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mirror of https://github.com/cookiengineer/audacity synced 2025-07-03 14:13:11 +02:00

854 lines
30 KiB
C++

// -*- mode: c++ -*-
#ifndef FFT_H
#define FFT_H
#include <math.h>
#include <string.h>
#include "utils.h"
#if defined(ENABLE_SSE) && !defined(APPLE_PPC)
#include "sse.h"
#endif
namespace _sbsms_ {
typedef void (*fftplan)(t_fft *x);
void fft128(t_fft *x);
void ifft128(t_fft *x);
void fft256(t_fft *x);
void ifft256(t_fft *x);
void fft384(t_fft *x);
void fft512(t_fft *x);
template<int N>
class Factor {
public:
enum { value = (N%8==0)?8:(N%7==0)?7:(N%4==0)?4:(N%5==0)?5:(N%6==0)?6:(N%3==0)?3:(N%2==0)?2:1 };
};
template<int N>
class LastFactor {
public:
enum { radix = Factor<N>::value,
stride = N / radix,
value = (stride==1?radix:LastFactor<stride>::value) };
};
template <>
class LastFactor<1> {
public:
enum { value = 1 };
};
template<int istride, int ostride, int radix, int dir>
class __fft {
public:
static inline void execute(t_fft *x, t_fft *y, int step);
};
template <int N, int dir>
class FloatTwiddles {
public:
float c[N];
float s[N];
FloatTwiddles() {
for(int k=0; k<N; k++) {
c[k] = cos(TWOPI * (float)k / (float)N);
s[k] = sin(TWOPI * (float)(-dir*k) / (float)N);
}
}
};
template <int N, int dir>
class FloatTwiddle {
public:
static const float *c;
static const float *s;
static const FloatTwiddles<N,dir> t;
static inline void twiddle(int k, t_fft *x, float r, float i) {
float cc = c[k];
float ss = s[k];
(*x)[0] = cc * r - ss * i;
(*x)[1] = ss * r + cc * i;
}
};
template <int N, int dir>
const FloatTwiddles<N,dir> FloatTwiddle<N,dir>::t;
template <int N, int dir>
const float* FloatTwiddle<N,dir>::c = t.c;
template <int N, int dir>
const float* FloatTwiddle<N,dir>::s = t.s;
template<int istride, int ostride, int dir>
class __fft<istride,ostride,2,dir> {
public:
enum { i1 = istride, o1 = ostride,
ir0 = 0, ii0 = 1, or0 = 0, oi0 = 1,
ir1 = i1<<1, ii1 = ir1 + 1, or1 = o1<<1, oi1 = or1 + 1 };
static inline void execute(t_fft *_x, t_fft *_y, int step) {
float *x = (float*)_x;
float *y = (float*)_y;
float y0 = x[ir0] - x[ir1]; float y1 = x[ii0] - x[ii1];
y[or0] = x[ir0] + x[ir1]; y[oi0] = x[ii0] + x[ii1];
y[or1] = y0; y[oi1] = y1;
}
};
template<int istride, int ostride, int dir>
class __fft<istride,ostride,3,dir> {
public:
enum { N = istride * 3,
i1_ = istride, o1 = ostride,
i2_ = istride + istride, o2 = o1 + ostride,
i1 = (dir==1?i1_:i2_),
i2 = (dir==1?i2_:i1_),
ir0 = 0, ii0 = 1, or0 = 0, oi0 = 1,
ir1 = i1<<1, ii1 = ir1 + 1, or1 = o1<<1, oi1 = or1 + 1,
ir2 = i2<<1, ii2 = ir2 + 1, or2 = o2<<1, oi2 = or2 + 1 };
static inline void execute(t_fft *_x, t_fft *_y, int step) {
float *x = (float*)_x;
float *y = (float*)_y;
float z00 = x[ir1] + x[ir2]; float z01 = x[ii1] + x[ii2];
float z10 = x[ir0] - 0.5f*z00; float z11 = x[ii0] - 0.5f*z01;
float z20 = 0.86602540378444f*(x[ir2] - x[ir1]); float z21 = 0.86602540378444f*(x[ii2] - x[ii1]);
y[or0] = x[ir0] + z00; y[oi0] = x[ii0] + z01;
if(step) {
FloatTwiddle<N,dir>::twiddle(step, _y+o1,z10 - z21,z11 + z20);
FloatTwiddle<N,dir>::twiddle(step+step, _y+o2,z10 + z21,z11 - z20);
} else {
y[or1] = z10 - z21; y[oi1] = z11 + z20;
y[or2] = z10 + z21; y[oi2] = z11 - z20;
}
}
};
template<int istride, int ostride, int dir>
class __fft<istride,ostride,5,dir> {
public:
enum { N = istride*5,
i0 = 0, o0 = 0,
i1_ = i0 + istride, o1 = o0 + ostride,
