mirror of
https://github.com/cookiengineer/audacity
synced 2025-05-05 14:18:53 +02:00
Using LAME 3.10 Windows project files substantially changed from original, and included into audacity solution.
241 lines
8.3 KiB
C
241 lines
8.3 KiB
C
/*
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* MP3 quantization, intrinsics functions
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*
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* Copyright (c) 2005-2006 Gabriel Bouvigne
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "lame.h"
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#include "machine.h"
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#include "encoder.h"
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#include "util.h"
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#include "lame_intrin.h"
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#ifdef HAVE_XMMINTRIN_H
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#include <xmmintrin.h>
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typedef union {
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int32_t _i_32[4]; /* unions are initialized by its first member */
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float _float[4];
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__m128 _m128;
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} vecfloat_union;
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#define TRI_SIZE (5-1) /* 1024 = 4**5 */
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static const FLOAT costab[TRI_SIZE * 2] = {
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9.238795325112867e-01, 3.826834323650898e-01,
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9.951847266721969e-01, 9.801714032956060e-02,
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9.996988186962042e-01, 2.454122852291229e-02,
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9.999811752826011e-01, 6.135884649154475e-03
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};
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/* make sure functions with SSE instructions maintain their own properly aligned stack */
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#if defined (__GNUC__) && ((__GNUC__ > 4) || ((__GNUC__ == 4) && (__GNUC_MINOR__ >= 2)))
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#define SSE_FUNCTION __attribute__((force_align_arg_pointer))
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#else
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#define SSE_FUNCTION
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#endif
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SSE_FUNCTION void
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init_xrpow_core_sse(gr_info * const cod_info, FLOAT xrpow[576], int upper, FLOAT * sum)
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{
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int i;
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float tmp_max = 0;
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float tmp_sum = 0;
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int upper4 = (upper / 4) * 4;
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int rest = upper-upper4;
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const vecfloat_union fabs_mask = {{ 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF }};
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const __m128 vec_fabs_mask = _mm_loadu_ps(&fabs_mask._float[0]);
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vecfloat_union vec_xrpow_max;
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vecfloat_union vec_sum;
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vecfloat_union vec_tmp;
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_mm_prefetch((char *) cod_info->xr, _MM_HINT_T0);
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_mm_prefetch((char *) xrpow, _MM_HINT_T0);
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vec_xrpow_max._m128 = _mm_set_ps1(0);
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vec_sum._m128 = _mm_set_ps1(0);
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for (i = 0; i < upper4; i += 4) {
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vec_tmp._m128 = _mm_loadu_ps(&(cod_info->xr[i])); /* load */
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vec_tmp._m128 = _mm_and_ps(vec_tmp._m128, vec_fabs_mask); /* fabs */
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vec_sum._m128 = _mm_add_ps(vec_sum._m128, vec_tmp._m128);
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vec_tmp._m128 = _mm_sqrt_ps(_mm_mul_ps(vec_tmp._m128, _mm_sqrt_ps(vec_tmp._m128)));
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vec_xrpow_max._m128 = _mm_max_ps(vec_xrpow_max._m128, vec_tmp._m128); /* retrieve max */
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_mm_storeu_ps(&(xrpow[i]), vec_tmp._m128); /* store into xrpow[] */
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}
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vec_tmp._m128 = _mm_set_ps1(0);
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switch (rest) {
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case 3: vec_tmp._float[2] = cod_info->xr[upper4+2];
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case 2: vec_tmp._float[1] = cod_info->xr[upper4+1];
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case 1: vec_tmp._float[0] = cod_info->xr[upper4+0];
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vec_tmp._m128 = _mm_and_ps(vec_tmp._m128, vec_fabs_mask); /* fabs */
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vec_sum._m128 = _mm_add_ps(vec_sum._m128, vec_tmp._m128);
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vec_tmp._m128 = _mm_sqrt_ps(_mm_mul_ps(vec_tmp._m128, _mm_sqrt_ps(vec_tmp._m128)));
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vec_xrpow_max._m128 = _mm_max_ps(vec_xrpow_max._m128, vec_tmp._m128); /* retrieve max */
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switch (rest) {
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case 3: xrpow[upper4+2] = vec_tmp._float[2];
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case 2: xrpow[upper4+1] = vec_tmp._float[1];
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case 1: xrpow[upper4+0] = vec_tmp._float[0];
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default:
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break;
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}
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default:
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break;
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}
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tmp_sum = vec_sum._float[0] + vec_sum._float[1] + vec_sum._float[2] + vec_sum._float[3];
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{
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float ma = vec_xrpow_max._float[0] > vec_xrpow_max._float[1]
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? vec_xrpow_max._float[0] : vec_xrpow_max._float[1];
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float mb = vec_xrpow_max._float[2] > vec_xrpow_max._float[3]
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? vec_xrpow_max._float[2] : vec_xrpow_max._float[3];
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tmp_max = ma > mb ? ma : mb;
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}
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cod_info->xrpow_max = tmp_max;
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*sum = tmp_sum;
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}
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SSE_FUNCTION static void
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store4(__m128 v, float* f0, float* f1, float* f2, float* f3)
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{
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vecfloat_union r;
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r._m128 = v;
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*f0 = r._float[0];
