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audacity/win/Projects/mod-script-pipe/mod-script-pipe.vcxproj
Henric Jungheim 0f33e2bafa Provide global build defaults for Windows.
Set the SDK to 10.0.17763.
Set a default WXWIN property if the WXWIN environment variable is not set.
Source files will be interpreted as UTF-8 by default.
Use LTCG for release builds.
2019-03-15 10:11:35 +00:00

100 lines
5.3 KiB
XML
Executable File

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<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D41CD691-F111-4D68-B0C1-C90E7DB07454}</ProjectGuid>
<RootNamespace>mod-script-pipe</RootNamespace>
</PropertyGroup>
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<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>11.0.60610.1</_ProjectFileVersion>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(Configuration)\modules\</OutDir>
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<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>$(WXWIN)\lib\vc_dll\mswu;$(WXWIN)\include;$(SolutionDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>wxDEBUG_LEVEL=0;BUILDING_SCRIPT_PIPE;WXUSINGDLL;__WXMSW__;NDEBUG;_USRDLL;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<CompileAs>Default</CompileAs>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(SolutionDir)$(ConfigurationName)\modules\$(ProjectName).dll</OutputFile>
<AdditionalLibraryDirectories>$(WXWIN)\lib\vc_dll;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
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<ClCompile>
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<AdditionalIncludeDirectories>$(WXWIN)\lib\vc_dll\mswud;$(WXWIN)\include;$(SolutionDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>BUILDING_SCRIPT_PIPE;WXUSINGDLL;__WXMSW__;__WXDEBUG_;_DEBUG;_USRDLL;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
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<Link>
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<OutputFile>$(SolutionDir)$(ConfigurationName)\modules\$(ProjectName).dll</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
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</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\lib-src\mod-script-pipe\PipeServer.cpp" />
<ClCompile Include="..\..\..\lib-src\mod-script-pipe\ScripterCallback.cpp" />
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<ItemGroup>
<ClInclude Include="..\..\..\lib-src\mod-script-pipe\ScripterCallback.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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</Project>