i2_ = i1_ + istride, o2 = o1 + ostride,
i3_ = i2_ + istride, o3 = o2 + ostride,
i4_ = i3_ + istride, o4 = o3 + ostride,
i1 = (dir==1?i4_:i1_),
i2 = (dir==1?i3_:i2_),
i3 = (dir==1?i2_:i3_),
i4 = (dir==1?i1_:i4_),
ir0 = i0<<1, ii0 = ir0 + 1, or0 = o0<<1, oi0 = or0 + 1,
ir1 = i1<<1, ii1 = ir1 + 1, or1 = o1<<1, oi1 = or1 + 1,
ir2 = i2<<1, ii2 = ir2 + 1, or2 = o2<<1, oi2 = or2 + 1,
ir3 = i3<<1, ii3 = ir3 + 1, or3 = o3<<1, oi3 = or3 + 1,
ir4 = i4<<1, ii4 = ir4 + 1, or4 = o4<<1, oi4 = or4 + 1 };
static inline void execute(t_fft *_x, t_fft *_y, int step) {
float *x = (float*)_x;
float *y = (float*)_y;
float z00, z01, z10, z11, z20, z21, z30, z31, z40, z41, z50, z51, z60, z61, z70, z71, z80, z81, z90, z91, z100, z101;
z00 = x[ir1] + x[ir4]; z01 = x[ii1] + x[ii4];
z10 = x[ir2] + x[ir3]; z11 = x[ii2] + x[ii3];
z20 = x[ir1] - x[ir4]; z21 = x[ii1] - x[ii4];
z30 = x[ir2] - x[ir3]; z31 = x[ii2] - x[ii3];
z40 = z00 + z10; z41 = z01 + z11;
z50 = 0.55901699437495f*(z00 - z10); z51 = 0.55901699437495f*(z01 - z11);
z60 = x[ir0] - 0.25f*z40; z61 = x[ii0] - 0.25f*z41;
z70 = z50 + z60; z71 = z51 + z61;
z80 = z60 - z50; z81 = z61 - z51;
z90 = 0.95105651629515f*z20 + 0.58778525229247f*z30; z91 = 0.95105651629515f*z21 + 0.58778525229247f*z31;
z100 = 0.58778525229247f*z20 - 0.95105651629515f*z30; z101 = 0.58778525229247f*z21 - 0.95105651629515f*z31;
y[or0] = x[ir0] + z40; y[oi0] = x[ii0] + z41;
if(step) {
int step2 = step + step;
FloatTwiddle<N,dir>::twiddle(step,_y+o1,z70 - z91,z71 + z90);
FloatTwiddle<N,dir>::twiddle(step2,_y+o2,z80 - z101,z81 + z100);
FloatTwiddle<N,dir>::twiddle(step2+step,_y+o3,z80 + z101,z81 - z100);
FloatTwiddle<N,dir>::twiddle(step2+step2,_y+o4,z70 + z91,z71 - z90);
} else {
y[or1] = z70 - z91; y[oi1] = z71 + z90;
y[or2] = z80 - z101; y[oi2] = z81 + z100;
y[or3] = z80 + z101; y[oi3] = z81 - z100;
y[or4] = z70 + z91; y[oi4] = z71 - z90;
}
}
};
template<int istride, int ostride, int dir>
class __fft<istride,ostride,6,dir> {
public:
enum { N = istride*6,
i0 = 0, o0 = 0,
i1_ = i0 + istride, o1 = o0 + ostride,
i2_ = i1_ + istride, o2 = o1 + ostride,
i3 = i2_ + istride, o3 = o2 + ostride,
i4_ = i3 + istride, o4 = o3 + ostride,
i5_ = i4_ + istride, o5 = o4 + ostride,
i1 = (dir==1?i1_:i5_),
i2 = (dir==1?i2_:i4_),
i4 = (dir==1?i4_:i2_),
i5 = (dir==1?i5_:i1_),
ir0 = i0<<1, ii0 = ir0 + 1, or0 = o0<<1, oi0 = or0 + 1,
ir1 = i1<<1, ii1 = ir1 + 1, or1 = o1<<1, oi1 = or1 + 1,
ir2 = i2<<1, ii2 = ir2 + 1, or2 = o2<<1, oi2 = or2 + 1,
ir3 = i3<<1, ii3 = ir3 + 1, or3 = o3<<1, oi3 = or3 + 1,
ir4 = i4<<1, ii4 = ir4 + 1, or4 = o4<<1, oi4 = or4 + 1,
ir5 = i5<<1, ii5 = ir5 + 1, or5 = o5<<1, oi5 = or5 + 1 };
static inline void execute(t_fft *_x, t_fft *_y, int step) {
float *x = (float*)_x;
float *y = (float*)_y;
float za00, za01, za10, za11, za20, za21;
float a00, a01, a10, a11, a20, a21;
float zb00, zb01, zb10, zb11, zb20, zb21;
float b00, b01, b10, b11, b20, b21;
za00 = x[ir2] + x[ir4]; za01 = x[ii2] + x[ii4];
za10 = x[ir0] - 0.5f*za00; za11 = x[ii0] - 0.5f*za01;
za20 = 0.86602540378444f*(x[ir4] - x[ir2]); za21 = 0.86602540378444f*(x[ii4] - x[ii2]);
a00 = x[ir0] + za00; a01 = x[ii0] + za01;
a10 = za10 - za21; a11 = za11 + za20;
a20 = za10 + za21; a21 = za11 - za20;
zb00 = x[ir1] + x[ir5]; zb01 = x[ii1] + x[ii5];
zb10 = x[ir3] - 0.5f*zb00; zb11 = x[ii3] - 0.5f*zb01;
zb20 = 0.86602540378444f*(x[ir1] - x[ir5]); zb21 = 0.86602540378444f*(x[ii1] - x[ii5]);
