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audacity/src/effects/SoundTouchEffect.h
Leland Lucius 8fbfa460c4 Migrating the remaining effects
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects.  All effects now share
a common UI.

This gives all effects (though not implemented for all):

User and factory preset capability
Preset import/export capability
Shared or private configuration options

Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.

It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect.  Keep
a sharp eye (or two) open.
2015-04-16 23:36:28 -05:00

77 lines
1.7 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
SoundTouchEffect.h
Dominic Mazzoni, Vaughan Johnson
This abstract class contains all of the common code for an
effect that uses SoundTouch to do its processing (ChangeTempo
and ChangePitch).
**********************************************************************/
#include "../Audacity.h"
#if USE_SOUNDTOUCH
#ifndef __AUDACITY_EFFECT_SOUNDTOUCH__
#define __AUDACITY_EFFECT_SOUNDTOUCH__
#include "Effect.h"
// Soundtouch defines these as well, so get rid of them before including
#undef PACKAGE_NAME
#undef PACKAGE_STRING
#undef PACKAGE_TARNAME
#undef PACKAGE_VERSION
#undef PACKAGE_BUGREPORT
#include "SoundTouch.h"
using namespace soundtouch;
class WaveTrack;
class EffectSoundTouch : public Effect
{
public:
// Effect implementation
virtual bool Process();
// EffectSoundTouch implementation
#ifdef USE_MIDI
double mSemitones; // pitch change for NoteTracks
EffectSoundTouch() { mSemitones = 0; }
#endif
protected:
SoundTouch *mSoundTouch;
double mCurT0;
double mCurT1;
private:
bool ProcessLabelTrack(Track *track);
#ifdef USE_MIDI
bool ProcessNoteTrack(Track *track);
#endif
bool ProcessOne(WaveTrack * t, sampleCount start, sampleCount end);
bool ProcessStereo(WaveTrack* leftTrack, WaveTrack* rightTrack,
sampleCount start, sampleCount end);
bool ProcessStereoResults(const unsigned int outputCount,
WaveTrack* outputLeftTrack,
WaveTrack* outputRightTrack);
int mCurTrackNum;
double m_maxNewLength;
};
#endif
#endif