/********************************************************************** Audacity: A Digital Audio Editor Project.h Dominic Mazzoni In Audacity, the main window you work in is called a project. Projects can contain an arbitrary number of tracks of many different types, but if a project contains just one or two tracks then it can be saved in standard formats like WAV or AIFF. This window is the one that contains the menu bar (except on the Mac). **********************************************************************/ #ifndef __AUDACITY_PROJECT__ #define __AUDACITY_PROJECT__ #include "Audacity.h" #include "Experimental.h" #include "ClientData.h" #include "Prefs.h" #include "SelectionState.h" #include "commands/CommandManagerWindowClasses.h" #include "TrackPanelListener.h" #include "AudioIOListener.h" #include "toolbars/SelectionBarListener.h" #include "toolbars/SpectralSelectionBarListener.h" #include #include #include // to inherit #include "import/ImportRaw.h" // defines TrackHolders #include // to inherit const int AudacityProjectTimerID = 5200; class wxMemoryDC; class wxArrayString; class wxWindow; class wxDialog; class wxScrollEvent; class wxScrollBar; class wxPanel; class wxTimer; class wxTimerEvent; class AudacityProject; class AutoSaveFile; class Importer; class ODLock; class Overlay; class RecordingRecoveryHandler; namespace ProjectFileIORegistry{ struct Entry; } class TrackList; class Tags; class TrackPanel; class FreqWindow; class ContrastDialog; class MeterPanel; // toolbar classes class ControlToolBar; class DeviceToolBar; class MixerToolBar; class Scrubber; class ScrubbingToolBar; class SelectionBar; class SpectralSelectionBar; class ToolManager; class ToolsToolBar; class TranscriptionToolBar; // windows and frames class AdornedRulerPanel; class HistoryWindow; class MacrosWindow; class LyricsWindow; class MixerBoard; class MixerBoardFrame; struct AudioIOStartStreamOptions; struct UndoState; class LWSlider; class UndoManager; enum class UndoPush : unsigned char; class Track; class WaveClip; class BackgroundCell; AudacityProject *CreateNewAudacityProject(); AUDACITY_DLL_API AudacityProject *GetActiveProject(); void RedrawAllProjects(); void RefreshCursorForAllProjects(); AUDACITY_DLL_API void CloseAllProjects(); void GetDefaultWindowRect(wxRect *defRect); void GetNextWindowPlacement(wxRect *nextRect, bool *pMaximized, bool *pIconized); bool IsWindowAccessible(wxRect *requestedRect); // Use shared_ptr to projects, because elsewhere we need weak_ptr using AProjectHolder = std::shared_ptr< AudacityProject >; using AProjectArray = std::vector< AProjectHolder >; using WaveTrackArray = std::vector < std::shared_ptr < WaveTrack > >; extern AProjectArray gAudacityProjects; enum StatusBarField { stateStatusBarField = 1, mainStatusBarField = 2, rateStatusBarField = 3 }; // XML handler for tag class ImportXMLTagHandler final : public XMLTagHandler { public: ImportXMLTagHandler(AudacityProject* pProject) { mProject = pProject; } bool HandleXMLTag(const wxChar *tag, const wxChar **attrs) override; XMLTagHandler *HandleXMLChild(const wxChar * WXUNUSED(tag)) override { return NULL; } // Don't want a WriteXML method because ImportXMLTagHandler is not a WaveTrack. // tags are instead written by AudacityProject::WriteXML. // void WriteXML(XMLWriter &xmlFile) /* not override */ { wxASSERT(false); } private: AudacityProject* mProject; }; class AllProjects { public: // Return true if all projects do close (always so if force == true) // But if return is false, that means the user cancelled close of at least // one un-saved project. static bool Close( bool force = false ); static void SaveWindowSize(); static bool Closing() { return sbClosing; } static void Reset() { sbWindowRectAlreadySaved = false; } private: static bool sbClosing; static bool sbWindowRectAlreadySaved; }; class EffectPlugs; class CommandContext; class CommandManager; class Track; class TrackHolder; class TrackList; class WaveClip; class WaveTrack; #include "./commands/CommandFlag.h" #include "../include/audacity/EffectInterface.h" class MenuManager; using AttachedObjects = ClientData::Site< AudacityProject, ClientData::Base, ClientData::SkipCopying, std::shared_ptr >; class AUDACITY_DLL_API AudacityProject