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*f1 = r._float[1];
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*f2 = r._float[2];
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*f3 = r._float[3];
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}
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SSE_FUNCTION void
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fht_SSE2(FLOAT * fz, int n)
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{
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const FLOAT *tri = costab;
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int k4;
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FLOAT *fi, *gi;
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FLOAT const *fn;
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n <<= 1; /* to get BLKSIZE, because of 3DNow! ASM routine */
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fn = fz + n;
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k4 = 4;
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do {
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FLOAT s1, c1;
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int i, k1, k2, k3, kx;
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kx = k4 >> 1;
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k1 = k4;
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k2 = k4 << 1;
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k3 = k2 + k1;
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k4 = k2 << 1;
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fi = fz;
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gi = fi + kx;
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do {
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FLOAT f0, f1, f2, f3;
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f1 = fi[0] - fi[k1];
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f0 = fi[0] + fi[k1];
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f3 = fi[k2] - fi[k3];
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f2 = fi[k2] + fi[k3];
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fi[k2] = f0 - f2;
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fi[0] = f0 + f2;
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fi[k3] = f1 - f3;
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fi[k1] = f1 + f3;
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f1 = gi[0] - gi[k1];
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f0 = gi[0] + gi[k1];
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f3 = SQRT2 * gi[k3];
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f2 = SQRT2 * gi[k2];
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gi[k2] = f0 - f2;
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gi[0] = f0 + f2;
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gi[k3] = f1 - f3;
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gi[k1] = f1 + f3;
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gi += k4;
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fi += k4;
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} while (fi < fn);
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c1 = tri[0];
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s1 = tri[1];
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for (i = 1; i < kx; i++) {
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__m128 v_s2;
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__m128 v_c2;
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__m128 v_c1;
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__m128 v_s1;
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FLOAT c2, s2, s1_2 = s1+s1;
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c2 = 1 - s1_2 * s1;
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s2 = s1_2 * c1;
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fi = fz + i;
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gi = fz + k1 - i;
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v_c1 = _mm_set_ps1(c1);
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v_s1 = _mm_set_ps1(s1);
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v_c2 = _mm_set_ps1(c2);
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v_s2 = _mm_set_ps1(s2);
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{
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static const vecfloat_union sign_mask = {{0x80000000,0,0,0}};
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v_c1 = _mm_xor_ps(sign_mask._m128, v_c1); /* v_c1 := {-c1, +c1, +c1, +c1} */
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}
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{
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static const vecfloat_union sign_mask = {{0,0x80000000,0,0}};
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v_s1 = _mm_xor_ps(sign_mask._m128, v_s1); /* v_s1 := {+s1, -s1, +s1, +s1} */
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}
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{
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static const vecfloat_union sign_mask = {{0,0,0x80000000,0x80000000}};
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v_c2 = _mm_xor_ps(sign_mask._m128, v_c2); /* v_c2 := {+c2, +c2, -c2, -c2} */
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}
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do {
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__m128 p, q, r;
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q = _mm_setr_ps(fi[k1], fi[k3], gi[k1], gi[k3]); /* Q := {fi_k1,fi_k3,gi_k1,gi_k3}*/
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p = _mm_mul_ps(_mm_set_ps1(s2), q); /* P := s2 * Q */
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q = _mm_mul_ps(v_c2, q); /* Q := c2 * Q */
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q = _mm_shuffle_ps(q, q, _MM_SHUFFLE(1,0,3,2)); /* Q := {-c2*gi_k1,-c2*gi_k3,c2*fi_k1,c2*fi_k3} */
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p = _mm_add_ps(p, q);
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r = _mm_setr_ps(gi[0], gi[k2], fi[0], fi[k2]); /* R := {gi_0,gi_k2,fi_0,fi_k2} */
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q = _mm_sub_ps(r, p); /* Q := {gi_0-p0,gi_k2-p1,fi_0-p2,fi_k2-p3} */
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r = _mm_add_ps(r, p); /* R := {gi_0+p0,gi_k2+p1,fi_0+p2,fi_k2+p3} */
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p = _mm_shuffle_ps(q, r, _MM_SHUFFLE(2,0,2,0)); /* P := {q0,q2,r0,r2} */
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p = _mm_shuffle_ps(p, p, _MM_SHUFFLE(3,1,2,0)); /* P := {q0,r0,q2,r2} */
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q = _mm_shuffle_ps(q, r, _MM_SHUFFLE(3,1,3,1)); /* Q := {q1,q3,r1,r3} */
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r = _mm_mul_ps(v_c1, q);
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q = _mm_mul_ps(v_s1, q);
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q = _mm_shuffle_ps(q, q, _MM_SHUFFLE(0,1,2,3)); /* Q := {q3,q2,q1,q0} */
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q = _mm_add_ps(q, r);
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store4(_mm_sub_ps(p, q), &gi[k3], &gi[k2], &fi[k3], &fi[k2]);
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store4(_mm_add_ps(p, q), &gi[k1], &gi[ 0], &fi[k1], &fi[ 0]);
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gi += k4;
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fi += k4;
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} while (fi < fn);
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c2 = c1;
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c1 = c2 * tri[0] - s1 * tri[1];
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s1 = c2 * tri[1] + s1 * tri[0];
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}
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tri += 2;
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} while (k4 < n);
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}
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#endif /* HAVE_XMMINTRIN_H */
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