mirror of
https://github.com/cookiengineer/audacity
synced 2025-04-29 15:19:44 +02:00
450 lines
16 KiB
CMake
450 lines
16 KiB
CMake
# If you want built-in precompiled header support
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# then make sure you have cmake 3.16 or higher.
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#
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# Minimum required is 3.15 due to use of multiple values in
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# generator expressions.
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cmake_minimum_required( VERSION 3.15 )
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# Don't allow in-source builds...no real reason, just
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# keeping those source trees nice and tidy. :-)
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# (This can be removed if it becomes an issue.)
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if( "${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}" )
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message( FATAL_ERROR
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"In-source builds not allowed.\n"
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"Create a new directory and run cmake from there, i.e.:\n"
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" mkdir build\n"
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" cd build\n"
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" cmake ..\n"
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"You will need to delete CMakeCache.txt and CMakeFiles from this directory to clean up."
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)
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endif()
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# Just a couple of convenience variables
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set( topdir "${CMAKE_SOURCE_DIR}" )
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set( libsrc "${topdir}/lib-src" )
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# Ignore COMPILE_DEFINITIONS_<Config> properties
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cmake_policy( SET CMP0043 NEW )
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# Link libraries by full path even in implicit directories.
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cmake_policy( SET CMP0060 NEW )
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# ``INTERPROCEDURAL_OPTIMIZATION`` is enforced when enabled.
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cmake_policy( SET CMP0069 NEW )
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# ``FindOpenGL`` prefers GLVND by default when available.
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cmake_policy( SET CMP0072 NEW )
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# Include file check macros honor ``CMAKE_REQUIRED_LIBRARIES``.
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cmake_policy( SET CMP0075 NEW )
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# Definitions that must happen before the project() command
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if( APPLE )
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# Generate schema files
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set( CMAKE_XCODE_GENERATE_SCHEME ON )
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# Define the OSX compatibility parameters
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set( CMAKE_OSX_ARCHITECTURES x86_64 CACHE INTERNAL "" )
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set( CMAKE_OSX_DEPLOYMENT_TARGET 10.7 CACHE INTERNAL "" )
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set( CMAKE_OSX_SYSROOT macosx CACHE INTERNAL "" )
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set( CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" CACHE INTERNAL "" )
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# This prevents a link error when building with the 10.9 or older SDKs
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set( CMAKE_XCODE_ATTRIBUTE_CLANG_LINK_OBJC_RUNTIME OFF )
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# Shouldn't cmake do this???
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string( APPEND CMAKE_CXX_FLAGS " -stdlib=libc++" )
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endif()
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# Add our module path
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set( CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake-proxies/cmake-modules)
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# This "is a good thing" but greatly increases link time on Linux
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#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION ON )
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#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON )
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#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF )
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# Set the required C++ standard
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set( CMAKE_CXX_STANDARD 14 )
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set( CMAKE_CXX_STANDARD_REQUIRED ON )
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# Use ccache if available
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find_program( CCACHE_PROGRAM ccache )
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mark_as_advanced( FORCE CCACHE_PROGRAM )
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if( CCACHE_PROGRAM )
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set_property( GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}" )
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endif()
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# Our very own project
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project( Audacity )
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# Load our functions/macros
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include( AudacityFunctions )
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# Pull all the modules we'll need
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include( CheckCXXCompilerFlag )
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include( CheckIncludeFile )
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include( CheckIncludeFiles )
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include( CheckLibraryExists )
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include( CheckSymbolExists )
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include( CheckTypeSize )
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include( CMakeDependentOption )
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include( CMakeDetermineASM_NASMCompiler )
