/********************************************************************** Audacity: A Digital Audio Editor AudioIOPrefs.h Joshua Haberman James Crook **********************************************************************/ #include "../Experimental.h" class ShuttleGui; #ifdef EXPERIMENTAL_MIDI_OUT #ifndef __AUDACITY_MIDI_IO_PREFS__ #define __AUDACITY_MIDI_IO_PREFS__ #include #include #include #include #include "PrefsPanel.h" class MidiIOPrefs final : public PrefsPanel { public: MidiIOPrefs(wxWindow * parent); virtual ~MidiIOPrefs(); bool Commit() override; bool Validate() override; wxString HelpPageName() override; private: void Populate(); void PopulateOrExchange(ShuttleGui & S); void GetNamesAndLabels(); void OnHost(wxCommandEvent & e); // void OnDevice(wxCommandEvent & e); wxArrayString mHostNames; wxArrayString mHostLabels; wxString mPlayDevice; #ifdef EXPERIMENTAL_MIDI_IN wxString mRecordDevice; #endif // long mRecordChannels; wxChoice *mHost; wxChoice *mPlay; wxTextCtrl *mLatency; #ifdef EXPERIMENTAL_MIDI_IN wxChoice *mRecord; #endif // wxChoice *mChannels; DECLARE_EVENT_TABLE() }; class MidiIOPrefsFactory final : public PrefsPanelFactory { public: PrefsPanel *Create(wxWindow *parent) override; }; #endif #endif