/********************************************************************** Audacity: A Digital Audio Editor Demo.cpp James Crook *******************************************************************//** \class DemoCommand \brief An AudacityCommand that does nothing but provide parameters. It is for development purposes. *//****************************************************************//** \class DemoDialog \brief DemoDialog used with DemoCommand *//*******************************************************************/ #include "../Audacity.h" #include "Demo.h" #include #include #include "../ShuttleGui.h" #include "../widgets/ErrorDialog.h" #include "../widgets/valnum.h" #include "../SampleFormat.h" #include "../commands/Command.h" #include "../commands/CommandContext.h" bool DemoCommand::DefineParams( ShuttleParams & S ){ S.Define( delay, wxT("Delay"), 1.0f, 0.001f, FLT_MAX, 1.0f ); S.Define( decay, wxT("Decay"), 0.5f, 0.0f, FLT_MAX, 1.0f ); return true; } bool DemoCommand::Apply(const CommandContext & context){ context.Status( "A Message"); return true; } void DemoCommand::PopulateOrExchange(ShuttleGui & S) { S.AddSpace(0, 5); S.StartMultiColumn(2, wxALIGN_CENTER); { S.TieTextBox(_("Delay time (seconds):"),delay); S.TieTextBox(_("Decay factor:"),decay); } S.EndMultiColumn(); }