mirror of
https://github.com/cookiengineer/audacity
synced 2025-08-08 08:01:19 +02:00
311 lines
7.4 KiB
C++
311 lines
7.4 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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LV2Effect.h
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Audacity(R) is copyright (c) 1999-2008 Audacity Team.
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License: GPL v2. See License.txt.
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*******************************************************************//**
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\file
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Functions that find and load all LV2 plugins on the system.
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*//*******************************************************************/
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#include "../../Audacity.h"
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#if defined(USE_LV2)
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <wx/dynlib.h>
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#include <wx/filename.h>
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#include <wx/hashmap.h>
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#include <wx/list.h>
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#include <wx/log.h>
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#include <wx/string.h>
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#include "../../Internat.h"
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#include "../EffectManager.h"
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#include "LV2Effect.h"
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#include "lv2/lv2plug.in/ns/ext/event/event.h"
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#include "lv2/lv2plug.in/ns/ext/instance-access/instance-access.h"
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#include "lv2/lv2plug.in/ns/ext/port-groups/port-groups.h"
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#include "lv2/lv2plug.in/ns/ext/port-props/port-props.h"
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#include "lv2/lv2plug.in/ns/ext/uri-map/uri-map.h"
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#include "lv2/lv2plug.in/ns/ext/presets/presets.h"
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#include "LoadLV2.h"
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// ============================================================================
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// Module registration entry point
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//
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// This is the symbol that Audacity looks for when the module is built as a
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// dynamic library.
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//
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// When the module is builtin to Audacity, we use the same function, but it is
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// declared static so as not to clash with other builtin modules.
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// ============================================================================
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DECLARE_MODULE_ENTRY(AudacityModule)
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{
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// Create and register the importer
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// Trust the module manager not to leak this
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return safenew LV2EffectsModule(moduleManager, path);
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}
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// ============================================================================
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// Register this as a builtin module
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// ============================================================================
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DECLARE_BUILTIN_MODULE(LV2sEffectBuiltin);
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///////////////////////////////////////////////////////////////////////////////
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//
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// LV2EffectsModule
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//
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///////////////////////////////////////////////////////////////////////////////
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WX_DECLARE_STRING_HASH_MAP(LilvNode *, UriHash);
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LilvWorld *gWorld = NULL;
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LV2EffectsModule::LV2EffectsModule(ModuleManagerInterface *moduleManager,
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const wxString *path)
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{
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mModMan = moduleManager;
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if (path)
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{
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mPath = *path;
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}
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}
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LV2EffectsModule::~LV2EffectsModule()
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{
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}
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// ============================================================================
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// IdentInterface implementation
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// ============================================================================
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wxString LV2EffectsModule::GetPath()
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{
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return mPath;
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}
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wxString LV2EffectsModule::GetSymbol()
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{
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return XO("LV2 Effects");
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}
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wxString LV2EffectsModule::GetName()
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{
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return GetSymbol();
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}
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wxString LV2EffectsModule::GetVendor()
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{
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return XO("The Audacity Team");
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}
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wxString LV2EffectsModule::GetVersion()
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{
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// This "may" be different if this were to be maintained as a separate DLL
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return LV2EFFECTS_VERSION;
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}
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wxString LV2EffectsModule::GetDescription()
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{
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return XO("Provides LV2 Effects support to Audacity");
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}
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// ============================================================================
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// ModuleInterface implementation
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// ============================================================================
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bool LV2EffectsModule::Initialize()
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{
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// Try to initialise Lilv, or return.