b00 = x[ir3] + zb00; b01 = x[ii3] + zb01;
b10 = zb10 - zb21; b11 = zb11 + zb20;
b20 = zb10 + zb21; b21 = zb11 - zb20;
y[or0] = a00 + b00; y[oi0] = a01 + b01;
if(step) {
FloatTwiddle<N,dir>::twiddle(step,_y+o1,a10 - b10,a11 - b11);
int step2 = step + step;
FloatTwiddle<N,dir>::twiddle(step2,_y+o2,a20 + b20,a21 + b21);
int step3 = step2 + step;
FloatTwiddle<N,dir>::twiddle(step3,_y+o3,a00 - b00,a01 - b01);
FloatTwiddle<N,dir>::twiddle(step2+step2,_y+o4,a10 + b10,a11 + b11);
FloatTwiddle<N,dir>::twiddle(step3+step2,_y+o5,a20 - b20,a21 - b21);
} else {
y[or1] = a10 - b10; y[oi1] = a11 - b11;
y[or2] = a20 + b20; y[oi2] = a21 + b21;
y[or3] = a00 - b00; y[oi3] = a01 - b01;
y[or4] = a10 + b10; y[oi4] = a11 + b11;
y[or5] = a20 - b20; y[oi5] = a21 - b21;
}
}
};
template<int istride, int ostride, int dir>
class __fft<istride,ostride,7,dir> {
public:
enum { N = istride*7,
i0 = 0, o0 = 0,
i1 = i0 + istride, o1 = o0 + ostride,
i2 = i1 + istride, o2 = o1 + ostride,
i3 = i2 + istride, o3 = o2 + ostride,
i4 = i3 + istride, o4 = o3 + ostride,
i5 = i4 + istride, o5 = o4 + ostride,
i6 = i5 + istride, o6 = o5 + ostride,
ir0 = i0<<1, ii0 = ir0 + 1, or0 = o0<<1, oi0 = or0 + 1,
ir1 = i1<<1, ii1 = ir1 + 1, or1 = o1<<1, oi1 = or1 + 1,
ir2 = i2<<1, ii2 = ir2 + 1, or2 = o2<<1, oi2 = or2 + 1,
ir3 = i3<<1, ii3 = ir3 + 1, or3 = o3<<1, oi3 = or3 + 1,
ir4 = i4<<1, ii4 = ir4 + 1, or4 = o4<<1, oi4 = or4 + 1,
ir5 = i5<<1, ii5 = ir5 + 1, or5 = o5<<1, oi5 = or5 + 1,
ir6 = i6<<1, ii6 = ir6 + 1, or6 = o6<<1, oi6 = or6 + 1 };
static inline void execute(t_fft *_x, t_fft *_y, int step) {
float *x = (float*)_x;
float *y = (float*)_y;
float u00, u01, u10, u11, u20, u21, u30, u31, u40, u41, u50, u51, u60, u61, u70, u71;
float b00, b01, b10, b11, b20, b21, b30, b31, b40, b41, b50, b51, b60, b61, b70, b71, b80, b81;
float T00, T01, T10, T11, T20, T21, T30, T31, T40, T41, T50, T51, T60, T61, T70, T71, T80, T81, T90, T91, T100, T101, T110, T111, T120, T121;
u00 = x[ir1] + x[ir6]; u01 = x[ii1] + x[ii6];
u10 = x[ir1] - x[ir6]; u11 = x[ii1] - x[ii6];
u20 = x[ir2] + x[ir5]; u21 = x[ii2] + x[ii5];
u30 = x[ir2] - x[ir5]; u31 = x[ii2] - x[ii5];
u40 = x[ir4] + x[ir3]; u41 = x[ii4] + x[ii3];
u50 = x[ir4] - x[ir3]; u51 = x[ii4] - x[ii3];
u60 = u20 + u00; u61 = u21 + u01;
u70 = u50 + u30; u71 = u51 + u31;
b00 = x[ir0] + u60 + u40; b01 = x[ii0] + u61 + u41;
b10 = -1.16666666666667f*(u60 + u40); b11 = -1.16666666666667f*(u61 + u41);
b20 = 0.79015646852540f*(u00 - u40); b21 = 0.79015646852540f*(u01 - u41);
b30 = 0.05585426728965f*(u40 - u20); b31 = 0.05585426728965f*(u41 - u21);
b40 = 0.73430220123575f*(u20 - u00); b41 = 0.73430220123575f*(u21 - u01);
if(dir==1) {
b50 = 0.44095855184410f*(u70 + u10);
b51 = 0.44095855184410f*(u71 + u11);
b60 = 0.34087293062393f*(u10 - u50);
b61 = 0.34087293062393f*(u11 - u51);
b70 = -0.53396936033773f*(u50 - u30);
b71 = -0.53396936033773f*(u51 - u31);
b80 = 0.87484229096166f*(u30 - u10);
b81 = 0.87484229096166f*(u31 - u11);
} else {
b50 = -0.44095855184410f*(u70 + u10);
b51 = -0.44095855184410f*(u71 + u11);
b60 = 0.34087293062393f*(u50 - u10);
b61 = 0.34087293062393f*(u51 - u11);
b70 = -0.53396936033773f*(u30 - u50);
b71 = -0.53396936033773f*(u31 - u51);
b80 = 0.87484229096166f*(u10 - u30);
b81 = 0.87484229096166f*(u11 - u31);
}
T00 = b00 + b10; T01 = b01 + b11;
T10 = b20 + b30; T11 = b21 + b31;
T20 = b40 - b30; T21 = b41 - b31;
