/********************************************************************** Audacity: A Digital Audio Editor Grid.h Leland Lucius **********************************************************************/ #ifndef __AUDACITY_WIDGETS_GRID__ #define __AUDACITY_WIDGETS_GRID__ #include "../MemoryX.h" #include #include #include #include #include #include #include #include "NumericTextCtrl.h" #include "../Internat.h" #if wxUSE_ACCESSIBILITY #include #include "WindowAccessible.h" class GridAx; #endif class NumericTextCtrl; using NumericFormatId = IdentInterfaceSymbol; // ---------------------------------------------------------------------------- // NumericEditor // // wxGridCellEditor for the NumericTextCtrl. // ---------------------------------------------------------------------------- #define GRID_VALUE_TIME wxT("Time") #define GRID_VALUE_FREQUENCY wxT("Frequency") class NumericEditor /* not final */ : public wxGridCellEditor { public: NumericEditor (NumericConverter::Type type, const NumericFormatId &format, double rate); ~NumericEditor(); // Precondition: parent != NULL void Create(wxWindow *parent, wxWindowID id, wxEvtHandler *handler) override; bool IsAcceptedKey(wxKeyEvent &event) override; void SetSize(const wxRect &rect) override; void BeginEdit(int row, int col, wxGrid *grid) override; bool EndEdit(int row, int col, const wxGrid *grid, const wxString &oldval, wxString *newval) override; void ApplyEdit(int row, int col, wxGrid *grid) override; void Reset() override; NumericFormatId GetFormat() const; double GetRate() const; void SetFormat(const NumericFormatId &format); void SetRate(double rate); wxGridCellEditor *Clone() const override; wxString GetValue() const override; NumericTextCtrl *GetNumericTextControl() const { return static_cast(m_control); } private: NumericFormatId mFormat; double mRate; NumericConverter::Type mType; double mOld; wxString mOldString; wxString mValueAsString; }; // ---------------------------------------------------------------------------- // NumericRenderer // // wxGridCellRenderer for the NumericTextCtrl. // ---------------------------------------------------------------------------- class NumericRenderer final : public wxGridCellRenderer { public: NumericRenderer(NumericConverter::Type type) : mType{ type } {} ~NumericRenderer() override; void Draw(wxGrid &grid, wxGridCellAttr &attr, wxDC &dc, const wxRect &rect, int row, int col, bool isSelected) override; wxSize GetBestSize(wxGrid &grid, wxGridCellAttr &attr, wxDC &dc, int row, int col) override; wxGridCellRenderer *Clone() const override; private: NumericConverter::Type mType; }; // ---------------------------------------------------------------------------- // ChoiceEditor // // Modified version of wxGridChoiceEditor using wxChoice instead of wxComboBox. // ---------------------------------------------------------------------------- #define GRID_VALUE_CHOICE wxT("Choice") class ChoiceEditor final : public wxGridCellEditor, wxEvtHandler { public: ChoiceEditor(size_t count = 0, const wxString choices[] = NULL); ChoiceEditor(const wxArrayString &choices); ~ChoiceEditor(); void Create(wxWindow *parent, wxWindowID id, wxEvtHandler *evtHandler) override; void SetSize(const wxRect &rect); void BeginEdit(int row, int col, wxGrid *grid); bool EndEdit(int row, int col, wxGrid *grid); bool EndEdit(int row, int col, const wxGrid *grid, const wxString &oldval, wxString *newval); void ApplyEdit(int row, int col, wxGrid *grid); void Reset(); wxGridCellEditor *Clone() const override; void SetChoices(const wxArrayString &choices); wxString GetValue() const; protected: wxChoice *Choice() const { return (wxChoice *)m_control; } private: // A whole separate class just to get rid of Visual C++ warning C4407 class FocusHandler:wxEvtHandler { public: void ConnectEvent(wxWindow *w) { // Need to use a named function pointer, not a lambda, so that we // can unbind the same later w->GetEventHandler()->Bind(wxEVT_KILL_FOCUS, OnKillFocus); }; void DisconnectEvent(wxWindow *w) { w->GetEventHandler()->Unbind(wxEVT_KILL_FOCUS, OnKillFocus); }; static void OnKillFocus(wxFocusEvent & WXUNUSED(event)) { return; }; } mHandler; wxArrayString mChoices; wxString mOld; wxString mValueAsString; }; // ---------------------------------------------------------------------------- // Grid // // wxGrid with support for accessibility. // ---------------------------------------------------------------------------- class Grid final : public wxGrid { public: Grid(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxWANTS_CHARS | wxBORDER, const wxString& name = wxPanelNameStr); ~Grid(); #if wxUSE_ACCESSIBILITY void ClearGrid(); bool InsertRows(int pos = 0, int numRows = 1, bool updateLabels = true); bool AppendRows(int numRows = 1, bool updateLabels = true); bool DeleteRows(int pos = 0, int numRows = 1, bool updateLabels = true); bool InsertCols(int pos = 0, int numCols = 1, bool updateLabels = true); bool AppendCols(int numCols = 1, bool updateLabels = true); bool DeleteCols(int pos = 0, int numCols = 1, bool updateLabels = true); GridAx *GetNextAx(GridAx *parent, wxAccRole role, int row, int col); #endif protected: void OnSetFocus(wxFocusEvent &event); void OnSelectCell(wxGridEvent &event); void OnKeyDown(wxKeyEvent &event); private: #if wxUSE_ACCESSIBILITY GridAx *mAx; std::vector> mChildren; int mObjNdx; #endif public: DECLARE_EVENT_TABLE() }; #if wxUSE_ACCESSIBILITY // ---------------------------------------------------------------------------- // GridAx // // wxAccessible object providing grid information for Grid. // ---------------------------------------------------------------------------- class GridAx final : public WindowAccessible { public: GridAx(Grid *grid); void SetCurrentCell(int row, int col); void TableUpdated(); bool GetRowCol(int childId, int & row, int & col); // Retrieves the address of an IDispatch interface for the specified child. // All objects must support this property. wxAccStatus GetChild(int childId, wxAccessible **child) override; // Gets the number of children. wxAccStatus GetChildCount(int *childCount) override; // Gets the default action for this object (0) or > 0 (the action for a child). // Return wxACC_OK even if there is no action. actionName is the action, or the empty // string if there is no action. // The retrieved string describes the action that is performed on an object, // not what the object does as a result. For example, a toolbar button that prints // a document has a default action of "Press" rather than "Prints the current document." wxAccStatus GetDefaultAction(int childId, wxString *actionName) override; // Returns the description for this object or a child. wxAccStatus GetDescription(int childId, wxString *description) override; // Gets the window with the keyboard focus. // If childId is 0 and child is NULL, no object in // this subhierarchy has the focus. // If this object has the focus, child should be 'this'. wxAccStatus GetFocus(int *childId, wxAccessible **child) override; // Returns help text for this object or a child, similar to tooltip text. wxAccStatus GetHelpText(int childId, wxString *helpText) override; // Returns the keyboard shortcut for this object or child. // Return e.g. ALT+K wxAccStatus GetKeyboardShortcut(int childId, wxString *shortcut) override; // Returns the rectangle for this object (id = 0) or a child element (id > 0). // rect is in screen coordinates. wxAccStatus GetLocation(wxRect & rect, int elementId) override; // Gets the name of the specified object. wxAccStatus GetName(int childId, wxString *name) override; // Gets the parent, or NULL. wxAccStatus GetParent(wxAccessible **parent) override; // Returns a role constant. wxAccStatus GetRole(int childId, wxAccRole *role) override; // Gets a variant representing the selected children // of this object. // Acceptable values: // - a null variant (IsNull() returns TRUE) // - a list variant (GetType() == wxT("list")) // - an integer representing the selected child element, // or 0 if this object is selected (GetType() == wxT("long")) // - a "void*" pointer to a wxAccessible child object wxAccStatus GetSelections(wxVariant *selections) override; // Returns a state constant. wxAccStatus GetState(int childId, long* state) override; // Returns a localized string representing the value for the object // or child. wxAccStatus GetValue(int childId, wxString* strValue) override; #if defined(__WXMAC__) // Selects the object or child. wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags) override; #endif Grid *mGrid; int mLastId; }; #endif #endif