( STATUS " MSVC Version: ${MSVC_VERSION}" )
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message( STATUS " MSVC Toolset: ${MSVC_TOOLSET_VERSION}" )
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message( STATUS )
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elseif( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
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if( CMAKE_GENERATOR MATCHES "Xcode" )
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message( STATUS " Xcode Version: ${XCODE_VERSION}" )
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endif()
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message( STATUS " MacOS SDK: ${CMAKE_OSX_SYSROOT}" )
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message( STATUS )
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endif()
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# Try to get the current commit information
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set( GIT_COMMIT_SHORT "unknown" )
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set( GIT_COMMIT_LONG "unknown" )
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set( GIT_COMMIT_TIME "unknown" )
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find_package( Git QUIET )
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if( GIT_FOUND )
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execute_process(
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COMMAND
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${GIT_EXECUTABLE} show -s "--format=%h;%H;%cd" --no-show-signature --no-notes
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WORKING_DIRECTORY
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${topdir}
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OUTPUT_VARIABLE
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git_output
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET
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)
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if( git_output )
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list( GET git_output 0 GIT_COMMIT_SHORT )
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list( GET git_output 1 GIT_COMMIT_LONG )
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list( GET git_output 2 GIT_COMMIT_TIME )
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endif()
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endif()
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message( STATUS " Current Commit: ${GIT_COMMIT_SHORT}" )
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message( STATUS )
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# Organize subdirectories/targets into folders for the IDEs
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set_property( GLOBAL PROPERTY USE_FOLDERS ON )
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if( CMAKE_GENERATOR MATCHES "Visual Studio" )
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# Make sure Tenacity is the startup project
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set_directory_properties(
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PROPERTIES
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VS_STARTUP_PROJECT "${CMAKE_PROJECT_NAME}"
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)
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# Build using multiple processors
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foreach( config ${CMAKE_CONFIGURATION_TYPES} )
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string( TOUPPER "${config}" config )
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string( APPEND CMAKE_C_FLAGS_${config} " /MP" )
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string( APPEND CMAKE_CXX_FLAGS_${config} " /MP" )
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endforeach()
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# Define system library information, but we'll do the install
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set( CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP YES )
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set( CMAKE_INSTALL_UCRT_LIBRARIES NO )
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set( CMAKE_INSTALL_MFC_LIBRARIES NO )
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set( CMAKE_INSTALL_OPENMP_LIBRARIES NO )
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include( InstallRequiredSystemLibraries )
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endif()
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set ( _SHARED_PROXY_BASE "shared" )
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set ( _SHARED_PROXY_BASE_PATH "${CMAKE_BINARY_DIR}/${_SHARED_PROXY_BASE}")
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# Define the non-install and executable paths and where the final product is stored
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if( CMAKE_CONFIGURATION_TYPES )
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin )
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set( _DESTDIR "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}" )
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set( _SHARED_PROXY_PATH "${_SHARED_PROXY_BASE_PATH}/${CMAKE_CFG_INTDIR}")
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else()
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/${CMAKE_BUILD_TYPE} )
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set( _DESTDIR "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/" )
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set( _SHARED_PROXY_PATH "${_SHARED_PROXY_BASE_PATH}/${CMAKE_BUILD_TYPE}")
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endif()
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set( _DEST "${_DESTDIR}" )
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set( _PREFIX "${CMAKE_INSTALL_PREFIX}" )
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set( _LIBDIR "${CMAKE_INSTALL_LIBDIR}" )
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set( _DATADIR "${CMAKE_INSTALL_DATADIR}" )
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set( _PKGLIB "${_LIBDIR}/tenacity" )
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set( _PKGDATA "${_DATADIR}/tenacity/" )
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set( _MANDIR "${CMAKE_INSTALL_MANDIR}" )
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set( _MODDIR "${_DEST}/modules" )
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set( _EXEDIR "${_DEST}" )
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# Setup RPATH handling
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set( CMAKE_BUILD_RPATH "${_DEST}/${_PKGLIB}" )
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set( CMAKE_BUILD_WITH_INSTALL_RPATH FALSE )
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set( CMAKE_INSTALL_RPATH "${_PREFIX}/${_PKGLIB}" )
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set( CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE )
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# Adjust them for the Mac
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if( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
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set( _APPDIR "Tenacity.app/Contents" )
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set( _DEST "${_DESTDIR}/${_APPDIR}" )
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set( _EXEDIR "${_DEST}/MacOS" )
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set( _MODDIR "${_DEST}/modules" )
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set( _PKGLIB "${_DEST}/Frameworks" )
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set( CMAKE_MACOSX_RPATH OFF )
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endif()
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# Add the math library (if found) to the list of required libraries
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check_library_exists( m pow "" HAVE_LIBM )
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if( HAVE_LIBM )
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list( APPEND CMAKE_REQUIRED_LIBRARIES -lm )
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endif()
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check_library_exists( atomic __atomic_fetch_add_4 "" HAVE_LIBATOMIC )
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if( HAVE_LIBATOMIC )
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list( APPEND CMAKE_REQUIRED_LIBRARIES -latomic )
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endif()
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# Add the dynamic linker library (if needed) to the list of required libraries
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list( APPEND CMAKE_REQUIRED_LIBRARIES ${CMAKE_DL_LIBS} )
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# Make sure they're used during the link steps
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set( CMAKE_LINK_INTERFACE_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} )
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# Various common checks whose results are used by the different targets
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test_big_endian( WORDS_BIGENDIAN )
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# Check for compiler flags
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set( MMX_FLAG "" CACHE INTERNAL "" )
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set( SSE_FLAG "" CACHE INTERNAL "" )
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if( CMAKE_CXX_COMPILER_ID MATCHES "AppleClang|Clang|GNU" )
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check_cxx_compiler_flag( "-mmmx" HAVE_MMX )
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if( HAVE_MMX AND NOT IS_64BIT )
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set( MMX_FLAG "-mmmx" CACHE INTERNAL "" )
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endif()
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check_cxx_compiler_flag( "-msse" HAVE_SSE )
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if( HAVE_SSE AND NOT IS_64BIT )
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set( SSE_FLAG "-msse" CACHE INTERNAL "" )
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endif()
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check_cxx_compiler_flag( "-msse2" HAVE_SSE2 )
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if( HAVE_SSE2 AND NOT IS_64BIT )
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set( SSE_FLAG "-msse2" CACHE INTERNAL "" )
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endif()
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elseif( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
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set( HAVE_MMX ON )
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set( HAVE_SSE ON )
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set( HAVE_SSE2 ON )