T30 = -b20 - b40; T31 = -b21 - b41;
T40 = b60 + b70; T41 = b61 + b71;
T50 = b80 - b70; T51 = b81 - b71;
T60 = -b80 - b60; T61 = -b81 - b61;
T70 = T00 + T10; T71 = T01 + T11;
T80 = T00 + T20; T81 = T01 + T21;
T90 = T00 + T30; T91 = T01 + T31;
T100 = T40 + b50; T101 = T41 + b51;
T110 = T50 + b50; T111 = T51 + b51;
T120 = T60 + b50; T121 = T61 + b51;
y[or0] = b00; y[oi0] = b01;
if(step) {
FloatTwiddle<N,dir>::twiddle(step,_y+o1,T70 + T101,T71 - T100);
int step2 = step + step;
FloatTwiddle<N,dir>::twiddle(step2,_y+o2,T90 + T121,T91 - T120);
int step3 = step2 + step;
FloatTwiddle<N,dir>::twiddle(step3,_y+o3,T80 - T111,T81 + T110);
FloatTwiddle<N,dir>::twiddle(step2+step2,_y+o4,T80 + T111,T81 - T110);
FloatTwiddle<N,dir>::twiddle(step3+step2,_y+o5,T90 - T121,T91 + T120);
FloatTwiddle<N,dir>::twiddle(step3+step3,_y+o6,T70 - T101,T71 + T100);
} else {
y[or1] = T70 + T101; y[oi1] = T71 - T100;
y[or2] = T90 + T121; y[oi2] = T91 - T120;
y[or3] = T80 - T111; y[oi3] = T81 + T110;
y[or4] = T80 + T111; y[oi4] = T81 - T110;
y[or5] = T90 - T121; y[oi5] = T91 + T120;
y[or6] = T70 - T101; y[oi6] = T71 + T100;
}
}
};
#if defined(ENABLE_SSE) && !defined(APPLE_PPC)
template <int N, int dir>
class SSETwiddles {
public:
simd_vector cs[N];
SSETwiddles() {
for(int k=0; k<N; k++) {
float c = cos(TWOPI * (float)k / (float)N);
float s = sin(TWOPI * (float)(-dir*k) / (float)N);
simd_vector v = {c,s,c,-s};
cs[k] = v;
}
}
};
template <int N, int dir>
class SSETwiddle {
public:
static const SSETwiddles<N,dir> t;
static const simd_vector *cs;
static inline simd_vector twiddle(int k, const simd_vector &v) {
return VMUL(cs[k],v);
}
static inline void twiddle(int k, t_fft *x, const simd_vector &v) {
simd_vector y = twiddle(k,v);
simd_vector z = VADD(SHUFFLE(y,y,0,1,0,1),SHUFFLE(y,y,3,2,3,2));
STOREL(z,x);
}
static inline void twiddle2(int k1, int k2, t_fft *x1, t_fft *x2, const simd_vector &y1, const simd_vector &y2) {
simd_vector v1 = VMUL(cs[k1],y1);
simd_vector v2 = VMUL(cs[k2],y2);
simd_vector z = VADD(SHUFFLE(v1,v2,0,1,0,1),SHUFFLE(v1,v2,3,2,3,2));
STOREL(z,x1);
STOREH(z,x2);
}
};
template <int N, int dir>
const SSETwiddles<N,dir> SSETwiddle<N,dir>::t;
template <int N, int dir>
const simd_vector* SSETwiddle<N,dir>::cs = t.cs;
template<int istride, int ostride, int dir>
class __fft<istride,ostride,4,dir> {
public:
enum { N = istride * 4,
ir0 = 0, or0 = 0,
_ir1 = ir0 + istride, or1 = or0 + ostride,
ir2 = _ir1 + istride, or2 = or1 + ostride,
_ir3 = ir2 + istride, or3 = or2 + ostride,
ir1 = (dir==1?_ir3:_ir1),
ir3 = (dir==1?_ir1:_ir3) };
static inline void execute(t_fft *x, t_fft *y, int step) {
simd_vector v1;
simd_vector v2;
simd_vector v3;
simd_vector v4;
simd_vector v5;
v1 = LOADH(LOADL(v1,x+ir0),x+ir1);
v2 = LOADH(LOADL(v2,x+ir2),x+ir3);
v3 = VADD(v1,v2);
v4 = VSUB(v1,v2);
v1 = SHUFFLE(v4,v3,0,1,0,1);
v2 = SHUFFLE(v4,v3,3,2,2,3);
v3 = VADD(v1,v2);
STOREH(v3,y+or0);
v4 = VSUB(v1,v2);
v1 = SHUFFLE(v4,v3,0,0,1,1);
v2 = SHUFFLE(v4,v4,2,2,3,3);
v5 = SHUFFLE(v3,v4,0,0,1,1);
if(step) {
v1 = SSETwiddle<N,dir>::twiddle(step,v1);
int step2 = step + step;
v2 = SSETwiddle<N,dir>::twiddle(step2,v2);
v3 = SSETwiddle<N,dir>::twiddle(step2+step,v5);
v3 = VADD(v3,SHUFFLE(v3,v3,3,2,1,0));
STOREL(v3,y+or3);
v5 = VADD(SHUFFLE(v1,v2,0,1,0,1),SHUFFLE(v1,v2,3,2,3,2));
STOREL(v5,y+or1);
STOREH(v5,y+or2);
} else {
v5 = SHUFFLE(v5,v5,0,2,0,2);
STOREL(v5,y+or3);