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include( CMakePushCheckState )
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include( GNUInstallDirs )
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include( TestBigEndian )
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message( STATUS "Build Info:" )
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message( STATUS " Host System: ${CMAKE_HOST_SYSTEM}" )
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message( STATUS " Host System Name: ${CMAKE_HOST_SYSTEM_NAME}" )
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message( STATUS " Host System Processor: ${CMAKE_HOST_SYSTEM_PROCESSOR}" )
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message( STATUS " Host System Version: ${CMAKE_HOST_SYSTEM_VERSION}" )
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message( STATUS )
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message( STATUS " Compiler: ${CMAKE_CXX_COMPILER}" )
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message( STATUS " Compiler Version: ${CMAKE_CXX_COMPILER_VERSION}" )
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message( STATUS " Compiler Standard: ${CMAKE_CXX_STANDARD}" )
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message( STATUS " Compiler Standard Required: ${CMAKE_CXX_STANDARD_REQUIRED}" )
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message( STATUS " Compiler Extensions: ${CMAKE_CXX_EXTENSIONS}" )
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message( STATUS )
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if( CMAKE_GENERATOR MATCHES "Visual Studio" )
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message( STATUS " MSVC Version: ${MSVC_VERSION}" )
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message( STATUS " MSVC Toolset: ${MSVC_TOOLSET_VERSION}" )
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message( STATUS )
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elseif( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
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if( CMAKE_GENERATOR MATCHES "Xcode" )
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message( STATUS " Xcode Version: ${XCODE_VERSION}" )
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endif()
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message( STATUS " MacOS SDK: ${CMAKE_OSX_SYSROOT}" )
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message( STATUS )
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endif()
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# Try to get the current commit information
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set( GIT_COMMIT_SHORT "unknown" )
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set( GIT_COMMIT_LONG "unknown" )
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set( GIT_COMMIT_TIME "unknown" )
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find_package( Git QUIET )
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if( GIT_FOUND )
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execute_process(
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COMMAND
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${GIT_EXECUTABLE} show -s "--format=%h;%H;%cd"
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WORKING_DIRECTORY
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${topdir}
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OUTPUT_VARIABLE
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git_output
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET
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)
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if( git_output )
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list( GET git_output 0 GIT_COMMIT_SHORT )
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list( GET git_output 1 GIT_COMMIT_LONG )
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list( GET git_output 2 GIT_COMMIT_TIME )
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endif()
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endif()
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message( STATUS " Current Commit: ${GIT_COMMIT_SHORT}" )
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message( STATUS )
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# Define option() prefix
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set( _OPT "audacity_" )
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# Organize subdirectories/targets into folders for the IDEs
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set_property( GLOBAL PROPERTY USE_FOLDERS ON )
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if( CMAKE_GENERATOR MATCHES "Visual Studio" )
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# Make sure Audacity is the startup project
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set_directory_properties(
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PROPERTIES
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VS_STARTUP_PROJECT "${CMAKE_PROJECT_NAME}"
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)
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# Build using multiple processors
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foreach( config ${CMAKE_CONFIGURATION_TYPES} )
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string( TOUPPER "${config}" config )
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string( APPEND CMAKE_C_FLAGS_${config} " /MP" )
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string( APPEND CMAKE_CXX_FLAGS_${config} " /MP" )
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endforeach()
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# Define system library information, but we'll do the install
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set( CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP YES )
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set( CMAKE_INSTALL_UCRT_LIBRARIES NO )
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set( CMAKE_INSTALL_MFC_LIBRARIES NO )
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set( CMAKE_INSTALL_OPENMP_LIBRARIES NO )
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include( InstallRequiredSystemLibraries )
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endif()
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# Where the final product is stored
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set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}/audacity )
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set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}/audacity )
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin )
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# Set up RPATH handling
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set( CMAKE_SKIP_BUILD_RPATH FALSE )
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set( CMAKE_BUILD_WITH_INSTALL_RPATH FALSE )