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if( NOT IS_64BIT )
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set( SSE_FLAG "/arch:SSE2" )
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endif()
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# required for sccache
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
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string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
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elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
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string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
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string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
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string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
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string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
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endif()
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endif()
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check_include_files( "float.h;stdarg.h;stdlib.h;string.h" STDC_HEADERS )
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check_include_file( "assert.h" HAVE_ASSERT_H )
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check_include_file( "errno.h" HAVE_ERRNO_H )
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check_include_file( "fcntl.h" HAVE_FCNTL_H )
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check_include_file( "fenv.h" HAVE_FENV_H )
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check_include_file( "inttypes.h" HAVE_INTTYPES_H )
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check_include_file( "limits.h" HAVE_LIMITS_H )
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if( CMAKE_SYSTEM_NAME MATCHES "FreeBSD" )
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check_include_file( "stdlib.h" HAVE_MALLOC_H )
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check_include_file( "sys/endian.h" HAVE_ENDIAN_H )
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else()
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check_include_file( "malloc.h" HAVE_MALLOC_H )
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check_include_file( "byteswap.h" HAVE_BYTESWAP_H )
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endif()
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check_include_file( "memory.h" HAVE_MEMORY_H )
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check_include_file( "stdbool.h" HAVE_STDBOOL_H )
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check_include_file( "stdint.h" HAVE_STDINT_H )
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check_include_file( "stdlib.h" HAVE_STDLIB_H )
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check_include_file( "string.h" HAVE_STRING_H )
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check_include_file( "strings.h" HAVE_STRINGS_H )
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check_include_file( "unistd.h" HAVE_UNISTD_H )
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check_include_file( "xmmintrin.h" HAVE_XMMINTRIN_H )
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check_include_file( "sys/param.h" HAVE_SYS_PARAM_H )
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check_include_file( "sys/stat.h" HAVE_SYS_STAT_H )
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check_include_file( "sys/types.h" HAVE_SYS_TYPES_H )
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check_include_file( "sys/wait.h" HAVE_SYS_WAIT_H )
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check_symbol_exists( bcopy "strings.h" HAVE_BCOPY )
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check_symbol_exists( fileno "stdio.h" HAVE_FILENO )
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check_symbol_exists( flock "sys/file.h" HAVE_FLOCK )
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check_symbol_exists( fork "unistd.h" HAVE_FORK )
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check_symbol_exists( fsync "unistd.h" HAVE_FSYNC )
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check_symbol_exists( ftruncate "unistd.h" HAVE_FTRUNCATE )
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|
check_symbol_exists( getpagesize "unistd.h" HAVE_GETPAGESIZE )
|
|
check_symbol_exists( gettimeofday "sys/time.h" HAVE_GETTIMEOFDAY )
|
|
check_symbol_exists( gmtime "time.h" HAVE_GMTIME )
|
|
check_symbol_exists( gmtime_r "time.h" HAVE_GMTIME_R )
|
|
check_symbol_exists( lrint "math.h" HAVE_LRINT )
|
|
check_symbol_exists( lrintf "math.h" HAVE_LRINTF )
|
|
check_symbol_exists( lround "math.h" HAVE_LROUND )
|
|
check_symbol_exists( lstat "sys/stat.h" HAVE_LSTAT )
|
|
check_symbol_exists( memcpy "string.h" HAVE_MEMCPY )
|
|
check_symbol_exists( memmove "string.h" HAVE_MEMMOVE )
|
|
check_symbol_exists( mlock "sys/mman.h" HAVE_MLOCK )
|
|
check_symbol_exists( pipe "unistd.h" HAVE_PIPE )
|
|
check_symbol_exists( posix_fadvise "fcntl.h" HAVE_POSIX_FADVISE )
|
|
check_symbol_exists( posix_memalign "stdlib.h" HAVE_POSIX_MEMALIGN )
|
|
check_symbol_exists( strchr "string.h" HAVE_STRCHR )
|
|
check_symbol_exists( waitpid "sys/wait.h" HAVE_WAITPID )
|
|
|
|
check_type_size( "int8_t" SIZEOF_INT8 LANGUAGE C )
|
|
check_type_size( "int16_t" SIZEOF_INT16 LANGUAGE C )
|
|
check_type_size( "uint16_t" SIZEOF_UINT16 LANGUAGE C )
|
|
check_type_size( "u_int16_t" SIZEOF_U_INT16 LANGUAGE C )