v3 = SHUFFLE(v1,v2,0,2,0,2);
STOREL(v3,y+or1);
STOREH(v3,y+or2);
}
}
};
template<int istride, int ostride>
class __fft<istride,ostride,8,1> {
public:
enum { N = istride*8,
i0 = 0, o0 = 0,
i1 = i0 + istride, o1 = o0 + ostride,
i2 = i1 + istride, o2 = o1 + ostride,
i3 = i2 + istride, o3 = o2 + ostride,
i4 = i3 + istride, o4 = o3 + ostride,
i5 = i4 + istride, o5 = o4 + ostride,
i6 = i5 + istride, o6 = o5 + ostride,
i7 = i6 + istride, o7 = o6 + ostride };
static inline void execute(t_fft *x, t_fft *y, int step) {
simd_vector v1,v2,v3,v4,v5,v6,v7,v8;
simd_vector x02,x37,x15,x17,x53,x46;
simd_vector w1, w2, w3, w4;
w1 = LOADH(LOADL(w1,x+i0),x+i6);
w2 = LOADH(LOADL(w2,x+i4),x+i2);
w3 = VADD(w1,w2);
w4 = VSUB(w1,w2);
v1 = LOADH(LOADL(v1,x+i1),x+i7);
v2 = LOADH(LOADL(v2,x+i5),x+i3);
v3 = VADD(v1,v2);
v4 = VSUB(v1,v2);
v5 = SHUFFLE(v3,v4,2,1,0,1); //(z10,z01,z20,z21)
v6 = SHUFFLE(v3,v4,0,3,3,2); //(z00,z11,z31,z30)
v7 = VADD(v5,v6); // (x1,y30,y11)
v8 = VSUB(v5,v6); // (x51,x50,y10,y31)
x15 = SHUFFLE(v7,v8,0,1,1,0); //(x1,x5)
v2 = SHUFFLE(v8,v8,3,3,3,2); //(-,-,y31,y10)
v3 = VADD(v7,v2);
v4 = VSUB(v7,v2);
v5 = SHUFFLE(v3,v4,2,3,2,3);
x37 = VMUL(SET(0.7071067811865475f),v5); //(-x71,x30,-x70,x31)
v5 = SHUFFLE(w3,w4,0,1,0,1); //(z00,z01,z20,z21)
v6 = SHUFFLE(w3,w4,2,3,3,2); //(z10,z11,z31,z30)
v7 = VADD(v5,v6); //(x0,y30,y11)
v8 = VSUB(v5,v6); //(x4,y10,y31)
v1 = SHUFFLE(v7,v8,0,1,0,1); //(x0,x4)
v2 = SHUFFLE(v8,v7,3,2,2,3); //(x61,x20,x60,x21)
x02 = VADD(v1,x15);
x46 = VSUB(v1,x15);
x17 = VADD(v2,x37);
x53 = VSUB(v2,x37);
STOREL(x02,y+o0);
if(step) {
simd_vector y1;
simd_vector y2;
int step2 = step + step;
y1 = SHUFFLE(x02,x02,2,2,3,3);
SSETwiddle<N,1>::twiddle(step2,y+o2,y1);
int step3 = step2 + step;
y1 = SHUFFLE(x53,x53,1,1,3,3);
y2 = SHUFFLE(x53,x53,2,2,0,0);
SSETwiddle<N,1>::twiddle2(step3+step2,step3,y+o5,y+o3,y1,y2);
int step4 = step2 + step2;
y1 = SHUFFLE(x46,x46,0,0,1,1);
y2 = SHUFFLE(x46,x46,2,2,3,3);
SSETwiddle<N,1>::twiddle2(step4,step3+step3,y+o4,y+o6,y1,y2);
y1 = SHUFFLE(x17,x17,1,1,3,3);
y2 = SHUFFLE(x17,x17,2,2,0,0);
SSETwiddle<N,1>::twiddle2(step,step4+step3,y+o1,y+o7,y1,y2);
} else {
simd_vector y1;
y1 = SHUFFLE(x02,x02,2,3,3,3);
STOREL(y1,y+o2);
y1 = SHUFFLE(x53,x53,1,3,2,0);
STOREL(y1,y+o5);
STOREH(y1,y+o3);
STOREL(x46,y+o4);
STOREH(x46,y+o6);
y1 = SHUFFLE(x17,x17,1,3,2,0);
STOREL(y1,y+o1);
STOREH(y1,y+o7);
}
}
};
template<int istride, int ostride>
class __fft<istride,ostride,8,-1> {
public:
enum { N = istride*8,
i0 = 0, o0 = 0,
i1 = i0 + istride, o1 = o0 + ostride,
i2 = i1 + istride, o2 = o1 + ostride,
i3 = i2 + istride, o3 = o2 + ostride,
i4 = i3 + istride, o4 = o3 + ostride,
i5 = i4 + istride, o5 = o4 + ostride,
i6 = i5 + istride, o6 = o5 + ostride,
i7 = i6 + istride, o7 = o6 + ostride };
static inline void execute(t_fft *x, t_fft *y, int step) {
simd_vector v1,v2,v3,v4,v5,v6,v7,v8;
simd_vector x02,x37,x15,x17,x53,x46;
simd_vector w1, w2, w3, w4;
w1 = LOADH(LOADL(w1,x+i0),x+i2);
w2 = LOADH(LOADL(w2,x+i4),x+i6);
w3 = VADD(w1,w2);
w4 = VSUB(w1,w2);
v1 = LOADH(LOADL(v1,x+i1),x+i3);
v2 = LOADH(LOADL(v2,x+i5),x+i7);
v3 = VADD(v1,v2);
v4 = VSUB(v1,v2);
v5 = SHUFFLE(v3,v4,0,3,0,1);
v6 = SHUFFLE(v3,v4,2,1,3,2);
v7 = VADD(v5,v6);
v8 = VSUB(v5,v6);
x15 = SHUFFLE(v7,v8,0,1,1,0);
v2 = SHUFFLE(v8,v8,3,3,3,2);
v3 = VADD(v7,v2);
v4 = VSUB(v2,v7);
v5 = SHUFFLE(v4,v3,2,3,2,3);
x37 = VMUL(SET(0.7071067811865475f),v5);
