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mirror of https://github.com/cookiengineer/audacity synced 2025-05-07 07:12:34 +02:00
audacity/src/KeyboardCapture.cpp
Paul Licameli db8c4c5e5a Global keyboard capture handling into new files, better comments...
... and break its compile dependency on CommandManager.h by letting it install
callbacks.

This also removes Objective-C mixed code from CommmandManager.

This also eliminates four inclusions of Project.h!

Capture handler state is also global, not per project, though the
CommandManager's callbacks still do depend on the active project.
2019-05-18 15:14:18 -04:00

388 lines
11 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
KeyboardCapture.cpp
Paul Licameli split this from Project.cpp
**********************************************************************/
#include "KeyboardCapture.h"
#if defined(__WXMAC__)
#include <AppKit/AppKit.h>
#include <wx/osx/private.h>
#elif defined(__WXGTK__)
#include <gtk/gtk.h>
#endif
#include <wx/eventfilter.h>
#include <wx/weakref.h>
#include <wx/window.h>
#include "AudacityException.h"
////////////////////////////////////////////////////////////
/// Custom events
////////////////////////////////////////////////////////////
DEFINE_EVENT_TYPE(EVT_CAPTURE_KEY);
namespace {
wxWindowRef &sHandler()
{
static wxWindowRef theHandler;
return theHandler;
}
KeyboardCapture::FilterFunction &sPreFilter()
{
static KeyboardCapture::FilterFunction theFilter;
return theFilter;
}
KeyboardCapture::FilterFunction &sPostFilter()
{
static KeyboardCapture::FilterFunction theFilter;
return theFilter;
}
}
namespace KeyboardCapture
{
// Keyboard capture
bool IsHandler(const wxWindow *handler)
{
return GetHandler() == handler;
}
wxWindow *GetHandler()
{
return sHandler();
}
void Capture(wxWindow *handler)
{
sHandler() = handler;
}
void Release(wxWindow *handler)
{
// wxASSERT(sHandler() == handler);
sHandler() = nullptr;
}
FilterFunction SetPreFilter( const FilterFunction &function )
{
auto result = sPreFilter();
sPreFilter() = function;
return result;
}
FilterFunction SetPostFilter( const FilterFunction &function )
{
auto result = sPostFilter();
sPostFilter() = function;
return result;
}
void OnFocus( wxWindow &window, wxFocusEvent &event )
{
if (event.GetEventType() == wxEVT_KILL_FOCUS)
KeyboardCapture::Release( &window );
else
KeyboardCapture::Capture( &window );
window.Refresh( false );
event.Skip();
}
}
// Shared by all projects
static class EventMonitor final : public wxEventFilter
{
public:
EventMonitor()
: wxEventFilter()
{
#if defined(__WXMAC__)
// In wx3, the menu accelerators take precendence over key event processing
// so we won't get wxEVT_CHAR_HOOK events for combinations assigned to menus.
// Since we only support OS X 10.6 or greater, we can use an event monitor
// to capture the key event before it gets to the normal wx3 processing.
// The documentation for addLocalMonitorForEventsMatchingMask implies that
// NSKeyUpMask can't be used in 10.6, but testing shows that it can.
NSEventMask mask = NSKeyDownMask | NSKeyUpMask;
mHandler =
[
NSEvent addLocalMonitorForEventsMatchingMask:mask handler:^NSEvent *(NSEvent *event)
{
WXWidget widget = (WXWidget) [ [event window] firstResponder];
if (widget)
{
wxWidgetCocoaImpl *impl = (wxWidgetCocoaImpl *)
wxWidgetImpl::FindFromWXWidget(widget);
if (impl)
{
mEvent = event;
wxKeyEvent wxevent([event type] == NSKeyDown ? wxEVT_KEY_DOWN : wxEVT_KEY_UP);
impl->SetupKeyEvent(wxevent, event);
NSEvent *result;
if ([event type] == NSKeyDown)
{
wxKeyEvent eventHook(wxEVT_CHAR_HOOK, wxevent);
result = FilterEvent(eventHook) == Event_Processed ? nil : event;
}
else
{
result = FilterEvent(wxevent) == Event_Processed ? nil : event;
}
mEvent = nullptr;
return result;
}
}
return event;
}
];
// Bug1252: must also install this filter with wxWidgets, else
// we don't intercept command keys when focus is in a combo box.
wxEvtHandler::AddFilter(this);
#else
wxEvtHandler::AddFilter(this);
#endif
}
~EventMonitor() override
{
#if defined(__WXMAC__)
wxEvtHandler::RemoveFilter(this);
[NSEvent removeMonitor:mHandler];
#else
wxEvtHandler::RemoveFilter(this);
#endif
}
int FilterEvent(wxEvent& event) override
{
// Unguarded exception propagation may crash the program, at least
// on Mac while in the objective-C closure above
return GuardedCall< int > ( [&] {
// Quickly bail if this isn't something we want.
wxEventType type = event.GetEventType();
if (type != wxEVT_CHAR_HOOK && type != wxEVT_KEY_UP)
{
return Event_Skip;
}
wxKeyEvent key = static_cast<wxKeyEvent &>( event );
if ( !( sPreFilter() && sPreFilter()( key ) ) )
