/********************************************************************** Audacity: A Digital Audio Editor CellularPanel.cpp Dominic Mazzoni and lots of other contributors Implements CellularPanel. ********************************************************************//*! \class CellularPanel \brief Formerly part of TrackPanel, this abstract base class has no special knowledge of Track objects and is intended for reuse with other windows. Manages a division of a panel's area into disjoint rectangles, each with an associated Cell object. Details of that partition and association, and the choice of the cell with keyboard focus, are subclass responsibilities. Handling of keyboard events is delegated to the focused cell. The cell under the mouse position is queried for hit-test candidate objects, which handle click-drag-release (and ESC key abort) sequences. *//*****************************************************************/ #include "Audacity.h" #include "CellularPanel.h" #include "Project.h" #include "UIHandle.h" #include "TrackPanelMouseEvent.h" #include "HitTestResult.h" #include "RefreshCode.h" BEGIN_EVENT_TABLE(CellularPanel, OverlayPanel) EVT_MOUSE_EVENTS(CellularPanel::OnMouseEvent) EVT_MOUSE_CAPTURE_LOST(CellularPanel::OnCaptureLost) EVT_COMMAND(wxID_ANY, EVT_CAPTURE_KEY, CellularPanel::OnCaptureKey) EVT_KEY_DOWN(CellularPanel::OnKeyDown) EVT_KEY_UP(CellularPanel::OnKeyUp) EVT_CHAR(CellularPanel::OnChar) EVT_SET_FOCUS(CellularPanel::OnSetFocus) EVT_KILL_FOCUS(CellularPanel::OnKillFocus) EVT_CONTEXT_MENU(CellularPanel::OnContextMenu) END_EVENT_TABLE() void CellularPanel::HandleInterruptedDrag() { if (mUIHandle && mUIHandle->StopsOnKeystroke() ) { // The bogus id isn't used anywhere, but may help with debugging. // as this is sending a bogus mouse up. The mouse button is still actually down // and may go up again. const int idBogusUp = 2; wxMouseEvent evt { wxEVT_LEFT_UP }; evt.SetId( idBogusUp ); evt.SetPosition(this->ScreenToClient(::wxGetMousePosition())); this->ProcessEvent(evt); } } void CellularPanel::Uncapture(wxMouseState *pState) { auto state = ::wxGetMouseState(); if (!pState) { // Remap the position state.SetPosition(this->ScreenToClient(state.GetPosition())); pState = &state; } if (HasCapture()) ReleaseMouse(); HandleMotion( *pState ); } bool CellularPanel::CancelDragging() { if (mUIHandle) { // copy shared_ptr for safety, as in HandleClick auto handle = mUIHandle; // UIHANDLE CANCEL UIHandle::Result refreshResult = handle->Cancel(GetProject()); auto pClickedCell = mpClickedCell.lock(); if (pClickedCell) ProcessUIHandleResult( pClickedCell.get(), {}, refreshResult | mMouseOverUpdateFlags ); mpClickedCell.reset(); mUIHandle.reset(), handle.reset(), ClearTargets(); Uncapture(); return true; } return false; } bool CellularPanel::HandleEscapeKey(bool down) { if (!down) return false; { auto target = Target(); if (target && target->HasEscape() && target->Escape()) { HandleCursorForPresentMouseState(false); return true; } } if (mUIHandle) { CancelDragging(); return true; } if (ChangeTarget(true, false)) { HandleCursorForPresentMouseState(false); return true; } return false; } void CellularPanel::UpdateMouseState(const wxMouseState &state) { mLastMouseState = state; // Simulate a down button if none, so hit test routines can anticipate // which button will be clicked if (!state.ButtonIsDown(wxMOUSE_BTN_ANY)) { #ifdef __WXOSX__ if (state.RawControlDown()) // On Mac we can distinctly anticipate "right" click (as Control+click) mLastMouseState.SetRightDown( true ), mLastMouseState.SetLeftDown( false ); else #endif // Anticipate a left click by default mLastMouseState.SetRightDown( false ), mLastMouseState.SetLeftDown( true ); } } void CellularPanel::HandleModifierKey() { HandleCursorForPresentMouseState(); } void CellularPanel::HandleCursorForPresentMouseState(bool doHit) { // Come here on modifier key or mouse button transitions, // or on starting or stopping of play or record, // or change of toolbar button, // and change the cursor appropriately. // Get the button and key states auto state = ::wxGetMouseState(); // Remap the position state.SetPosition(this->ScreenToClient(state.GetPosition())); HandleMotion( state, doHit ); } /// CellularPanel::HandleMotion( ) sets the cursor drawn at the mouse location, /// and updates the status bar message. /// We treat certain other changes of mouse button and key state as "motions" /// too, and also starting and stopping of playback or recording, all of which /// may cause the appropriate cursor and message to change. /// As this procedure checks which region the mouse is over, it is /// appropriate to establish the message in the status bar. void CellularPanel::HandleMotion( wxMouseState &inState, bool doHit ) { UpdateMouseState( inState ); const auto foundCell = FindCell( inState.m_x, inState.m_y ); auto &rect = foundCell.rect; auto &pCell = foundCell.pCell; const TrackPanelMouseState tpmState{ mLastMouseState, rect, pCell }; HandleMotion( tpmState, doHit ); } void CellularPanel::HandleMotion ( const TrackPanelMouseState &tpmState, bool doHit ) { auto handle = mUIHandle; auto newCell = tpmState.pCell; wxString status{}, tooltip{}; wxCursor *pCursor{}; unsigned refreshCode = 0; if ( ! doHit ) { // Dragging or not handle = Target(); // Assume cell does not change but target does refreshCode = mMouseOverUpdateFlags; mMouseOverUpdateFlags = 0; } else if ( !mUIHandle ) { // Not yet dragging. auto oldCell = mLastCell.lock(); unsigned updateFlags = mMouseOverUpdateFlags; // First check whether crossing cell to cell if ( newCell == oldCell ) oldCell.reset(); else { // Forget old targets ClearTargets(); // Re-draw any highlighting if (oldCell) { ProcessUIHandleResult( oldCell.get(), oldCell.get(), updateFlags); } } auto oldHandle = Target(); auto oldPosition = mTarget; // Now do the // UIHANDLE HIT TEST ! mTargets = newCell->HitTest(tpmState, GetProject()); mTarget = 0; // Find the old target's NEW place if we can if (oldHandle) { auto begin = mTargets.begin(), end = mTargets.end(), iter = std::find(begin, end, oldHandle); if (iter != end) { size_t newPosition = iter - begin; if (newPosition <= oldPosition) mTarget = newPosition; // else, some NEW hit and this position takes priority } } handle = Target(); mLastCell = newCell; if (!oldCell && oldHandle != handle) // Did not move cell to cell, but did change the target refreshCode = updateFlags; if (handle && handle != oldHandle) handle->Enter(true); } // UIHANDLE PREVIEW // Update status message and cursor, whether dragging or not if (handle) { auto preview = handle->Preview( tpmState, GetProject() ); status = preview.message; tooltip = preview.tooltip; pCursor = preview.cursor; auto code = handle->GetChangeHighlight(); handle->SetChangeHighlight(RefreshCode::RefreshNone); refreshCode |= code; mMouseOverUpdateFlags |= code; } if (newCell && (!pCursor || status.empty() || tooltip.empty())) { // Defaulting of cursor, tooltip, and status if there is no handle, // or if the handle does not specify them const auto preview = newCell->DefaultPreview( tpmState, GetProject() ); if (!pCursor) pCursor = preview.cursor; if (status.empty()) status = preview.message; if (tooltip.empty()) tooltip = preview.tooltip; } if (!pCursor) { // Ultimate default cursor static wxCursor defaultCursor{ wxCURSOR_DEFAULT }; pCursor = &defaultCursor; } UpdateStatusMessage(status); #if wxUSE_TOOLTIPS if (tooltip != GetToolTipText()) { // Unset first, by analogy with AButton UnsetToolTip(); SetToolTip(tooltip); } #endif if (pCursor) SetCursor( *pCursor ); ProcessUIHandleResult( newCell.get(), newCell.get(), refreshCode); } bool CellularPanel::HasRotation() { // Is there a nontrivial TAB key rotation? if ( mTargets.size() > 1 ) return true; auto target = Target(); return target && target->HasRotation(); } bool CellularPanel::HasEscape() { if (IsMouseCaptured()) return true; if (mTarget + 1 == mTargets.size() && Target() && !Target()->HasEscape()) return false; return mTargets.size() > 0; } bool CellularPanel::ChangeTarget(bool forward, bool cycle) { auto size = mTargets.size(); auto target = Target(); if (target && target->HasRotation()) { if(target->Rotate(forward)) return true; else if (cycle && (size == 1 || IsMouseCaptured())) { // Rotate through the states of this target only. target->Enter(forward); return true; } } if (!cycle && ((forward && mTarget + 1 == size) || (!forward && mTarget == 0))) return false; if (size > 1) { if (forward) ++mTarget; else mTarget += size - 1; mTarget %= size; if (Target()) Target()->Enter(forward); return true; } return false; } /// Determines if a modal tool is active bool CellularPanel::IsMouseCaptured() { return mUIHandle != NULL; } void CellularPanel::OnContextMenu(wxContextMenuEvent & WXUNUSED(event)) { DoContextMenu(); } /// Handle mouse wheel rotation (for zoom in/out, vertical and horizontal scrolling) void CellularPanel::HandleWheelRotation( TrackPanelMouseEvent &tpmEvent ) { auto pCell = tpmEvent.pCell; if (!pCell) return; auto &event = tpmEvent.event; double steps {}; #if defined(__WXMAC__) && defined(EVT_MAGNIFY) // PRL: // Pinch and spread implemented in wxWidgets 3.1.0, or cherry-picked from // the future in custom build of 3.0.2 if (event.Magnify()) { event.SetControlDown(true); steps = 2 * event.GetMagnification(); } else #endif { steps = event.m_wheelRotation / (event.m_wheelDelta > 0 ? (double)event.m_wheelDelta : 120.0); } if(event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL) { // Two-fingered horizontal swipe on mac is treated like shift-mousewheel event.SetShiftDown(true); // This makes the wave move in the same direction as the fingers, and the scrollbar // thumb moves oppositely steps *= -1; } tpmEvent.steps = steps; if(!event.HasAnyModifiers()) { // We will later un-skip if we do anything, but if we don't, // propagate the event up for the sake of the scrubber event.Skip(); event.ResumePropagation(wxEVENT_PROPAGATE_MAX); } unsigned result = pCell->HandleWheelRotation( tpmEvent, GetProject() ); ProcessUIHandleResult( pCell.get(), pCell.get(), result); } void CellularPanel::OnCaptureKey(wxCommandEvent & event) { mEnableTab = false; wxKeyEvent *kevent = static_cast(event.GetEventObject()); const auto code = kevent->GetKeyCode(); if ( WXK_ESCAPE != code ) HandleInterruptedDrag(); // Give focused cell precedence const auto t = GetFocusedCell(); if (t) { const unsigned refreshResult = t->CaptureKey(*kevent, *mViewInfo, this); ProcessUIHandleResult(t, t, refreshResult); event.Skip(kevent->GetSkipped()); } #if 0 // Special TAB key handling, but only if the cell didn't capture it if ( !