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set( CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_FULL_LIBDIR}/audacity" )
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set( CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE )
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set( CMAKE_MACOSX_RPATH FALSE )
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# the RPATH to be used when installing, but only if it's not a system directory
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#list( FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_FULL_LIBDIR}" isSysDir )
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#if( "${isSysDir}" STREQUAL "-1" )
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# set( CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib" )
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#endif()
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# Add the math library (if found) to the list of required libraries
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check_library_exists( m pow "" HAVE_LIBM )
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if( HAVE_LIBM )
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list( APPEND CMAKE_REQUIRED_LIBRARIES -lm )
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endif()
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check_library_exists( atomic __atomic_fetch_add_4 "" HAVE_LIBATOMIC )
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if( HAVE_LIBATOMIC )
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list( APPEND CMAKE_REQUIRED_LIBRARIES -latomic )
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endif()
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# Add the dynamic linker library (if needed) to the list of required libraries
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list( APPEND CMAKE_REQUIRED_LIBRARIES ${CMAKE_DL_LIBS} )
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# Make sure they're used during the link steps
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set( CMAKE_LINK_INTERFACE_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} )
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# Various common checks whose results are used by the different targets
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test_big_endian( WORDS_BIGENDIAN )
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# Check for compiler flags
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if( CMAKE_CXX_COMPILER_ID MATCHES "AppleClang|Clang|GNU" )
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check_cxx_compiler_flag( "-mmmx" HAVE_MMX )
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if( HAVE_MMX )
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set( MMX_FLAG "-mmmx" CACHE INTERNAL "" )
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endif()
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check_cxx_compiler_flag( "-msse" HAVE_SSE )
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if( HAVE_SSE )
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set( SSE_FLAG "-msse" CACHE INTERNAL "" )
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endif()
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check_cxx_compiler_flag( "-msse2" HAVE_SSE2 )
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if( HAVE_SSE2 )
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set( SSE_FLAG "-msse2" CACHE INTERNAL "" )
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endif()
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elseif( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
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set( HAVE_MMX ON )
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set( MMX_FLAG "" )
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set( HAVE_SSE ON )
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set( SSE_FLAG "/arch:SSE" )
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set( HAVE_SSE2 ON )
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set( SSE2_FLAG "/arch:SSE2" )
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endif()
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check_include_files( "float.h;stdarg.h;stdlib.h;string.h" STDC_HEADERS )
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check_include_file( "assert.h" HAVE_ASSERT_H )
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check_include_file( "errno.h" HAVE_ERRNO_H )
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check_include_file( "fcntl.h" HAVE_FCNTL_H )
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check_include_file( "fenv.h" HAVE_FENV_H )
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check_include_file( "inttypes.h" HAVE_INTTYPES_H )
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check_include_file( "limits.h" HAVE_LIMITS_H )
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if( CMAKE_SYSTEM_NAME MATCHES "FreeBSD" )
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check_include_file( "stdlib.h" HAVE_MALLOC_H )
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check_include_file( "sys/endian.h" HAVE_ENDIAN_H )
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else()
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check_include_file( "malloc.h" HAVE_MALLOC_H )
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check_include_file( "byteswap.h" HAVE_BYTESWAP_H )
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endif()
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check_include_file( "memory.h" HAVE_MEMORY_H )
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check_include_file( "stdbool.h" HAVE_STDBOOL_H )
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check_include_file( "stdint.h" HAVE_STDINT_H )
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check_include_file( "stdlib.h" HAVE_STDLIB_H )
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check_include_file( "string.h" HAVE_STRING_H )
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check_include_file( "strings.h" HAVE_STRINGS_H )
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check_include_file( "unistd.h" HAVE_UNISTD_H )
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check_include_file( "xmmintrin.h" HAVE_XMMINTRIN_H )
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check_include_file( "sys/param.h" HAVE_SYS_PARAM_H )
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check_include_file( "sys/stat.h" HAVE_SYS_STAT_H )
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check_include_file( "sys/types.h" HAVE_SYS_TYPES_H )
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check_include_file( "sys/wait.h" HAVE_SYS_WAIT_H )
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check_symbol_exists( bcopy "strings.h" HAVE_BCOPY )
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check_symbol_exists( fileno "stdio.h" HAVE_FILENO )