final : public wxFrame, public TrackPanelListener, public SelectionBarListener, public SpectralSelectionBarListener, public XMLTagHandler, public AudioIOListener, private PrefsListener , public AttachedObjects { public: using AttachedObjects = ::AttachedObjects; AudacityProject(wxWindow * parent, wxWindowID id, const wxPoint & pos, const wxSize & size); virtual ~AudacityProject(); // Next available ID for sub-windows int NextWindowID(); virtual void ApplyUpdatedTheme(); AudioIOStartStreamOptions GetDefaultPlayOptions(); AudioIOStartStreamOptions GetSpeedPlayOptions(); UndoManager *GetUndoManager() { return mUndoManager.get(); } sampleFormat GetDefaultFormat() { return mDefaultFormat; } double GetRate() const { return mRate; } void GetPlayRegion(double* playRegionStart, double *playRegionEnd); bool IsPlayRegionLocked() { return mLockPlayRegion; } void SetPlayRegionLocked(bool value) { mLockPlayRegion = value; } wxString GetProjectName() const; const std::shared_ptr &GetDirManager(); TrackFactory *GetTrackFactory(); AdornedRulerPanel *GetRulerPanel(); Tags *GetTags(); const Tags *GetTags() const; void SetTags( const std::shared_ptr &tags ); int GetAudioIOToken() const; bool IsAudioActive() const; void SetAudioIOToken(int token); bool IsActive() override; // File I/O /** @brief Show an open dialogue for opening audio files, and possibly other * sorts of files. * * The file type filter will automatically contain: * - "All files" with any extension or none, * - "All supported files" based on the file formats supported in this * build of Audacity, * - All of the individual formats specified by the importer plug-ins which * are built into this build of Audacity, each with the relevant file * extensions for that format. * The dialogue will start in the DefaultOpenPath directory read from the * preferences, failing that the working directory. The file format filter * will be set to the DefaultOpenType from the preferences, failing that * the first format specified in the dialogue. These two parameters will * be saved to the preferences once the user has chosen a file to open. * @param extraformat Specify the name of an additional format to allow * opening in this dialogue. This string is free-form, but should be short * enough to fit in the file dialogue filter drop-down. It should be * translated. * @param extrafilter Specify the file extension(s) for the additional format * specified by extraformat. The patterns must include the wildcard (e.g. * "*.aup" not "aup" or ".aup"), separate multiple patters with a semicolon, * e.g. "*.aup;*.AUP" because patterns are case-sensitive. Do not add a * trailing semicolon to the string. This string should not be translated * @return Array of file paths which the user selected to open (multiple * selections allowed). */ static wxArrayString ShowOpenDialog(const wxString &extraformat = {}, const wxString &extrafilter = {}); static bool IsAlreadyOpen(const FilePath &projPathName); static void OpenFiles(AudacityProject *proj); // Return the given project if that is not NULL, else create a project. // Then open the given project path. // But if an exception escapes this function, create no NEW project. static AudacityProject *OpenProject( AudacityProject *pProject, const FilePath &fileNameArg, bool addtohistory = true); struct ReadProjectResults { bool decodeError; bool parseSuccess; bool trackError; wxString errorString; }; ReadProjectResults ReadProjectFile( const FilePath &fileName ); void OpenFile(const FilePath &fileName, bool addtohistory = true); private: void EnqueueODTasks(); public: using wxFrame::DetachMenuBar; bool WarnOfLegacyFile( ); // If pNewTrackList is passed in non-NULL, it gets filled with the pointers to NEW tracks. bool Import(const FilePath &fileName, WaveTrackArray *pTrackArray = NULL); void ZoomAfterImport(Track *pTrack); // Takes array of unique pointers; returns array of shared std::vector< std::shared_ptr > AddImportedTracks(const FilePath &fileName, TrackHolders &&newTracks); void CloseLock(); bool Save(); bool SaveAs(bool bWantSaveCopy = false, bool bLossless = false); bool SaveAs(const wxString & newFileName, bool bWantSaveCopy = false, bool addToHistory = true); // strProjectPathName is full path for aup