/********************************************************************** Audacity: A Digital Audio Editor Languages.h Dominic Mazzoni **********************************************************************/ #ifndef __AUDACITY_LANGUAGES__ #define __AUDACITY_LANGUAGES__ class wxArrayString; class wxString; #include "Identifier.h" #include "Internat.h" namespace Languages { /*! @param pathList paths to search for .mo files, grouped into subdirectories for the different languages @param[out] langCodes two-letter language abbreviations (like "fr") or language and country (like "pt_BR") @param[out] langNames corresponding autonyms of those languages (like "Português") */ STRINGS_API void GetLanguages( FilePaths pathList, wxArrayString &langCodes, TranslatableStrings &langNames); /*! @param pathList paths to search for .mo files, grouped into subdirectories for the different languages */ STRINGS_API wxString GetSystemLanguageCode(const FilePaths &pathList); /*! @param audacityPathList paths to search for .mo files, grouped into subdirectories for the different languages @param lang a language code; or if empty or "System", then default to system language. @return the language code actually used which is not lang if lang cannot be found. */ STRINGS_API wxString SetLang( const FilePaths &audacityPathList, const wxString & lang ); /*! @return the last language code that was set */ STRINGS_API wxString GetLang(); /*! @return the last language code that was set (minus country code) */ STRINGS_API wxString GetLangShort(); /*! @return a string as from setlocale() */ STRINGS_API wxString GetLocaleName(); } #endif // __AUDACITY_LANGUAGES__