mirror of
https://github.com/cookiengineer/audacity
synced 2025-05-04 09:39:42 +02:00
With the move to VS2013, we no longer need the DirectX SDK and, therefore, we can always enable DirectX support. If an individual user doesn't want DirectX support, they can always disable it for their private copy. But, I believe we will always release with DX support, so it is now on always. For those that have the DX SDK installed just for building Audacity, you may now remove it and you should still get DX support in Audacity.
166 lines
7.8 KiB
XML
Executable File
166 lines
7.8 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{3A76129B-55AB-4D54-BAA7-08F63ED52569}</ProjectGuid>
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<RootNamespace>portmixer</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v120_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>11.0.60610.1</_ProjectFileVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreBuildEvent>
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<Command>setlocal EnableDelayedExpansion
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set CFG="$(ProjectDir)/$(IntDir)config.h"
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echo // Automatically generated file >"!CFG!"
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echo #define PX_USE_WIN_DSOUND 1 >>"!CFG!"
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echo #define PX_USE_WIN_MME 1 >>"!CFG!"
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echo #define PX_USE_WIN_WASAPI 1 >>"!CFG!"
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<AdditionalIncludeDirectories>..\..\..\lib-src\portmixer\include;..\..\..\lib-src\portaudio-v19\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<CompileAs>Default</CompileAs>
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<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>$(ProjectDir)\$(Configuration)\config.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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</ClCompile>
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<PostBuildEvent>
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<Command>rem
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rem With the upgrade to VS2013, this not longer really needed,
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rem but leaving here for possible future use
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rem
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setlocal EnableDelayedExpansion
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set BASE="../../../lib-src/portmixer"
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set INTDIR=$(Configuration)
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set CFLAGS=/O2 /GL /I "!BASE!/../portaudio-v19/include" /I "!BASE!/include" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "PX_USE_WIN_MME" /D "_MBCS" /GF /FD /EHsc /MD /Gy /Fo"!INTDIR!/" /Fd"!INTDIR!/" /W3 /nologo /c /wd4996 /FI "$(ProjectDir)/$(Configuration)/config.h" /errorReport:prompt
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set LIBS=
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rem if "!DXSDK_DIR!"=="" goto NoDX
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rem cl !CFLAGS! /I "!DXSDK_DIR!/include" "!BASE!/src/px_win_ds.c"
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rem set LIBS="!DXSDK_DIR!/lib/x86/dxguid.lib"
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rem :NoDX
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lib /OUT:"$(TargetPath)" "$(IntDir)*.obj" !LIBS!
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent>
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<Command>setlocal EnableDelayedExpansion
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set CFG="$(ProjectDir)/$(IntDir)config.h"
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echo // Automatically generated file >"!CFG!"
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echo #define PX_USE_WIN_DSOUND 1 >>"!CFG!"
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echo #define PX_USE_WIN_MME 1 >>"!CFG!"
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echo #define PX_USE_WIN_WASAPI 1 >>"!CFG!"
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\lib-src\portmixer\include;..\..\..\lib-src\portaudio-v19\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>$(ProjectDir)\$(Configuration)\config.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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</ClCompile>
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<PostBuildEvent>
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<Command>rem
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rem With the upgrade to VS2013, this not longer really needed,
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rem but leaving here for possible future use
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rem
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setlocal EnableDelayedExpansion
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set BASE="../../../lib-src/portmixer"
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set INTDIR=$(Configuration)
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set CFLAGS=/Od /I "!BASE!/../portaudio-v19/include" /I "!BASE!/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "PX_USE_WIN_MME" /D "_MBCS" /GF /FD /EHsc /RTC1 /MDd /Gy /Fo"!INTDIR!/" /Fd"!INTDIR!/" /W3 /nologo /c /ZI /wd4996 /FI "$(ProjectDir)/$(Configuration)/config.h" /errorReport:prompt
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set LIBS=
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rem if "!DXSDK_DIR!"=="" goto NoDX
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rem cl !CFLAGS! /I "!DXSDK_DIR!/include" "!BASE!/src/px_win_ds.c"
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rem set LIBS="!DXSDK_DIR!/lib/x86/dxguid.lib"
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rem :NoDX
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lib /OUT:"$(TargetPath)" "$(IntDir)*.obj" !LIBS!
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_mixer.c" />
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_common.c" />
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_ds.c" />
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_endpoint.c" />
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_wasapi.c" />
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<ClCompile Include="..\..\..\lib-src\portmixer\src\px_win_wmme.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\lib-src\portmixer\src\px_mixer.h" />
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<ClInclude Include="..\..\..\lib-src\portmixer\src\px_win_common.h" />
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<ClInclude Include="..\..\..\lib-src\portmixer\src\px_win_endpoint.h" />
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<ClInclude Include="..\..\..\lib-src\portmixer\include\portmixer.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |