/********************************************************************** Audacity: A Digital Audio Editor Invert.h Mark Phillips This class inverts the selected audio. **********************************************************************/ #ifndef __AUDACITY_EFFECT_INVERT__ #define __AUDACITY_EFFECT_INVERT__ #include #include "Effect.h" #define INVERT_PLUGIN_SYMBOL XO("Invert") class EffectInvert final : public Effect { public: EffectInvert(); virtual ~EffectInvert(); // IdentInterface implementation wxString GetSymbol() override; wxString GetDescription() override; // EffectIdentInterface implementation EffectType GetType() override; bool IsInteractive() override; // EffectClientInterface implementation int GetAudioInCount() override; int GetAudioOutCount() override; sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen) override; }; #endif