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audacity/src/widgets/AButton.h

236 lines
7.1 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
AButton.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_BUTTON__
#define __AUDACITY_BUTTON__
#if wxUSE_ACCESSIBILITY
#include <wx/access.h>
#endif
#include <wx/image.h>
#include <wx/window.h>
#include "ImageRoll.h"
class AButton: public wxWindow {
friend class AButtonAx;
public:
AButton(wxWindow * parent,
wxWindowID id,
const wxPoint & pos,
const wxSize & size,
ImageRoll up,
ImageRoll over,
ImageRoll down,
ImageRoll dis,
bool toggle);
AButton(wxWindow * parent,
wxWindowID id,
const wxPoint & pos,
const wxSize & size,
wxImage up,
wxImage over,
wxImage down,
wxImage dis,
bool toggle);
virtual ~ AButton();
virtual void SetAlternateImages(ImageRoll up,
ImageRoll over,
ImageRoll down,
ImageRoll dis);
virtual void SetAlternateImages(wxImage up,
wxImage over,
wxImage down,
wxImage dis);
virtual void SetAlternate(bool useAlternateImages);
virtual void SetFocusRect(wxRect & r);
virtual bool IsEnabled() const { return mEnabled; }
virtual void Disable();
virtual void Enable();
void SetEnabled(bool state) {
state ? Enable() : Disable();
}
virtual void PushDown();
virtual void PopUp();
virtual void OnErase(wxEraseEvent & event);
virtual void OnPaint(wxPaintEvent & event);
virtual void OnSize(wxSizeEvent & event);
virtual void OnMouseEvent(wxMouseEvent & event);
virtual void OnCaptureLost(wxMouseCaptureLostEvent & event );
virtual void OnKeyDown(wxKeyEvent & event);
virtual void OnSetFocus(wxFocusEvent & event);
virtual void OnKillFocus(wxFocusEvent & event);
virtual bool WasShiftDown(); // returns true if shift was held down
// the last time the button was clicked
virtual bool WasControlDown(); // returns true if control was held down
// the last time the button was clicked
bool IsDown(){ return mButtonIsDown;}
void SetButtonToggles( bool toggler ){ mToggle = toggler;}
void Toggle(){ mButtonIsDown ? PopUp() : PushDown();}
void Click();
void SetShift(bool shift);
enum AButtonState {
AButtonUp,
AButtonOver,
AButtonDown,
AButtonDis
};
AButtonState GetState();
void UseDisabledAsDownHiliteImage(bool flag);
private:
bool HasAlternateImages();
void Init(wxWindow * parent,
wxWindowID id,
const wxPoint & pos,
const wxSize & size,
ImageRoll up,
ImageRoll over,
ImageRoll down,
ImageRoll dis,
bool toggle);
bool mAlternate;
bool mToggle; // This bool, if true, makes the button able to
// process events when it is in the down state, and
// moving to the opposite state when it is clicked.
// It is used for the Pause button, and possibly
// others. If false, it (should) behave just like
// a standard button.
bool mWasShiftDown;
bool mWasControlDown;
bool mCursorIsInWindow;
bool mButtonIsFocused;
bool mButtonIsDown;
bool mIsClicking;
bool mEnabled;
bool mUseDisabledAsDownHiliteImage;
ImageRoll mImage[4];
ImageRoll mAltImage[4];
wxRect mFocusRect;
public:
DECLARE_EVENT_TABLE()
};
#if wxUSE_ACCESSIBILITY
class AButtonAx: public wxWindowAccessible
{
public:
AButtonAx(wxWindow * window);
virtual ~ AButtonAx();
// Performs the default action. childId is 0 (the action for this object)
// or > 0 (the action for a child).
// Return wxACC_NOT_SUPPORTED if there is no default action for this
// window (e.g. an edit control).
virtual wxAccStatus DoDefaultAction(int childId);
// Retrieves the address of an IDispatch interface for the specified child.
// All objects must support this property.
virtual wxAccStatus GetChild( int childId, wxAccessible** child );
// Gets the number of children.
virtual wxAccStatus GetChildCount(int* childCount);
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
virtual wxAccStatus GetDefaultAction( int childId, wxString *actionName );
// Returns the description for this object or a child.
virtual wxAccStatus GetDescription( int childId, wxString *description );
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus( int *childId, wxAccessible **child );
// Returns help text for this object or a child, similar to tooltip text.
virtual wxAccStatus GetHelpText( int childId, wxString *helpText );
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
virtual wxAccStatus GetKeyboardShortcut( int childId, wxString *shortcut );
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
// rect is in screen coordinates.
virtual wxAccStatus GetLocation( wxRect& rect, int elementId );
// Gets the name of the specified object.
virtual wxAccStatus GetName( int childId, wxString *name );
// Returns a role constant.
virtual wxAccStatus GetRole( int childId, wxAccRole *role );
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns TRUE)
// - a list variant (GetType() == wxT("list"))
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long"))
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections( wxVariant *selections );
// Returns a state constant.
virtual wxAccStatus GetState(int childId, long* state);
// Returns a localized string representing the value for the object
// or child.
virtual wxAccStatus GetValue(int childId, wxString* strValue);
};
#endif // wxUSE_ACCESSIBILITY
#endif
// Indentation settings for Vim and Emacs and unique identifier for Arch, a
// version control system. Please do not modify past this point.
//
// Local Variables:
// c-basic-offset: 3
// indent-tabs-mode: nil
// End:
//
// vim: et sts=3 sw=3
// arch-tag: 5f222fbb-bd31-4041-9c45-c3233ebe982c