return Event_Skip;
// Make a copy of the event and (possibly) make it look like a key down
// event.
if (type == wxEVT_CHAR_HOOK)
{
key.SetEventType(wxEVT_KEY_DOWN);
}
// Give the capture handler first dibs at the event.
wxWindow *handler = KeyboardCapture::GetHandler();
if (handler && HandleCapture(handler, key))
{
return Event_Processed;
}
if ( sPostFilter() && sPostFilter()( key ) )
return Event_Processed;
// Give it back to WX for normal processing.
return Event_Skip;
}, MakeSimpleGuard( Event_Skip ) );
}
private:
// Returns true if the event was captured and processed
bool HandleCapture(wxWindow *target, const wxKeyEvent & event)
{
if (wxGetTopLevelParent(target) != wxGetTopLevelParent(wxWindow::FindFocus()))
{
return false;
}
wxEvtHandler *handler = target->GetEventHandler();
// We make a copy of the event because the capture handler may modify it.
wxKeyEvent temp = event;
#if defined(__WXGTK__)
// wxGTK uses the control and alt modifiers to represent ALTGR,
// so remove it as it might confuse the capture handlers.
if (temp.GetModifiers() == (wxMOD_CONTROL | wxMOD_ALT))
{
temp.SetControlDown(false);
temp.SetAltDown(false);
}
#endif
// Ask the capture handler if the key down/up event is something it
// might be interested in handling.
wxCommandEvent e(EVT_CAPTURE_KEY);
e.SetEventObject(&temp);
e.StopPropagation();
if (!handler->ProcessEvent(e))
{
return false;
}
// Now, let the handler process the normal key event.
bool keyDown = temp.GetEventType() == wxEVT_KEY_DOWN;
temp.WasProcessed();
temp.StopPropagation();
wxEventProcessInHandlerOnly onlyDown(temp, handler);
bool processed = handler->ProcessEvent(temp);
// Don't go any further if the capture handler didn't process
// the key down event.
if (!processed && keyDown)
{
return false;
}
// At this point the capture handler has either processed a key down event
// or we're dealing with a key up event.
//
// So, only generate the char events for key down events.
if (keyDown)
{
wxString chars = GetUnicodeString(temp);
for (size_t i = 0, cnt = chars.length(); i < cnt; i++)
{
temp = event;
temp.SetEventType(wxEVT_CHAR);
temp.WasProcessed();
temp.StopPropagation();
temp.m_uniChar = chars[i];
wxEventProcessInHandlerOnly onlyChar(temp, handler);
handler->ProcessEvent(temp);
}
}
// We get here for processed key down events or for key up events, whether
// processed or not.
return true;
}
// Convert the key down event to a unicode string.
wxString GetUnicodeString(const wxKeyEvent & event)
{
wxString chars;
#if defined(__WXMSW__)
BYTE ks[256];
GetKeyboardState(ks);
WCHAR ucode[256];
int res = ToUnicode(event.GetRawKeyCode(), 0, ks, ucode, 256, 0);
if (res >= 1)
{
chars.Append(ucode, res);
}
#elif defined(__WXGTK__)
chars.Append((wxChar) gdk_keyval_to_unicode(event.GetRawKeyCode()));
#elif defined(__WXMAC__)
if (!mEvent) {
// TODO: we got here without getting the NSEvent pointer,
// as in the combo box case of bug 1252. We can't compute it!
// This makes a difference only when there is a capture handler.
// It's never the case yet that there is one.
wxASSERT(false);
return chars;
}
NSString *c = [mEvent charactersIgnoringModifiers];
if ([c length] == 1)
{
unichar codepoint = [c characterAtIndex:0];
if ((codepoint >= 0xF700 && codepoint <= 0xF8FF) || codepoint == 0x7F)
{
return chars;
}
}
c = [mEvent characters];
chars = [c UTF8String];
TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource();
CFDataRef uchr = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData);
CFRelease(currentKeyboard);
if (uchr == NULL)
{
return chars;
}
const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout*)CFDataGetBytePtr(uchr);
if (keyboardLayout == NULL)
{
return chars;
}
const UniCharCount maxStringLength = 255;
UniCharCount actualStringLength = 0;
UniChar unicodeString[maxStringLength];
UInt32 nsflags = [mEvent modifierFlags];
UInt16 modifiers = (nsflags & NSAlphaShiftKeyMask ? alphaLock : 0) |
(nsflags & NSShiftKeyMask ? shiftKey : 0) |
(nsflags & NSControlKeyMask ? controlKey : 0) |
(nsflags & NSAlternateKeyMask ? optionKey : 0) |
(nsflags & NSCommandKeyMask ? cmdKey : 0);
OSStatus status = UCKeyTranslate(keyboardLayout,
[mEvent keyCode],
kUCKeyActionDown,
(modifiers >> 8) & 0xff,
LMGetKbdType(),
0,
&mDeadKeyState,
maxStringLength,
&actualStringLength,
unicodeString);
if (status != noErr)
{
return chars;
}
chars = [ [NSString stringWithCharacters:unicodeString
length:(NSInteger)actualStringLength] UTF8String];
#endif
return chars;
}
private:
#if defined(__WXMAC__)
id mHandler;
NSEvent *mEvent {};
UInt32 mDeadKeyState;
#endif
} monitor;