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gWorld = lilv_world_new();
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if (!gWorld)
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{
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return false;
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}
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// Create LilvNodes for each of the URIs we need
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#undef URI
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#define URI(n, u) LV2Effect::n = lilv_new_uri(gWorld, u);
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URILIST
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wxString newVar;
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#if defined(__WXMAC__)
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#define LV2PATH wxT("/Library/Audio/Plug-Ins/LV2")
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wxFileName libdir;
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// libdir.AssignDir(wxT(LIBDIR));
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libdir.AppendDir(wxT("lv2"));
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newVar += wxT(":$HOME/.lv2");
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// Look in ~/Library/Audio/Plug-Ins/lv2 and /Library/Audio/Plug-Ins/lv2
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newVar += wxT(":$HOME") LV2PATH;
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newVar += wxT(":") LV2PATH;
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newVar += wxT(":/usr/local/lib/lv2");
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newVar += wxT(":/usr/lib/lv2");
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newVar += wxT(":") + libdir.GetPath();
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#elif defined(__WXMSW__)
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newVar += wxT(";%APPDATA%\\LV2");
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newVar += wxT(";%COMMONPROGRAMFILES%\\LV2");
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newVar += wxT(";%COMMONPROGRAMFILES(x86)%\\LV2");
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#else
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wxFileName libdir;
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libdir.AssignDir(wxT(LIBDIR));
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libdir.AppendDir(wxT("lv2"));
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newVar += wxT(":$HOME/.lv2");
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newVar += wxT(":/usr/local/lib/lv2");
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newVar += wxT(":/usr/lib/lv2");
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newVar += wxT(":/usr/local/lib64/lv2");
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newVar += wxT(":/usr/lib64/lv2");
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newVar += wxT(":") + libdir.GetPath();
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#endif
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// Start with the LV2_PATH environment variable (if any)
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wxString pathVar;
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wxGetEnv(wxT("LV2_PATH"), &pathVar);
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if (pathVar.IsEmpty())
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{
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pathVar = newVar.Mid(1);
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}
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else
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{
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pathVar += newVar;
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}
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wxSetEnv(wxT("LV2_PATH"), pathVar);
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lilv_world_load_all(gWorld);
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return true;
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}
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void LV2EffectsModule::Terminate()
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{
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// Free the LilvNodes for each of the URIs we need
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#undef URI
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#define URI(n, u) lilv_node_free(LV2Effect::n);
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URILIST
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lilv_world_free(gWorld);
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gWorld = NULL;
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return;
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}
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bool LV2EffectsModule::AutoRegisterPlugins(PluginManagerInterface & WXUNUSED(pm))
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{
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return false;
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}
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wxArrayString LV2EffectsModule::FindPlugins(PluginManagerInterface & WXUNUSED(pm))
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{
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// Retrieve data about all LV2 plugins
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const LilvPlugins *plugs = lilv_world_get_all_plugins(gWorld);
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// Iterate over all plugins retrieve their URI
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wxArrayString plugins;
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LILV_FOREACH(plugins, i, plugs)
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{
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const LilvPlugin *plug = lilv_plugins_get(plugs, i);
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// Bypass Instrument (MIDI) plugins for now
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const LilvPluginClass *cls = lilv_plugin_get_class(plug);
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if (lilv_node_equals(lilv_plugin_class_get_uri(cls), LV2Effect::gInstrument))
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{
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continue;
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}
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plugins.Add(LilvString(lilv_plugin_get_uri(plug)));
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}
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return plugins;
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}
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bool LV2EffectsModule::RegisterPlugin(PluginManagerInterface & pm,
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const wxString & path, wxString &errMsg)
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{
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errMsg.clear();
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const LilvPlugin *plug = GetPlugin(path);
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if (!plug)
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{
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return false;
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}
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LV2Effect effect(plug);
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if (effect.SetHost(NULL))
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{
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pm.RegisterPlugin(this, &effect);
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}
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return true;
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}
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bool LV2EffectsModule::IsPluginValid(const wxString & path, bool bFast)
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{
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if( bFast )
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return true;
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return GetPlugin(path) != NULL;
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}
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IdentInterface *LV2EffectsModule::CreateInstance(const wxString & path)
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{
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// Acquires a resource for the application.
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const LilvPlugin *plug = GetPlugin(path);
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if (!plug)
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{
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return NULL;
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}
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// Safety of this depends on complementary calls to DeleteInstance on the module manager side.
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return safenew LV2Effect(plug);
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}
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void LV2EffectsModule::DeleteInstance(IdentInterface *instance)
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{
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std::unique_ptr < LV2Effect > {
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dynamic_cast<LV2Effect *>(instance)
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};
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}
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// ============================================================================
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// LV2EffectsModule implementation
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// ============================================================================
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const LilvPlugin *LV2EffectsModule::GetPlugin(const wxString & path)
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{
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LilvNode *uri = lilv_new_uri(gWorld, path.ToUTF8());
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if (!uri)
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{
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return NULL;
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}
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const LilvPlugin *plug = lilv_plugins_get_by_uri(lilv_world_get_all_plugins(gWorld), uri);
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lilv_node_free(uri);
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return plug;
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}
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#endif
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