(t && !kevent->GetSkipped()) && WXK_TAB == code && HasRotation() ) { // Override TAB navigation in wxWidgets, by not skipping event.Skip(false); mEnableTab = true; return; } else #endif if (!t) event.Skip(); } void CellularPanel::OnKeyDown(wxKeyEvent & event) { switch (event.GetKeyCode()) { case WXK_ESCAPE: if(HandleEscapeKey(true)) // Don't skip the event, eat it so that // AudacityApp does not also stop any playback. return; else break; case WXK_ALT: case WXK_SHIFT: case WXK_CONTROL: #ifdef __WXOSX__ case WXK_RAW_CONTROL: #endif HandleModifierKey(); break; #if 0 case WXK_TAB: if ( mEnableTab && HasRotation() ) { ChangeTarget( !event.ShiftDown(), true ); HandleCursorForPresentMouseState(false); return; } else break; #endif } const auto t = GetFocusedCell(); if (t) { const unsigned refreshResult = t->KeyDown(event, *mViewInfo, this); ProcessUIHandleResult(t, t, refreshResult); } else event.Skip(); } void CellularPanel::OnChar(wxKeyEvent & event) { switch (event.GetKeyCode()) { case WXK_ESCAPE: case WXK_ALT: case WXK_SHIFT: case WXK_CONTROL: case WXK_PAGEUP: case WXK_PAGEDOWN: return; } const auto t = GetFocusedCell(); if (t) { const unsigned refreshResult = t->Char(event, *mViewInfo, this); ProcessUIHandleResult(t, t, refreshResult); } else event.Skip(); } void CellularPanel::OnKeyUp(wxKeyEvent & event) { bool didSomething = false; switch (event.GetKeyCode()) { case WXK_ESCAPE: didSomething = HandleEscapeKey(false); break; case WXK_ALT: case WXK_SHIFT: case WXK_CONTROL: #ifdef __WXOSX__ case WXK_RAW_CONTROL: #endif HandleModifierKey(); break; } if (didSomething) return; const auto t = GetFocusedCell(); if (t) { const unsigned refreshResult = t->KeyUp(event, *mViewInfo, this); ProcessUIHandleResult(t, t, refreshResult); return; } event.Skip(); } /// Should handle the case when the mouse capture is lost. void CellularPanel::OnCaptureLost(wxMouseCaptureLostEvent & WXUNUSED(event)) { ClearTargets(); // This is bad. We are lying abou the event by saying it is a mouse up. wxMouseEvent e(wxEVT_LEFT_UP); e.SetId( kCaptureLostEventId ); e.m_x = mMouseMostRecentX; e.m_y = mMouseMostRecentY; OnMouseEvent(e); } /// This handles just generic mouse events. Then, based /// on our current state, we forward the mouse events to /// various interested parties. void CellularPanel::OnMouseEvent(wxMouseEvent & event) try { const auto foundCell = FindCell( event.m_x, event.m_y ); auto &rect = foundCell.rect; auto &pCell = foundCell.pCell; const auto size = GetSize(); TrackPanelMouseEvent tpmEvent{ event, rect, size, pCell }; #if defined(__WXMAC__) && defined(EVT_MAGNIFY) // PRL: // Pinch and spread implemented in wxWidgets 3.1.0, or cherry-picked from // the future in custom build of 3.0.2 if (event.Magnify()) { HandleWheelRotation( tpmEvent ); } #endif // If a mouse event originates from a keyboard context menu event then // event.GetPosition() == wxDefaultPosition. wxContextMenu events are handled in // CellularPanel::OnContextMenu(), and therefore associated mouse events are ignored here. // Not ignoring them was causing bug 613: the mouse events were interpreted as clicking // outside the tracks. if (event.GetPosition() == wxDefaultPosition && (event.RightDown() || event.RightUp())) { event.Skip(); return; } if (event.m_wheelRotation != 0) HandleWheelRotation( tpmEvent ); if (event.LeftDown() || event.LeftIsDown() || event.Moving()) { // Skip, even if we do something, so that the left click or drag // may have an additional effect in the scrubber. event.Skip(); event.ResumePropagation(wxEVENT_PROPAGATE_MAX); } mMouseMostRecentX = event.m_x; mMouseMostRecentY = event.m_y; if (event.LeftDown()) { // The activate event is used to make the // parent window 'come alive' if it didn't have focus. wxActivateEvent e; GetParent()->GetEventHandler()->ProcessEvent(e); } if (event.ButtonDown()) { SetFocus(); } if (event.Leaving()) { if ( !mUIHandle ) ClearTargets(); auto buttons = // Bug 1325: button state in Leaving events is unreliable on Mac. // Poll the global state