except extension bool SaveCopyWaveTracks(const FilePath & strProjectPathName, bool bLossless = false); private: bool DoSave(bool fromSaveAs, bool bWantSaveCopy, bool bLossless = false); public: const FilePath &GetFileName() { return mFileName; } bool GetDirty() { return mDirty; } void SetProjectTitle( int number =-1); wxWindow *GetMainPage() { return mMainPage; } wxPanel *GetTopPanel() { return mTopPanel; } TrackPanel * GetTrackPanel() {return mTrackPanel;} const TrackPanel * GetTrackPanel() const {return mTrackPanel;} SelectionState &GetSelectionState() { return mSelectionState; } bool GetTracksFitVerticallyZoomed() { return mTracksFitVerticallyZoomed; } //lda void SetTracksFitVerticallyZoomed(bool flag) { mTracksFitVerticallyZoomed = flag; } //lda bool GetShowId3Dialog() { return mShowId3Dialog; } //lda void SetShowId3Dialog(bool flag) { mShowId3Dialog = flag; } //lda bool GetNormalizeOnLoad() { return mNormalizeOnLoad; } //lda void SetNormalizeOnLoad(bool flag) { mNormalizeOnLoad = flag; } //lda // Timer Record Auto Save/Export Routines bool SaveFromTimerRecording(wxFileName fnFile); static int GetOpenProjectCount(); bool IsProjectSaved(); void ResetProjectToEmpty(); void ResetProjectFileIO(); // Routine to estimate how many minutes of recording time are left on disk int GetEstimatedRecordingMinsLeftOnDisk(long lCaptureChannels = 0); // Converts number of minutes to human readable format wxString GetHoursMinsString(int iMinutes); CommandManager *GetCommandManager() { return mCommandManager.get(); } const CommandManager *GetCommandManager() const { return mCommandManager.get(); } void MayStartMonitoring(); // Message Handlers void OnMenu(wxCommandEvent & event); void OnUpdateUI(wxUpdateUIEvent & event); void MacShowUndockedToolbars(bool show); void OnActivate(wxActivateEvent & event); void OnMouseEvent(wxMouseEvent & event); void OnIconize(wxIconizeEvent &event); void OnSize(wxSizeEvent & event); void OnShow(wxShowEvent & event); void OnMove(wxMoveEvent & event); void DoScroll(); void OnScroll(wxScrollEvent & event); void OnCloseWindow(wxCloseEvent & event); void OnTimer(wxTimerEvent & event); void OnToolBarUpdate(wxCommandEvent & event); void OnOpenAudioFile(wxCommandEvent & event); void HandleResize(); void UpdateLayout(); void ZoomInByFactor( double ZoomFactor ); void ZoomOutByFactor( double ZoomFactor ); // Other commands int GetProjectNumber(){ return mProjectNo;}; static int CountUnnamed(); static void RefreshAllTitles(bool bShowProjectNumbers ); void UpdatePrefs() override; void UpdatePrefsVariables(); void RedrawProject(const bool bForceWaveTracks = false); void RefreshCursor(); void Zoom(double level); void ZoomBy(double multiplier); void Rewind(bool shift); void SkipEnd(bool shift); bool IsSyncLocked(); void SetSyncLock(bool flag); // Snap To void SetSnapTo(int snap); int GetSnapTo() const; // Selection Format void SetSelectionFormat(const NumericFormatSymbol & format); const NumericFormatSymbol & GetSelectionFormat() const; // Spectral Selection Formats void SetFrequencySelectionFormatName(const NumericFormatSymbol & format); const NumericFormatSymbol & GetFrequencySelectionFormatName() const; void SetBandwidthSelectionFormatName(const NumericFormatSymbol & format); const NumericFormatSymbol & GetBandwidthSelectionFormatName() const; // Scrollbars void OnScrollLeft(); void OnScrollRight(); void OnScrollLeftButton(wxScrollEvent & event); void OnScrollRightButton(wxScrollEvent & event); void FinishAutoScroll(); void FixScrollbars(); bool MayScrollBeyondZero() const; double ScrollingLowerBoundTime() const; // How many pixels are covered by the period from lowermost scrollable time, to the given time: // PRL: Bug1197: we seem to need to compute all in double, to avoid differing results on Mac double PixelWidthBeforeTime(double scrollto) const; void SetHorizontalThumb(double scrollto); // TrackPanel callback methods, overrides of TrackPanelListener void TP_DisplaySelection() override; void TP_DisplayStatusMessage(const wxString &msg) override; void TP_RedrawScrollbars() override; void TP_ScrollLeft() override; void TP_ScrollRight() override; void TP_ScrollWindow(double scrollto) override; bool TP_ScrollUpDown(int delta) override; void