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check_symbol_exists( flock "sys/file.h" HAVE_FLOCK )
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check_symbol_exists( fork "unistd.h" HAVE_FORK )
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check_symbol_exists( fsync "unistd.h" HAVE_FSYNC )
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check_symbol_exists( ftruncate "unistd.h" HAVE_FTRUNCATE )
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check_symbol_exists( getpagesize "unistd.h" HAVE_GETPAGESIZE )
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check_symbol_exists( gettimeofday "sys/time.h" HAVE_GETTIMEOFDAY )
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check_symbol_exists( gmtime "time.h" HAVE_GMTIME )
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check_symbol_exists( gmtime_r "time.h" HAVE_GMTIME_R )
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check_symbol_exists( lrint "math.h" HAVE_LRINT )
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check_symbol_exists( lrintf "math.h" HAVE_LRINTF )
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check_symbol_exists( lround "math.h" HAVE_LROUND )
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check_symbol_exists( lstat "sys/stat.h" HAVE_LSTAT )
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check_symbol_exists( memcpy "string.h" HAVE_MEMCPY )
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check_symbol_exists( memmove "string.h" HAVE_MEMMOVE )
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check_symbol_exists( mlock "sys/mman.h" HAVE_MLOCK )
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check_symbol_exists( pipe "unistd.h" HAVE_PIPE )
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check_symbol_exists( posix_fadvise "fcntl.h" HAVE_POSIX_FADVISE )
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check_symbol_exists( posix_memalign "stdlib.h" HAVE_POSIX_MEMALIGN )
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check_symbol_exists( strchr "string.h" HAVE_STRCHR )
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check_symbol_exists( waitpid "sys/wait.h" HAVE_WAITPID )
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check_type_size( "int8_t" SIZEOF_INT8 LANGUAGE C )
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check_type_size( "int16_t" SIZEOF_INT16 LANGUAGE C )
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check_type_size( "uint16_t" SIZEOF_UINT16 LANGUAGE C )
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check_type_size( "u_int16_t" SIZEOF_U_INT16 LANGUAGE C )
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check_type_size( "int32_t" SIZEOF_INT32 LANGUAGE C )
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check_type_size( "uint32_t" SIZEOF_UINT32 LANGUAGE C )
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check_type_size( "u_int32_t" SIZEOF_U_INT32 LANGUAGE C )
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check_type_size( "int64_t" SIZEOF_INT64 LANGUAGE C )
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check_type_size( "short" SIZEOF_SHORT LANGUAGE C )
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check_type_size( "unsigned short" SIZEOF_UNSIGNED_SHORT LANGUAGE C )
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check_type_size( "int" SIZEOF_INT LANGUAGE C )
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check_type_size( "unsigned int" SIZEOF_UNSIGNED_INT LANGUAGE C )
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check_type_size( "long" SIZEOF_LONG LANGUAGE C )
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check_type_size( "unsigned long" SIZEOF_UNSIGNED_LONG LANGUAGE C )
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check_type_size( "long long" SIZEOF_LONG_LONG LANGUAGE C )
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check_type_size( "unsigned long long" SIZEOF_UNSIGNED_LONG_LONG LANGUAGE C )
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check_type_size( "float" SIZEOF_FLOAT LANGUAGE C )
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check_type_size( "double" SIZEOF_DOUBLE LANGUAGE C )
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check_type_size( "long double" SIZEOF_LONG_DOUBLE LANGUAGE C )
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check_type_size( "loff_t" SIZEOF_LOFF LANGUAGE C )
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check_type_size( "off_t" SIZEOF_OFF LANGUAGE C )
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check_type_size( "off64_t" SIZEOF_OFF64 LANGUAGE C )
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check_type_size( "size_t" SIZEOF_SIZE LANGUAGE C )
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check_type_size( "wchar_t" SIZEOF_WCHAR LANGUAGE C )
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check_type_size( "void*" SIZEOF_POINTER LANGUAGE C )
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# Determine 32-bit or 64-bit target
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if( CMAKE_C_COMPILER_ID MATCHES "MSVC" AND CMAKE_VS_PLATFORM_NAME MATCHES "Win64|x64" )
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set( IS_64BIT ON )
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elseif( NOT CMAKE_SIZEOF_VOID_P STREQUAL "4" )
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set( IS_64BIT ON )
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endif()
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if( IS_64BIT )
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message( STATUS "Building for 64-bit target" )
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else()
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message( STATUS "Building for 32-bit target" )
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endif()
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# We'll be using it if it's available
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find_package( PkgConfig QUIET )
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# Mostly just to make the CMP0072 policy happy
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find_package( OpenGL QUIET )
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# Define the non-install and executable destinations
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#
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# If this is a multi-config build system (VS, Xcode), CMAKE_CFG_INTDIR
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# will (eventually) resolve to the build type, i.e., Debug, Release, etc.
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# and CMAKE_BUILD_TYPE will be empty.
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#
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# For single-config build systems, CMAKE_CFG_INTDIR will be "." and
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# CMAKE_BUILD_TYPE will be something like Debug.