v5 = SHUFFLE(w3,w4,0,1,0,1);
v6 = SHUFFLE(w3,w4,2,3,3,2);
v7 = VADD(v5,v6);
v8 = VSUB(v5,v6);
v1 = SHUFFLE(v7,v8,0,1,0,1);
v2 = SHUFFLE(v8,v7,3,2,2,3);
x02 = VADD(v1,x15);
x46 = VSUB(v1,x15);
x17 = VADD(v2,x37);
x53 = VSUB(v2,x37);
STOREL(x02,y+o0);
if(step) {
simd_vector y1;
simd_vector y2;
int step2 = step + step;
y1 = SHUFFLE(x02,x02,2,2,3,3);
SSETwiddle<N,-1>::twiddle(step2,y+o2,y1);
int step3 = step2 + step;
y1 = SHUFFLE(x53,x53,1,1,3,3);
y2 = SHUFFLE(x53,x53,2,2,0,0);
SSETwiddle<N,-1>::twiddle2(step3+step2,step3,y+o5,y+o3,y1,y2);
int step4 = step2 + step2;
y1 = SHUFFLE(x46,x46,0,0,1,1);
y2 = SHUFFLE(x46,x46,2,2,3,3);
SSETwiddle<N,-1>::twiddle2(step4,step3+step3,y+o4,y+o6,y1,y2);
y1 = SHUFFLE(x17,x17,1,1,3,3);
y2 = SHUFFLE(x17,x17,2,2,0,0);
SSETwiddle<N,-1>::twiddle2(step,step4+step3,y+o1,y+o7,y1,y2);
} else {
simd_vector y1;
y1 = SHUFFLE(x02,x02,2,3,3,3);
STOREL(y1,y+o2);
y1 = SHUFFLE(x53,x53,1,3,2,0);
STOREL(y1,y+o5);
STOREH(y1,y+o3);
STOREL(x46,y+o4);
STOREH(x46,y+o6);
y1 = SHUFFLE(x17,x17,1,3,2,0);
STOREL(y1,y+o1);
STOREH(y1,y+o7);
}
}
};
#else // !ENABLE_SSE
template<int istride, int ostride, int dir>
class __fft<istride,ostride,4,dir> {
public:
enum { N = istride*4,
i0 = 0, o0 = 0,
i1_ = i0 + istride, o1 = o0 + ostride,
i2 = i1_ + istride, o2 = o1 + ostride,
i3_ = i2 + istride, o3 = o2 + ostride,
i1 = (dir==1?i1_:i3_),
i3 = (dir==1?i3_:i1_),
ir0 = i0<<1, ii0 = ir0 + 1, or0 = o0<<1, oi0 = or0 + 1,
ir1 = i1<<1, ii1 = ir1 + 1, or1 = o1<<1, oi1 = or1 + 1,
ir2 = i2<<1, ii2 = ir2 + 1, or2 = o2<<1, oi2 = or2 + 1,
ir3 = i3<<1, ii3 = ir3 + 1, or3 = o3<<1, oi3 = or3 + 1 };
static inline void execute(t_fft *_x, t_fft *_y, int step) {
float *x = (float*)_x;
float *y = (float*)_y;
float z00, z01, z10, z11, z20, z21, z30, z31;
z20 = x[ir0] - x[ir2]; z21 = x[ii0] - x[ii2];
z00 = x[ir0] + x[ir2]; z01 = x[ii0] + x[ii2];
z10 = x[ir1] + x[ir3]; z11 = x[ii1] + x[ii3];
y[or0] = z00 + z10; y[oi0] = z01 + z11;
z30 = x[ir3] - x[ir1]; z31 = x[ii3] - x[ii1];
if(step) {
int step2 = step + step;
FloatTwiddle<N,dir>::twiddle(step,_y+o1,z20 - z31,z21 + z30);
FloatTwiddle<N,dir>::twiddle(step2,_y+o2,z00 - z10,z01 - z11);
FloatTwiddle<N,dir>::twiddle(step2+step,_y+o3,z20 + z31,z21 - z30);
} else {
y[or1] = z20 - z31; y[oi1] = z21 + z30;
y[or2] = z00 - z10; y[oi2] = z01 - z11;
y[or3] = z20 + z31; y[oi3] = z21 - z30;
}
}
};
template<int istride, int ostride>
class __fft<istride,ostride,8,1> {
public:
enum { N = istride*8,
i0 = 0, o0 = 0,
i1 = i0 + istride, o1 = o0 + ostride,
i2 = i1 + istride, o2 = o1 + ostride,
i3 = i2 + istride, o3 = o2 + ostride,
i4 = i3 + istride, o4 = o3 + ostride,
i5 = i4 + istride, o5 = o4 + ostride,
i6 = i5 + istride, o6 = o5 + ostride,
i7 = i6 + istride, o7 = o6 + ostride,
ir0 = i0<<1, ii0 = ir0 + 1, or0 = o0<<1, oi0 = or0 + 1,
ir1 = i1<<1, ii1 = ir1 + 1, or1 = o1<<1, oi1 = or1 + 1,
ir2 = i2<<1, ii2 = ir2 + 1, or2 = o2<<1, oi2 = or2 + 1,
ir3 = i3<<1, ii3 = ir3 + 1, or3 = o3<<1, oi3 = or3 + 1,
ir4 = i4<<1, ii4 = ir4 + 1, or4 = o4<<1, oi4 = or4 + 1,
ir5 = i5<<1, ii5 = ir5 + 1, or5 = o5<<1, oi5 = or5 + 1,
ir6 = i6<<1, ii6 = ir6 + 1, or6 = o6<<1, oi6 = or6 + 1,
ir7 = i7<<1, ii7 = ir7 + 1, or7 = o7<<1, oi7 = or7 + 1 };
static inline void execute(t_fft *_x, t_fft *_y, int step) {
float *x = (float*)_x;
float *y = (float*)_y;
float z00, z01, z10, z11, z20, z21, z30, z31, y10, y11, y30, y31;