TP_HandleResize() override; // ToolBar // In the GUI, ControlToolBar appears as the "Transport Toolbar". "Control Toolbar" is historic. ControlToolBar *GetControlToolBar(); DeviceToolBar *GetDeviceToolBar(); MixerToolBar *GetMixerToolBar(); ScrubbingToolBar *GetScrubbingToolBar(); SelectionBar *GetSelectionBar(); #ifdef EXPERIMENTAL_SPECTRAL_EDITING SpectralSelectionBar *GetSpectralSelectionBar(); #endif ToolsToolBar *GetToolsToolBar(); const ToolsToolBar *GetToolsToolBar() const; TranscriptionToolBar *GetTranscriptionToolBar(); MeterPanel *GetPlaybackMeter(); void SetPlaybackMeter(MeterPanel *playback); MeterPanel *GetCaptureMeter(); void SetCaptureMeter(MeterPanel *capture); LyricsWindow* GetLyricsWindow(bool create = false); MixerBoardFrame* GetMixerBoardFrame(bool create = false); HistoryWindow *GetHistoryWindow(bool create = false); MacrosWindow *GetMacrosWindow(bool bExpanded, bool create = false); FreqWindow *GetFreqWindow(bool create = false); ContrastDialog *GetContrastDialog(bool create = false); wxStatusBar* GetStatusBar() { return mStatusBar; } private: bool SnapSelection(); public: // SelectionBarListener callback methods double AS_GetRate() override; void AS_SetRate(double rate) override; int AS_GetSnapTo() override; void AS_SetSnapTo(int snap) override; const NumericFormatSymbol & AS_GetSelectionFormat() override; void AS_SetSelectionFormat(const NumericFormatSymbol & format) override; void AS_ModifySelection(double &start, double &end, bool done) override; // SpectralSelectionBarListener callback methods double SSBL_GetRate() const override; const NumericFormatSymbol & SSBL_GetFrequencySelectionFormatName() override; void SSBL_SetFrequencySelectionFormatName(const NumericFormatSymbol & formatName) override; const NumericFormatSymbol & SSBL_GetBandwidthSelectionFormatName() override; void SSBL_SetBandwidthSelectionFormatName(const NumericFormatSymbol & formatName) override; void SSBL_ModifySpectralSelection(double &bottom, double &top, bool done) override; void SetStateTo(unsigned int n); // XMLTagHandler callback methods bool HandleXMLTag(const wxChar *tag, const wxChar **attrs) override; XMLTagHandler *HandleXMLChild(const wxChar *tag) override; void WriteXML( XMLWriter &xmlFile, bool bWantSaveCopy) /* not override */; void WriteXMLHeader(XMLWriter &xmlFile) const; // Audio IO callback methods void OnAudioIORate(int rate) override; void OnAudioIOStartRecording() override; void OnAudioIOStopRecording() override; void OnAudioIONewBlockFiles(const AutoSaveFile & blockFileLog) override; bool UndoAvailable(); bool RedoAvailable(); void PushState(const wxString &desc, const wxString &shortDesc); // use UndoPush::AUTOSAVE void PushState(const wxString &desc, const wxString &shortDesc, UndoPush flags); void RollbackState(); private: void OnThemeChange(wxCommandEvent & evt); void InitialState(); public: void ModifyState(bool bWantsAutoSave); // if true, writes auto-save file. Should set only if you really want the state change restored after // a crash, as it can take many seconds for large (eg. 10 track-hours) projects void PopState(const UndoState &state); void AutoSave(); void DeleteCurrentAutoSaveFile(); public: bool IsSoloSimple() const { return mSoloPref == wxT("Simple"); } bool IsSoloNone() const { return mSoloPref == wxT("None"); } private: // The project's name and file info FilePath mFileName; // Note: extension-less bool mbLoadedFromAup; std::shared_ptr mDirManager; // MM: DirManager now created dynamically static int mProjectCounter;// global counter. int mProjectNo; // count when this project was created. double mRate; sampleFormat mDefaultFormat; // Tags (artist name, song properties, MP3 ID3 info, etc.) // The structure may be shared with undo history entries // To keep undo working correctly, always replace this with a NEW duplicate // BEFORE doing any editing of it! std::shared_ptr mTags; int mSnapTo; NumericFormatSymbol mSelectionFormat; NumericFormatSymbol mFrequencySelectionFormatName; NumericFormatSymbol mBandwidthSelectionFormatName; std::shared_ptr mLastSavedTracks; public: ///Prevents DELETE from external thread - for e.g. use of GetActiveProject //shared by all projects static ODLock &AllProjectDeleteMutex(); private: // History/Undo manager