mirror of
https://github.com/cookiengineer/audacity
synced 2025-05-02 00:29:41 +02:00
292 lines
7.6 KiB
C++
292 lines
7.6 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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MixerBoard.h
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Vaughan Johnson, January 2007
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**********************************************************************/
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#include "Audacity.h" // for USE_* macros
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#include "Experimental.h"
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#ifndef __AUDACITY_MIXER_BOARD__
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#define __AUDACITY_MIXER_BOARD__
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#include <wx/frame.h> // to inherit
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#include <wx/scrolwin.h> // to inherit
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#include "widgets/ASlider.h" // to inherit
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#include "commands/CommandManagerWindowClasses.h"
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#include "Prefs.h"
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class wxArrayString;
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class wxBitmapButton;
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class wxImage;
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class wxMemoryDC;
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class AButton;
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struct TrackListEvent;
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// containment hierarchy:
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// MixerBoardFrame -> MixerBoard -> MixerBoardScrolledWindow -> MixerTrackCluster(s)
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// MixerTrackSlider is a subclass just to override OnMouseEvent,
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// so we can know when adjustment ends, so we can PushState only then.
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class MixerTrackSlider final : public ASlider
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{
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public:
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MixerTrackSlider(wxWindow * parent,
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wxWindowID id,
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const wxString &name,
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const wxPoint & pos,
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const wxSize & size,
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const ASlider::Options &options = ASlider::Options{});
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virtual ~MixerTrackSlider() {}
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void OnMouseEvent(wxMouseEvent & event);
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void OnFocus(wxFocusEvent &event);
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void OnCaptureKey(wxCommandEvent& event);
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protected:
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bool mIsPan;
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public:
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DECLARE_EVENT_TABLE()
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};
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class AudacityProject;
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class MeterPanel;
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class MixerBoard;
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class Track;
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#ifdef USE_MIDI
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class NoteTrack;
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#endif
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class PlayableTrack;
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class WaveTrack;
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class auStaticText;
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class MixerTrackCluster final : public wxPanelWrapper
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{
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public:
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MixerTrackCluster(wxWindow* parent,
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MixerBoard* grandParent, AudacityProject* project,
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const std::shared_ptr<PlayableTrack> &pTrack,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize);
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virtual ~MixerTrackCluster() {}
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WaveTrack *GetWave() const;
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WaveTrack *GetRight() const;
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#ifdef EXPERIMENTAL_MIDI_OUT
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NoteTrack *GetNote() const;
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#endif
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//void UpdatePrefs();
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void HandleResize(); // For wxSizeEvents, update gain slider and meter.
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void HandleSliderGain(const bool bWantPushState = false);
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#ifdef EXPERIMENTAL_MIDI_OUT
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void HandleSliderVelocity(const bool bWantPushState = false);
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#endif
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void HandleSliderPan(const bool bWantPushState = false);
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void ResetMeter(const bool bResetClipping);
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void UpdateForStateChange();
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void UpdateMeter(const double t0, const double t1);
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private:
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wxColour GetTrackColor();
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// event handlers
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void HandleSelect(bool bShiftDown, bool bControlDown);
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void OnKeyEvent(wxKeyEvent& event);
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void OnMouseEvent(wxMouseEvent& event);
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void OnPaint(wxPaintEvent& evt);
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void OnButton_MusicalInstrument(wxCommandEvent& event);
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void OnSlider_Gain(wxCommandEvent& event);
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#ifdef EXPERIMENTAL_MIDI_OUT
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void OnSlider_Velocity(wxCommandEvent& event);
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#endif
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void OnSlider_Pan(wxCommandEvent& event);
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void OnButton_Mute(wxCommandEvent& event);
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void OnButton_Solo(wxCommandEvent& event);
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//v void OnSliderScroll_Gain(wxScrollEvent& event);
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public:
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std::shared_ptr<PlayableTrack> mTrack;
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private:
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MixerBoard* mMixerBoard;
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AudacityProject* mProject;
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// controls
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auStaticText* mStaticText_TrackName;
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wxBitmapButton* mBitmapButton_MusicalInstrument;
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AButton* mToggleButton_Mute;
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AButton* mToggleButton_Solo;
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MixerTrackSlider* mSlider_Pan;
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MixerTrackSlider* mSlider_Gain;
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#ifdef EXPERIMENTAL_MIDI_OUT
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MixerTrackSlider* mSlider_Velocity;
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#endif
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wxWeakRef<MeterPanel> mMeter;
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public:
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DECLARE_EVENT_TABLE()
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};
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class MusicalInstrument
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{
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public:
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MusicalInstrument(std::unique_ptr<wxBitmap> &&pBitmap, const wxString & strXPMfilename);
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virtual ~MusicalInstrument();
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std::unique_ptr<wxBitmap> mBitmap;
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wxArrayString mKeywords;
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};
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using MusicalInstrumentArray = std::vector<std::unique_ptr<MusicalInstrument>>;
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// wxScrolledWindow ignores mouse clicks in client area,
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// but they don't get passed to Mixerboard.