float yr0, yi0, yr1, yi1, yr2, yi2, yr3, yi3, yr4, yi4, yr5, yi5, yr6, yi6, yr7, yi7;
z00 = x[ir1] + x[ir5]; z01 = x[ii1] + x[ii5];
z10 = x[ir7] + x[ir3]; z11 = x[ii7] + x[ii3];
z20 = x[ir1] - x[ir5]; z21 = x[ii1] - x[ii5];
z30 = x[ir7] - x[ir3]; z31 = x[ii7] - x[ii3];
y10 = z20 - z31; y11 = z21 + z30;
y30 = z20 + z31; y31 = z21 - z30;
yr1 = z00 + z10; yi1 = z01 + z11;
yr5 = z01 - z11; yi5 = z10 - z00;
yr3 = 0.7071067811865475f * (y10 + y11); yi3 = 0.7071067811865475f * (y11 - y10);
yr7 = 0.7071067811865475f * (y31 - y30); yi7 = -0.7071067811865475f * (y30 + y31);
z20 = x[ir0] - x[ir4]; z21 = x[ii0] - x[ii4];
z00 = x[ir0] + x[ir4]; z01 = x[ii0] + x[ii4];
z10 = x[ir6] + x[ir2]; z11 = x[ii6] + x[ii2];
z30 = x[ir6] - x[ir2]; z31 = x[ii6] - x[ii2];
yr0 = z00 + z10; yi0 = z01 + z11;
yr4 = z00 - z10; yi4 = z01 - z11;
yr2 = z20 - z31; yi2 = z21 + z30;
yr6 = z20 + z31; yi6 = z21 - z30;
y[or0] = yr0 + yr1; y[oi0] = yi0 + yi1;
if(step) {
FloatTwiddle<N,1>::twiddle(step,_y+o1,yr2 + yr3, yi2 + yi3);
int step2 = step + step;
FloatTwiddle<N,1>::twiddle(step2,_y+o2,yr4 + yr5, yi4 + yi5);
int step3 = step2 + step;
FloatTwiddle<N,1>::twiddle(step3,_y+o3,yr6 + yr7, yi6 + yi7);
FloatTwiddle<N,1>::twiddle(step2+step2,_y+o4,yr0 - yr1, yi0 - yi1);
FloatTwiddle<N,1>::twiddle(step3+step2,_y+o5,yr2 - yr3, yi2 - yi3);
FloatTwiddle<N,1>::twiddle(step3+step3,_y+o6,yr4 - yr5, yi4 - yi5);
FloatTwiddle<N,1>::twiddle(step3+step2+step2,_y+o7,yr6 - yr7, yi6 - yi7);
} else {
y[or1] = yr2 + yr3; y[oi1] = yi2 + yi3;
y[or2] = yr4 + yr5; y[oi2] = yi4 + yi5;
y[or3] = yr6 + yr7; y[oi3] = yi6 + yi7;
y[or4] = yr0 - yr1; y[oi4] = yi0 - yi1;
y[or5] = yr2 - yr3; y[oi5] = yi2 - yi3;
y[or6] = yr4 - yr5; y[oi6] = yi4 - yi5;
y[or7] = yr6 - yr7; y[oi7] = yi6 - yi7;
}
}
};
template<int istride, int ostride>
class __fft<istride,ostride,8,-1> {
public:
enum { N = istride*8,
i0 = 0, o0 = 0,
i1 = i0 + istride, o1 = o0 + ostride,
i2 = i1 + istride, o2 = o1 + ostride,
i3 = i2 + istride, o3 = o2 + ostride,
i4 = i3 + istride, o4 = o3 + ostride,
i5 = i4 + istride, o5 = o4 + ostride,
i6 = i5 + istride, o6 = o5 + ostride,
i7 = i6 + istride, o7 = o6 + ostride,
ir0 = i0<<1, ii0 = ir0 + 1, or0 = o0<<1, oi0 = or0 + 1,
ir1 = i1<<1, ii1 = ir1 + 1, or1 = o1<<1, oi1 = or1 + 1,
ir2 = i2<<1, ii2 = ir2 + 1, or2 = o2<<1, oi2 = or2 + 1,
ir3 = i3<<1, ii3 = ir3 + 1, or3 = o3<<1, oi3 = or3 + 1,
ir4 = i4<<1, ii4 = ir4 + 1, or4 = o4<<1, oi4 = or4 + 1,
ir5 = i5<<1, ii5 = ir5 + 1, or5 = o5<<1, oi5 = or5 + 1,
ir6 = i6<<1, ii6 = ir6 + 1, or6 = o6<<1, oi6 = or6 + 1,
ir7 = i7<<1, ii7 = ir7 + 1, or7 = o7<<1, oi7 = or7 + 1 };
static inline void execute(t_fft *_x, t_fft *_y, int step) {
float *x = (float*)_x;
float *y = (float*)_y;
float z00, z01, z10, z11, z20, z21, z30, z31, y10, y11, y30, y31;
float yr0, yi0, yr1, yi1, yr2, yi2, yr3, yi3, yr4, yi4, yr5, yi5, yr6, yi6, yr7, yi7;
z00 = x[ir1] + x[ir5]; z01 = x[ii1] + x[ii5];
z10 = x[ir3] + x[ir7]; z11 = x[ii3] + x[ii7];
z20 = x[ir1] - x[ir5]; z21 = x[ii1] - x[ii5];
z30 = x[ir3] - x[ir7]; z31 = x[ii3] - x[ii7];
y10 = z20 - z31; y11 = z21 + z30;
y30 = z20 + z31; y31 = z21 - z30;
yr1 = z00 + z10; yi1 = z01 + z11;
yr5 = z11 - z01; yi5 = z00 - z10;
yr3 = 0.7071067811865475f * (y10 - y11); yi3 = 0.7071067811865475f * (y10 + y11);
yr7 = -0.7071067811865475f * (y30 + y31); yi7 = 0.7071067811865475f * (y30 - y31);
z00 = x[ir0] + x[ir4]; z01 = x[ii0] + x[ii4];
