# docimages_oddments.py # Sends commands to get images for the manual. # Image oddments that don't fit the other categories. # Make sure Audacity is running first and that mod-script-pipe is enabled # before running this script. #load and run the common core. exec( open("docimages_core.py" ).read() ) import time # 11 2KHz tones, of decreasing amplitude. # With label track to annotate it. def makeStepper(): makeWayForTracks() do( 'NewMonoTrack' ) do( 'Select: Start=0 End=22') do( 'Silence' ) #Just so we can watch. do( 'FitInWindow') for i in range( 0, 11 ): do( 'Select: Start='+str(i*2)+' End='+str(i*2+2) ) do( 'Chirp: StartFreq=2000 EndFreq=2000 StartAmp=' + str( (400**(0.1 * (10-i)))/400 )+' EndAmp=' + str( (400**(0.1 * (10-i) ))/400 )) do( 'Select: Start=0 End=22') do( 'Join' ) do( 'FitInWindow') do( 'AddLabelTrack' ) for i in range( 0, 11 ): do( 'Select: Start='+str(i*2)+' End='+str(i*2+2) ) do( 'AddLabel' ) do( 'SetLabel: Label=' + str(i)+' Selected=0 Text='+str( -(i*10) )) do( 'Select: Start=0 End=0') def spectro_image1and2() : loadStereoTracks(1) # A stereo track capture( 'Spectral001.png', 'First_Track' ) # As spectrogram. do( 'SetTrack: Track=0 Display=Spectrogram') do( 'Select: Start=55 End=70 First=0 Last=1') capture( 'Spectral002.png', 'First_Track' ) # Half spectrogram, half wave. do( 'SetTrack: Channel=1 Display=Waveform') capture( 'MixedMode.png', 'First_Track' ) def spectro_image3and4(): makeStepper(); # Stepper tone, viewed in dB. do( 'SetTrack: Scale=dB') capture( 'Spectral003.png', 'First_Two_Tracks' ) # As spectrogram. do( 'SetTrack: Display=Spectrogram') capture( 'Spectral004.png', 'First_Two_Tracks' ) def oddments_imagesA(): for name in ["Select","Envelope","Draw","Zoom","TimeShift","Multi"] : do( name + "Tool" ) capture( name + "Tool.png" , 'Tools' ); #A track is needed for the buttons to be active. loadMonoTracks(1) do( 'SetPreference: Name="/GUI/Theme" Value="high-contrast"') for id in range( 11000, 11006 ): do( "Drag: Id="+str( id) + " FromX=10 FromY=10" ) capture( "Button" + str(id) +"Hover.png", "Transport" ) do( "Drag: Id="+str( id) + " FromX=1000 FromY=10" ) for id in range( 11200, 11206 ): do( "Drag: Id="+str( id) + " FromX=10 FromY=10" ) capture( "Button" + str(id) +"Hover.png", "Tools" ) do( "Drag: Id="+str( id) + " FromX=1000 FromY=10" ) for id in range( 11300, 11312 ): do( "Drag: Id="+str( id) + " FromX=10 FromY=10" ) capture( "Button" + str(id) +"Hover.png", "Edit" ) do( "Drag: Id="+str( id) + " FromX=1000 FromY=10" ) do( 'SetPreference: Name="/GUI/Theme" Value="light"') def oddments_imagesB(): loadMonoTracks(1) #Bring window to top now capture( "Dummy.png", "Ruler" ) #We hope nothing else gets focus before the next capture, so #that we actually get to see something! do( "Drag: Window=Timeline FromX=200 FromY=10 ToX=600 ToY=10" ) time.sleep(3.0) #Disable bringing to top, so as not to destroy quick play. capture( "QuikPlay001.png", "First_Track_Plus ToTop=0" ) oddments_imagesA() oddments_imagesB()