/********************************************************************** Audacity: A Digital Audio Editor TrackPanelListener.h Dominic Mazzoni **********************************************************************/ #ifndef __AUDACITY_TRACK_PANEL_LISTENER__ #define __AUDACITY_TRACK_PANEL_LISTENER__ class ToolsToolBar; class ControlToolBar; class AUDACITY_DLL_API TrackPanelListener { public: TrackPanelListener(){}; virtual ~TrackPanelListener(){}; virtual void TP_DisplaySelection() = 0; virtual void TP_DisplayStatusMessage(wxString msg) = 0; virtual int TP_GetCurrentTool() = 0; virtual ToolsToolBar * TP_GetToolsToolBar() = 0; virtual ControlToolBar * TP_GetControlToolBar() = 0; virtual void TP_OnPlayKey() = 0; virtual void TP_PushState(wxString shortDesc, wxString longDesc, int flags = PUSH_AUTOSAVE) = 0; virtual void TP_ModifyState(bool bWantsAutoSave) = 0; // if true, writes auto-save file. Should set only if you really want the state change restored after // a crash, as it can take many seconds for large (eg. 10 track-hours) projects virtual void TP_RedrawScrollbars() = 0; virtual void TP_ScrollLeft() = 0; virtual void TP_ScrollRight() = 0; virtual void TP_ScrollWindow(double scrollto) = 0; virtual void TP_ScrollUpDown(int delta) = 0; virtual void TP_HandleResize() = 0; }; #endif