z10 = x[ir2] + x[ir6]; z11 = x[ii2] + x[ii6];
z20 = x[ir0] - x[ir4]; z21 = x[ii0] - x[ii4];
z30 = x[ir2] - x[ir6]; z31 = x[ii2] - x[ii6];
yr0 = z00 + z10; yi0 = z01 + z11;
yr4 = z00 - z10; yi4 = z01 - z11;
yr2 = z20 - z31; yi2 = z21 + z30;
yr6 = z20 + z31; yi6 = z21 - z30;
y[or0] = yr0 + yr1;
y[oi0] = yi0 + yi1;
if(step) {
FloatTwiddle<N,-1>::twiddle(step,_y+o1,yr2 + yr3, yi2 + yi3);
int step2 = step + step;
FloatTwiddle<N,-1>::twiddle(step2,_y+o2,yr4 + yr5, yi4 + yi5);
int step3 = step2 + step;
FloatTwiddle<N,-1>::twiddle(step3,_y+o3,yr6 + yr7, yi6 + yi7);
FloatTwiddle<N,-1>::twiddle(step2+step2,_y+o4,yr0 - yr1, yi0 - yi1);
FloatTwiddle<N,-1>::twiddle(step3+step2,_y+o5,yr2 - yr3, yi2 - yi3);
FloatTwiddle<N,-1>::twiddle(step3+step3,_y+o6,yr4 - yr5, yi4 - yi5);
FloatTwiddle<N,-1>::twiddle(step3+step2+step2,_y+o7,yr6 - yr7, yi6 - yi7);
} else {
y[or1] = yr2 + yr3; y[oi1] = yi2 + yi3;
y[or2] = yr4 + yr5; y[oi2] = yi4 + yi5;
y[or3] = yr6 + yr7; y[oi3] = yi6 + yi7;
y[or4] = yr0 - yr1; y[oi4] = yi0 - yi1;
y[or5] = yr2 - yr3; y[oi5] = yi2 - yi3;
y[or6] = yr4 - yr5; y[oi6] = yi4 - yi5;
y[or7] = yr6 - yr7; y[oi7] = yi6 - yi7;
}
}
};
#endif // ENABLE_SSE
template<int k, int stride, int radix, int dir>
class _fft {
public:
enum { N = radix * stride,
_radix = Factor<stride>::value,
_stride = stride / _radix };
static inline void execute(t_fft *x) {
for(int step=0; step<stride; step++) {
__fft<stride,stride,radix,dir>::execute(x+step,x+step,step);
}
_fft<N,_stride,_radix,dir>::loop(x+N);
}
static inline void loop(t_fft *x) {
_fft<k-N,stride,radix,dir>::execute(x-N);
_fft<k-N,stride,radix,dir>::loop(x-N);
}
};
template<int stride, int radix, int dir>
class _fft<0,stride,radix,dir> {
public:
enum { N = radix * stride,
_radix = Factor<stride>::value,
_stride = stride / _radix };
static inline void execute(t_fft *x) {
for(int step=0; step<stride; step++) {
__fft<stride,stride,radix,dir>::execute(x+step,x+step,step);
}
_fft<N,_stride,_radix,dir>::loop(x+N);
}
static inline void loop(t_fft *x) { }
};
template <int k, int radix, int dir>
class _fft<k,1,radix,dir> {
public:
static inline void execute(t_fft *x) { }
static inline void loop(t_fft *x) { }
};
template <int radix, int dir>
class _fft<0,1,radix,dir> {
public:
static inline void execute(t_fft *x) { }
static inline void loop(t_fft *x) { }
};
template<int N>
class fft_order_ {
public:
static inline int iterate(int k) {
static const int N2 = Factor<N>::value;
static const int N1 = N/Factor<N>::value;
return (k%N2)*N1 + fft_order_<N1>::iterate(k/N2);
}
};
template<>
class fft_order_<1> {
public:
static inline int iterate(int k0) {
return 0;
}
};
template<int N>
class fft_order {
public:
fft_order<N>() {
for(int k=0;k<N;k++) {
int kr = fft_order_<N>::iterate(k);
order[kr] = k;
}
}
int order[N];
};
template<int N, int dir>
class fft_reorder {
public:
enum { radix = LastFactor<N>::value,
ostride = N / radix,
s = N * sizeof(t_fft) };
static const fft_order<N> order;
static inline void reorder(t_fft *x) {
t_fft y[N];
int *o = (int*)order.order;
memcpy(y,x,s);
for(int r=0; r<N; r+=radix) {
__fft<1,ostride,radix,dir>::execute(y+r,x+o[r],0);
}
}
};
template<int N, int dir>
const fft_order<N> fft_reorder<N,dir>::order;
template<int N, int dir>
void fft(t_fft *x) {
enum { radix = Factor<N>::value,
stride = N / radix };
_fft<0,stride,radix,dir>::execute(x);
fft_reorder<N,dir>::reorder(x);
}
}
#endif