/********************************************************************** Audacity: A Digital Audio Editor PlatformCompatibility.cpp Markus Meyer *******************************************************************//*! \class PlatformCompatibility \brief Filename Compatibility utilities. \see FileNames *//*******************************************************************/ #include "PlatformCompatibility.h" #include #include #include #include FilePath PlatformCompatibility::GetLongFileName(const FilePath &shortFileName) { wxFileName fn(shortFileName); return fn.GetLongPath(); } const FilePath &PlatformCompatibility::GetExecutablePath() { static bool found = false; static FilePath path; if (!found) { path = wxStandardPaths::Get().GetExecutablePath(); found = true; } return path; } FilePath PlatformCompatibility::ConvertSlashInFileName(const FilePath &filePath) { #ifdef __WXMAC__ wxString path = filePath; wxString filename; wxString newPath = filePath; // int pathLen = 1; while (!wxDirExists(wxPathOnly(newPath)) && ! path.empty()) { path = newPath.BeforeLast('/'); filename = newPath.AfterLast('/'); newPath = path; newPath += ':'; newPath += filename; } return newPath; #else return filePath; #endif }