/********************************************************************** Audacity: A Digital Audio Editor PlatformCompatibility.cpp Markus Meyer *******************************************************************//*! \class PlatformCompatibility \brief Filename Compatibility utilities. \see FileNames *//*******************************************************************/ #include "PlatformCompatibility.h" #include #include #include #include FilePath PlatformCompatibility::GetLongFileName(const FilePath &shortFileName) { wxFileName fn(shortFileName); return fn.GetLongPath(); } const FilePath &PlatformCompatibility::GetExecutablePath() { static bool found = false; static FilePath path; if (!found) { path = wxStandardPaths::Get().GetExecutablePath(); found = true; } return path; }