|
|
check_type_size( "int32_t" SIZEOF_INT32 LANGUAGE C )
|
|
check_type_size( "uint32_t" SIZEOF_UINT32 LANGUAGE C )
|
|
check_type_size( "u_int32_t" SIZEOF_U_INT32 LANGUAGE C )
|
|
check_type_size( "int64_t" SIZEOF_INT64 LANGUAGE C )
|
|
check_type_size( "short" SIZEOF_SHORT LANGUAGE C )
|
|
check_type_size( "unsigned short" SIZEOF_UNSIGNED_SHORT LANGUAGE C )
|
|
check_type_size( "int" SIZEOF_INT LANGUAGE C )
|
|
check_type_size( "unsigned int" SIZEOF_UNSIGNED_INT LANGUAGE C )
|
|
check_type_size( "long" SIZEOF_LONG LANGUAGE C )
|
|
check_type_size( "unsigned long" SIZEOF_UNSIGNED_LONG LANGUAGE C )
|
|
check_type_size( "long long" SIZEOF_LONG_LONG LANGUAGE C )
|
|
check_type_size( "unsigned long long" SIZEOF_UNSIGNED_LONG_LONG LANGUAGE C )
|
|
check_type_size( "float" SIZEOF_FLOAT LANGUAGE C )
|
|
check_type_size( "double" SIZEOF_DOUBLE LANGUAGE C )
|
|
check_type_size( "long double" SIZEOF_LONG_DOUBLE LANGUAGE C )
|
|
check_type_size( "loff_t" SIZEOF_LOFF LANGUAGE C )
|
|
check_type_size( "off_t" SIZEOF_OFF LANGUAGE C )
|
|
check_type_size( "off64_t" SIZEOF_OFF64 LANGUAGE C )
|
|
check_type_size( "size_t" SIZEOF_SIZE LANGUAGE C )
|
|
check_type_size( "wchar_t" SIZEOF_WCHAR LANGUAGE C )
|
|
check_type_size( "void*" SIZEOF_POINTER LANGUAGE C )
|
|
|
|
# We'll be using it if it's available
|
|
find_package( PkgConfig QUIET )
|
|
|
|
# Mostly just to make the CMP0072 policy happy
|
|
find_package( OpenGL QUIET )
|
|
|
|
# Precreate the lib and lib64 directories so we can make then the same
|
|
if( NOT EXISTS "${CMAKE_BINARY_DIR}/lib" )
|
|
file( MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/lib" )
|
|
endif()
|
|
|
|
# Only create on systems that need it, effectively excluding Windows where links
|
|
# may not work due to insufficient privileges
|
|
if( NOT CMAKE_INSTALL_LIBDIR STREQUAL "lib" AND NOT EXISTS "${CMAKE_BINARY_DIR}/lib64" )
|
|
file( CREATE_LINK "${CMAKE_BINARY_DIR}/lib" "${CMAKE_BINARY_DIR}/lib64" SYMBOLIC )
|
|
endif()
|
|
|
|
# Define Audacity's name
|
|
if( CMAKE_SYSTEM_NAME MATCHES "Darwin|Windows" )
|
|
set( AUDACITY_NAME "Tenacity" )
|
|
else()
|
|
set( AUDACITY_NAME "tenacity" )
|
|
endif()
|
|
|
|
# Create short and full version strings
|
|
set( AUDACITY_DIST_VERSION ${AUDACITY_VERSION}.${AUDACITY_RELEASE}.${AUDACITY_REVISION} )
|
|
set( AUDACITY_INFO_VERSION ${AUDACITY_VERSION}.${AUDACITY_RELEASE}.${AUDACITY_REVISION}.${AUDACITY_MODLEVEL} )
|
|
|
|
# Python is used for the manual and (possibly) message catalogs
|
|
find_package( Python3 )
|
|
if( Python3_FOUND )
|
|
set( PYTHON "${Python3_EXECUTABLE}" )
|
|
elseif( CMAKE_SYSTEM_NAME MATCHES "Windows" )
|
|
# This is an odd case now, as Conan requires Python as well
|
|
nuget_package( pkgdir "python3" "3.7.7" )
|
|
file( TO_NATIVE_PATH "${pkgdir}/tools/python.exe" PYTHON )
|
|
endif()
|
|
|
|
# define EXPERIMENTAL flags
|
|
# Do this before consistency checks for added third-party libraries
|
|
include( "src/Experimental.cmake" )
|
|
|
|
# Add our children
|
|
add_subdirectory( "cmake-proxies" )
|
|
|
|
# Conan uses find_package and does not set GLOBAL flag
|
|
resolve_conan_dependencies()
|
|
|
|
add_subdirectory( "help" )
|
|
add_subdirectory( "images" )
|
|
add_subdirectory( "libraries" )
|
|
add_subdirectory( "locale" )
|
|
add_subdirectory( "src" )
|
|
add_subdirectory( "modules" )
|
|
add_subdirectory( "nyquist" )
|
|
add_subdirectory( "plug-ins" )
|
|
add_subdirectory( "scripts" )
|
|
|
|
# Generate config file
|
|
if( CMAKE_SYSTEM_NAME MATCHES "Windows" )
|
|
configure_file( src/audacity_config.h.in src/private/configwin.h )
|
|
elseif( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
|
|
set( HAVE_VISIBILITY 1 )
|
|
configure_file( src/audacity_config.h.in src/private/configmac.h )
|
|
else()
|
|
set( HAVE_VISIBILITY 1 )
|
|
configure_file( src/audacity_config.h.in src/private/configunix.h )
|
|
endif()
|
|
|
|
# Generate a picture of module dependencies
|
|
string( JOIN "\n" GRAPH_EDGES ${GRAPH_EDGES} )
|
|
# Choose edge attributes making it easy to hover at either end of edge
|
|
# and see a tooltip describing the edge, in svg image
|
|
file( WRITE "${CMAKE_CURRENT_BINARY_DIR}/modules.dot" "digraph {
|
|
graph [rankdir=LR] edge [dir=both,arrowtail=inv] \n"
|
|
"${GRAPH_EDGES}"
|
|
"\n}\n"
|
|
)
|
|
execute_process( COMMAND
|
|
dot -O -Tsvg "${CMAKE_CURRENT_BINARY_DIR}/modules.dot" )
|
|
|
|
#
|
|
# Code signing
|
|
#
|
|
|
|
cmd_option( ${_OPT}perform_codesign
|
|
"Perform code signing during the install step. This only works on Windows and macOS."
|
|
Off
|
|
)
|
|
|
|
cmake_dependent_option(
|
|
${_OPT}perform_notarization
|
|
"Perform notarization during the install step. This only works on macOS."
|
|
Off
|
|
"${_OPT}perform_codesign;APPLE"
|
|
Off
|
|
)
|
|
|
|
if( ${_OPT}perform_codesign )
|
|
include( AudacityCodeSigning )
|
|
endif()
|
|
|
|
#
|
|
# Packaging
|
|
#
|
|
|
|
cmd_option( ${_OPT}package_manual
|
|
"Package the manual along with the DMG and InnoSetup targets"
|
|
Off
|
|
)
|
|
|
|
# Variables, that are common for all package targets
|
|
|
|
if( CMAKE_SYSTEM_NAME MATCHES "Windows" )
|
|
include( AudacityInnoSetup )
|
|
endif()
|
|
|
|
# Uncomment what follows for symbol values.
|
|
#[[
|
|
get_cmake_property( _variableNames VARIABLES )
|
|
foreach( _variableName ${_variableNames} )
|
|
message( STATUS "${_variableName}=${${_variableName}}" )
|
|
endforeach()
|
|
#]]
|
|
#[[
|
|
include( PrintProperties )
|
|
print_properties( TARGET "wxWidgets" )
|
|
#]]
|
|
|
|
include( Package ) # do this last
|