/********************************************************************** Audacity: A Digital Audio Editor HistoryWindow.cpp Joshua Haberman Leland Lucius *******************************************************************//*! \class HistoryWindow \brief Works with UndoManager to allow user to see descriptions of and undo previous commands. Also allows you to selectively clear the undo memory so as to free up space. *//*******************************************************************/ #include "Audacity.h" #include <wx/defs.h> #include <wx/button.h> #include <wx/dialog.h> #include <wx/event.h> #include <wx/imaglist.h> #include <wx/intl.h> #include <wx/listctrl.h> #include <wx/settings.h> #include <wx/stattext.h> #include <wx/textctrl.h> #include "../images/Arrow.xpm" #include "HistoryWindow.h" #include "UndoManager.h" #include "Project.h" #include "ShuttleGui.h" enum { ID_AVAIL = 1000, ID_LEVELS, ID_DISCARD }; BEGIN_EVENT_TABLE(HistoryWindow, wxDialog) EVT_SIZE(HistoryWindow::OnSize) EVT_CLOSE(HistoryWindow::OnCloseWindow) EVT_LIST_ITEM_SELECTED(wxID_ANY, HistoryWindow::OnItemSelected) EVT_BUTTON(ID_DISCARD, HistoryWindow::OnDiscard) END_EVENT_TABLE() HistoryWindow::HistoryWindow(AudacityProject *parent, UndoManager *manager): wxDialog((wxWindow*)parent, wxID_ANY, wxString(_("Undo History")), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER ) { mManager = manager; mProject = parent; mSelected = 0; wxImageList *imageList = new wxImageList(9, 16); imageList->Add(wxIcon(empty_9x16_xpm)); imageList->Add(wxIcon(arrow_xpm)); //------------------------- Main section -------------------- // Construct the GUI. ShuttleGui S(this, eIsCreating); S.SetBorder(5); S.StartVerticalLay(true); { S.StartStatic(_("Manage History"), 1); { mList = S.AddListControlReportMode(); // Do this BEFORE inserting the columns. On the Mac at least, the // columns are deleted and later InsertItem()s will cause Audacity to crash. mList->SetSingleStyle(wxLC_SINGLE_SEL); mList->InsertColumn(0, _("Action"), wxLIST_FORMAT_LEFT, 300); mList->InsertColumn(1, _("Size"), wxLIST_FORMAT_LEFT, 65); //Assign rather than set the image list, so that it is deleted later. mList->AssignImageList(imageList, wxIMAGE_LIST_SMALL); S.StartMultiColumn(3, wxCENTRE); { mAvail = S.Id(ID_AVAIL).AddTextBox(_("&Undo Levels Available"), wxT("0"), 10); mAvail->Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(HistoryWindow::OnChar)); S.AddVariableText(wxT(""))->Hide(); } { S.AddPrompt(_("Levels To Discard")); mLevels = new wxSpinCtrl(this, ID_LEVELS, wxT("1"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, mManager->GetCurrentState() - 1, 0); S.AddWindow(mLevels); mDiscard = S.Id(ID_DISCARD).AddButton(_("&Discard")); } S.EndMultiColumn(); } S.EndStatic(); S.StartHorizontalLay(wxALIGN_BOTTOM | wxALIGN_RIGHT, false); { S.SetBorder(10); S.Id(wxID_OK).AddButton(_("&OK"))->SetDefault(); } S.EndHorizontalLay(); } S.EndVerticalLay(); // ----------------------- End of main section -------------- // Vaughan, 2010-07-30: AudacityProject::OnHistory always calls Show() // then HistoryWindow::UpdateDisplay, so no need to do it here. // Vaughan, 2010-10-16: Not on Windows, anyway. // But Steve reported that on Ubuntu, View > History now crashes, // so restore it for non-Windows. #ifdef __WXGTK__ DoUpdate(); #endif mList->SetMinSize(mList->GetSize()); Fit(); SetMinSize(GetSize()); mList->SetColumnWidth(0, mList->GetClientSize().x - mList->GetColumnWidth(1)); mList->SetTextColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT)); } HistoryWindow::~HistoryWindow() { mAvail->Disconnect(wxEVT_KEY_DOWN, wxKeyEventHandler(HistoryWindow::OnChar)); } void HistoryWindow::UpdateDisplay() { if(IsShown()) DoUpdate(); } void HistoryWindow::DoUpdate() { int i; mList->DeleteAllItems(); mSelected = mManager->GetCurrentState() - 1; for (i = 0; i < (int)mManager->GetNumStates(); i++) { wxString desc, size; mManager->GetLongDescription(i + 1, &desc, &size); mList->InsertItem(i, desc, i == mSelected ? 1 : 0); mList->SetItem(i, 1, size); } mList->EnsureVisible(mSelected); mList->SetItemState(mSelected, wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED, wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED); UpdateLevels(); } void HistoryWindow::UpdateLevels() { wxWindow *focus; int value = mLevels->GetValue(); if (value > mSelected) { value = mSelected; } if (value == 0) { value = 1; } mLevels->SetValue(value); mLevels->SetRange(1, mSelected); mAvail->SetValue(wxString::Format(wxT("%d"), mSelected)); focus = FindFocus(); if ((focus == mDiscard || focus == mLevels) && mSelected == 0) { mList->SetFocus(); } mLevels->Enable(mSelected > 0); mDiscard->Enable(mSelected > 0); } void HistoryWindow::OnDiscard(wxCommandEvent &event) { int i = mLevels->GetValue(); mSelected -= i; mManager->RemoveStates(i); mProject->SetStateTo(mSelected + 1); while(--i >= 0) mList->DeleteItem(i); UpdateLevels(); } void HistoryWindow::OnItemSelected(wxListEvent &event) { int selected = event.GetIndex(); int i; for (i = 0; i < mList->GetItemCount(); i++) { mList->SetItemImage(i, 0); if (i > selected) mList->SetItemTextColour(i, *wxLIGHT_GREY); else mList->SetItemTextColour(i, mList->GetTextColour()); } mList->SetItemImage(selected, 1); // Do not do a SetStateTo() if we're not actually changing the selected // entry. Doing so can cause unnecessary delays upon initial load or while // clicking the same entry over and over. if (selected != mSelected) { mProject->SetStateTo(selected + 1); } mSelected = selected; UpdateLevels(); } void HistoryWindow::OnCloseWindow(wxCloseEvent & WXUNUSED(event)) { this->Show(false); } void HistoryWindow::OnSize(wxSizeEvent & event) { Layout(); mList->SetColumnWidth(0, mList->GetClientSize().x - mList->GetColumnWidth(1)); mList->EnsureVisible(mSelected); } void HistoryWindow::OnChar(wxKeyEvent &event) { event.Skip(false); return; }