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#
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# So, in either case we end up with what we want:
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# .../bin/Debug//
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# or:
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# .../bin//Debug
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set( _DESTDIR "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}/${CMAKE_BUILD_TYPE}" )
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set( _DEST "${_DESTDIR}" )
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set( _EXEDIR "${_DEST}" )
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string( REGEX REPLACE "/+$" "" _EXEDIR "${_EXEDIR}" )
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# Adjust them for the Mac
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if( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
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set( _DEST "${_DEST}/Audacity.app/Contents" )
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set( _EXEDIR "${_DEST}/MacOS" )
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endif()
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set( _PREFIX "${CMAKE_INSTALL_PREFIX}" )
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set( _LIBDIR "${CMAKE_INSTALL_LIBDIR}/audacity" )
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set( _RPATH "\$ORIGIN/../${_LIBDIR}" )
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set( _DATADIR "${CMAKE_INSTALL_DATADIR}" )
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set( _PKGDATA "${_DATADIR}/audacity/" )
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set( _MANDIR "${CMAKE_INSTALL_MANDIR}" )
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# Precreate the lib and lib64 directories so we can make then the same
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if( NOT EXISTS "${CMAKE_BINARY_DIR}/lib" )
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file( MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/lib" )
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endif()
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# Only create on systems that need it, effectively excluding Windows where links
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# may not work due to insufficient privileges
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if( NOT CMAKE_INSTALL_LIBDIR STREQUAL "lib" AND NOT EXISTS "${CMAKE_BINARY_DIR}/lib64" )
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file( CREATE_LINK "${CMAKE_BINARY_DIR}/lib" "${CMAKE_BINARY_DIR}/lib64" SYMBOLIC )
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endif()
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# Define Audacity's name
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if( CMAKE_SYSTEM_NAME MATCHES "Darwin|Windows" )
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set( AUDACITY_NAME "Audacity" )
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else()
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set( AUDACITY_NAME "audacity" )
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endif()
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# Extract the Audacity version information
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file(
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STRINGS
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${topdir}/src/Audacity.h output
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REGEX
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"^#define +AUDACITY_(VERSION|RELEASE|REVISION|MODLEVEL|BUILD_LEVEL) +"
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)
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# And store as variables
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|
foreach( line ${output} )
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string( REGEX MATCHALL "[A-Za-z0-9_]+" line "${line}" )
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list( GET line 1 name )
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list( GET line 2 value )
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set( ${name} ${value} )
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endforeach()
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# Create short and full version strings
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set( AUDACITY_DIST_VERSION ${AUDACITY_VERSION}.${AUDACITY_RELEASE}.${AUDACITY_REVISION} )
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set( AUDACITY_INFO_VERSION ${AUDACITY_VERSION}.${AUDACITY_RELEASE}.${AUDACITY_REVISION}.${AUDACITY_MODLEVEL} )
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# Define the version suffix (duplicates what happens in src/Audacity.h)
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string( TIMESTAMP __TDATE__ "%Y%m%d" )
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if( AUDACITY_BUILD_LEVEL EQUAL 0 )
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set( AUDACITY_SUFFIX "-alpha-${__TDATE__}" )
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elseif( AUDACITY_BUILD_LEVEL EQUAL 1 )
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set( AUDACITY_SUFFIX "-beta-${__TDATE__}" )
|
|
else()
|
|
set( AUDACITY_SUFFIX "" )
|
|
endif()
|
|
|
|
# Python is used for the manual and (possibly) message catalogs
|
|
find_package( Python2 )
|
|
if( Python2_FOUND )
|
|
set( PYTHON "${Python2_EXECUTABLE}" )
|
|
elseif( CMAKE_SYSTEM_NAME MATCHES "Windows" )
|
|
nuget_package( pkgdir "python2" "2.7.17" )
|
|
file( TO_NATIVE_PATH "${pkgdir}/tools/python.exe" PYTHON )
|
|
endif()
|
|
|
|
# Add our children
|
|
add_subdirectory( "cmake-proxies" )
|
|
add_subdirectory( "help" )
|
|
add_subdirectory( "images" )
|
|
add_subdirectory( "locale" )
|
|
add_subdirectory( "nyquist" )
|
|
add_subdirectory( "plug-ins" )
|
|
add_subdirectory( "src" )
|
|
add_subdirectory( "cmake-proxies/mod-null" )
|
|
add_subdirectory( "cmake-proxies/mod-nyq-bench" )
|
|
add_subdirectory( "cmake-proxies/mod-script-pipe" )
|
|
add_subdirectory( "scripts" )
|
|
|
|
# Uncomment what follows for symbol values.
|
|
#[[
|
|
get_cmake_property( _variableNames VARIABLES )
|
|
foreach( _variableName ${_variableNames} )
|
|
message( STATUS "${_variableName}=${${_variableName}}" )
|
|
endforeach()
|
|
#]]
|
|
#[[
|
|
include( PrintProperties )
|
|
print_properties( TARGET "wxWidgets" )
|
|
#]]
|
|
|