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// We need to catch them to deselect all track clusters.
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class MixerBoardScrolledWindow final : public wxScrolledWindow
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{
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public:
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MixerBoardScrolledWindow(AudacityProject* project,
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MixerBoard* parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxHSCROLL | wxVSCROLL);
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virtual ~MixerBoardScrolledWindow();
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private:
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void OnMouseEvent(wxMouseEvent& event);
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private:
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MixerBoard* mMixerBoard;
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AudacityProject* mProject;
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public:
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DECLARE_EVENT_TABLE()
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};
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class MixerBoardFrame;
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class TrackList;
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class MixerBoard final : public wxWindow, private PrefsListener
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{
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friend class MixerBoardFrame;
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public:
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MixerBoard(AudacityProject* pProject,
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wxFrame* parent,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize);
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void UpdatePrefs() override;
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// Add clusters for any tracks we're not yet showing.
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// Update pointers for tracks we're aleady showing.
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void UpdateTrackClusters();
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int GetTrackClustersWidth();
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wxBitmap* GetMusicalInstrumentBitmap(const Track *pTrack);
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bool HasSolo();
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void RefreshTrackClusters(bool bEraseBackground = true);
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void ResizeTrackClusters();
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void UpdateMeters(const double t1, const bool bLoopedPlay);
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void UpdateWidth();
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private:
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void ResetMeters(const bool bResetClipping);
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void RemoveTrackCluster(size_t nIndex);
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void MakeButtonBitmap( wxMemoryDC & dc, wxBitmap & bitmap,
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wxRect & bev, const wxString & str, bool up );
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void CreateMuteSoloImages();
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int FindMixerTrackCluster(const PlayableTrack* pTrack,
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MixerTrackCluster** hMixerTrackCluster) const;
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void LoadMusicalInstruments();
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// event handlers
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void OnPaint(wxPaintEvent& evt);
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void OnSize(wxSizeEvent &evt);
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void OnTimer(wxCommandEvent &event);
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void OnTrackSetChanged(wxEvent &event);
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void OnTrackChanged(TrackListEvent &event);
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void OnStartStop(wxCommandEvent &event);
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public:
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// mute & solo button images: Create once and store on MixerBoard for use in all MixerTrackClusters.
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std::unique_ptr<wxImage> mImageMuteUp, mImageMuteOver, mImageMuteDown,
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mImageMuteDownWhileSolo, // the one actually alternate image
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mImageMuteDisabled, mImageSoloUp, mImageSoloOver, mImageSoloDown, mImageSoloDisabled;
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int mMuteSoloWidth;
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private:
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// Track clusters are maintained in the same order as the WaveTracks.
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std::vector<MixerTrackCluster*> mMixerTrackClusters;
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MusicalInstrumentArray mMusicalInstruments;
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AudacityProject* mProject;
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MixerBoardScrolledWindow* mScrolledWindow; // Holds the MixerTrackClusters and handles scrolling.
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double mPrevT1;
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TrackList* mTracks;
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bool mUpToDate{ false };
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public:
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DECLARE_EVENT_TABLE()
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};
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class MixerBoardFrame final
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: public wxFrame
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, public TopLevelKeystrokeHandlingWindow
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{
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public:
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MixerBoardFrame(AudacityProject* parent);
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virtual ~MixerBoardFrame();
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void Recreate(AudacityProject *pProject);
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private:
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// event handlers
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void OnCloseWindow(wxCloseEvent &WXUNUSED(event));
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void OnMaximize(wxMaximizeEvent &event);
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void OnSize(wxSizeEvent &evt);
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void OnKeyEvent(wxKeyEvent &evt);
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public:
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MixerBoard* mMixerBoard;
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public:
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DECLARE_EVENT_TABLE()
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};
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#endif // __AUDACITY_MIXER_BOARD__
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