instead. // event.ButtonIsDown(wxMOUSE_BTN_ANY); ::wxGetMouseState().ButtonIsDown(wxMOUSE_BTN_ANY); if(!buttons) { CancelDragging(); #if defined(__WXMAC__) // We must install the cursor ourselves since the window under // the mouse is no longer this one and wx2.8.12 makes that check. // Should re-evaluate with wx3. wxSTANDARD_CURSOR->MacInstall(); #endif } } if (mUIHandle) { auto pClickedCell = mpClickedCell.lock(); if (event.Dragging()) { // UIHANDLE DRAG // copy shared_ptr for safety, as in HandleClick auto handle = mUIHandle; const UIHandle::Result refreshResult = handle->Drag( tpmEvent, GetProject() ); ProcessUIHandleResult (pClickedCell.get(), pCell.get(), refreshResult); mMouseOverUpdateFlags |= refreshResult; if (refreshResult & RefreshCode::Cancelled) { // Drag decided to abort itself mUIHandle.reset(), handle.reset(), ClearTargets(); mpClickedCell.reset(); Uncapture( &event ); } else { UpdateMouseState(event); TrackPanelMouseState tpmState{ mLastMouseState, rect, pCell }; HandleMotion( tpmState ); } } else if (event.ButtonUp()) { // UIHANDLE RELEASE unsigned moreFlags = mMouseOverUpdateFlags; UIHandle::Result refreshResult = mUIHandle->Release( tpmEvent, GetProject(), this ); ProcessUIHandleResult (pClickedCell.get(), pCell.get(), refreshResult | moreFlags); mUIHandle.reset(), ClearTargets(); mpClickedCell.reset(); // will also Uncapture() below } } else if ( event.GetEventType() == wxEVT_MOTION ) // Update status message and cursor, not during drag // consider it not a drag, even if button is down during motion, if // mUIHandle is null, as it becomes during interrupted drag // (e.g. by hitting space to play while dragging an envelope point) HandleMotion( event ); else if ( event.ButtonDown() || event.ButtonDClick() ) HandleClick( tpmEvent ); if (event.ButtonDown() && IsMouseCaptured()) { if (!HasCapture()) CaptureMouse(); } if (event.ButtonUp()) Uncapture(); } catch( ... ) { // Abort any dragging, as if by hitting Esc if ( CancelDragging() ) ; else { Uncapture(); Refresh(false); } throw; } void CellularPanel::HandleClick( const TrackPanelMouseEvent &tpmEvent ) { auto pCell = tpmEvent.pCell; // Do hit test once more, in case the button really pressed was not the // one "anticipated." { TrackPanelMouseState tpmState{ tpmEvent.event, tpmEvent.rect, tpmEvent.pCell }; HandleMotion( tpmState ); } mUIHandle = Target(); if (mUIHandle) { // UIHANDLE CLICK // Make another shared pointer to the handle, in case recursive // event dispatching otherwise tries to delete the handle. auto handle = mUIHandle; UIHandle::Result refreshResult = handle->Click( tpmEvent, GetProject() ); if (refreshResult & RefreshCode::Cancelled) mUIHandle.reset(), handle.reset(), ClearTargets(); else { mpClickedCell = pCell; // Perhaps the clicked handle wants to update cursor and state message // after a click. TrackPanelMouseState tpmState{ tpmEvent.event, tpmEvent.rect, tpmEvent.pCell }; HandleMotion( tpmState ); } ProcessUIHandleResult( pCell.get(), pCell.get(), refreshResult); mMouseOverUpdateFlags |= refreshResult; } } void CellularPanel::DoContextMenu( TrackPanelCell *pCell ) { if( !pCell ) { pCell = GetFocusedCell(); if( !pCell ) return; } const auto delegate = pCell->ContextMenuDelegate(); if (!delegate) return; auto rect = FindRect( *delegate ); const UIHandle::Result refreshResult = delegate->DoContextMenu(rect, this, NULL); // To do: use safer shared_ptr to pCell ProcessUIHandleResult(pCell, pCell, refreshResult); } void CellularPanel::OnSetFocus(wxFocusEvent & WXUNUSED(event)) { SetFocusedCell(); } void CellularPanel::OnKillFocus(wxFocusEvent & WXUNUSED(event)) { if (AudacityProject::HasKeyboardCapture(this)) { AudacityProject::ReleaseKeyboard(this); } Refresh( false); }