std::unique_ptr mUndoManager; bool mDirty{ false }; // Commands std::unique_ptr mCommandManager; // Window elements wxString mLastMainStatusMessage; std::unique_ptr mTimer; void RestartTimer(); wxStatusBar *mStatusBar; AdornedRulerPanel *mRuler{}; wxPanel *mTopPanel{}; TrackPanel *mTrackPanel{}; SelectionState mSelectionState{}; std::unique_ptr mTrackFactory; wxWindow * mMainPage; wxPanel * mMainPanel; wxScrollBar *mHsbar; wxScrollBar *mVsbar; public: wxScrollBar &GetVerticalScrollBar() { return *mVsbar; } private: int mNextWindowID; bool mAutoScrolling{ false }; bool mActive{ true }; bool mIconized; MacrosWindow *mMacrosWindow{}; HistoryWindow *mHistoryWindow{}; LyricsWindow* mLyricsWindow{}; MixerBoardFrame* mMixerBoardFrame{}; Destroy_ptr mFreqWindow; Destroy_ptr mContrastDialog; bool mShownOnce{ false }; // Project owned meters MeterPanel *mPlaybackMeter{}; MeterPanel *mCaptureMeter{}; std::unique_ptr mToolManager; public: ToolManager *GetToolManager() { return mToolManager.get(); } bool mShowSplashScreen; wxString mSoloPref; bool mbBusyImporting{ false }; // used to fix bug 584 int mBatchMode{ 0 };// 0 means not, >0 means in batch mode. void SetNormalizedWindowState(wxRect pSizeAndLocation) { mNormalizedWindowState = pSizeAndLocation; } wxRect GetNormalizedWindowState() const { return mNormalizedWindowState; } bool IsTimerRecordCancelled(){return mTimerRecordCanceled;} void SetTimerRecordCancelled(){mTimerRecordCanceled=true;} void ResetTimerRecordCancelled(){mTimerRecordCanceled=false;} private: int mAudioIOToken{ -1 }; bool mIsDeleting{ false }; bool mTracksFitVerticallyZoomed{ false }; //lda bool mNormalizeOnLoad; //lda bool mShowId3Dialog{ true }; //lda bool mEmptyCanBeDirty; public: bool EmptyCanBeDirty() const { return mEmptyCanBeDirty; } bool IsBeingDeleted() const { return mIsDeleting; } void SetIsBeingDeleted() { mIsDeleting = true; } private: bool mIsSyncLocked; bool mLockPlayRegion; std::unique_ptr mImportXMLTagHandler; // Last auto-save file name and path (empty if none) wxString mAutoSaveFileName; // Are we currently auto-saving or not? bool mAutoSaving{ false }; // Has this project been recovered from an auto-saved version bool mIsRecovered{ false }; // The auto-save data dir the project has been recovered from wxString mRecoveryAutoSaveDataDir; // The handler that handles recovery of tags std::unique_ptr mRecordingRecoveryHandler; // Dependencies have been imported and a warning should be shown on save bool mImportedDependencies{ false }; FilePaths mStrOtherNamesArray; // used to make sure compressed file names are unique wxRect mNormalizedWindowState; //flag for cancellation of timer record. bool mTimerRecordCanceled{ false }; // Are we currently closing as the result of a menu command? bool mMenuClose{ false }; public: void SetMenuClose(bool value) { mMenuClose = value; } private: bool mbInitializingScrollbar{ false }; // TrackPanelOverlay objects std::shared_ptr mIndicatorOverlay, mCursorOverlay; std::shared_ptr mBackgroundCell; #ifdef EXPERIMENTAL_SCRUBBING_BASIC std::shared_ptr mScrubOverlay; std::unique_ptr mScrubber; public: Scrubber &GetScrubber() { return *mScrubber; } const Scrubber &GetScrubber() const { return *mScrubber; } private: #endif private: std::unique_ptr mMenuManager; public: friend MenuManager &GetMenuManager(AudacityProject &project); class PlaybackScroller final : public wxEvtHandler { public: explicit PlaybackScroller(AudacityProject *project); enum class Mode { Off, Refresh, Pinned, Right, }; Mode GetMode() const { return mMode; } void Activate(Mode mode) { mMode = mode; } private: void OnTimer(wxCommandEvent &event); AudacityProject *mProject; Mode mMode { Mode::Off }; }; private: std::unique_ptr mPlaybackScroller; // Declared in this class so that they can have access to private members static XMLTagHandler *RecordingRecoveryFactory( AudacityProject &project ); static ProjectFileIORegistry::Entry sRecoveryFactory; static XMLTagHandler *ImportHandlerFactory( AudacityProject &project ); static ProjectFileIORegistry::Entry sImportHandlerFactory; public: PlaybackScroller &GetPlaybackScroller() { return *mPlaybackScroller; } std::shared_ptr GetBackgroundCell() const { return mBackgroundCell; } DECLARE_EVENT_TABLE() }; #endif