/********************************************************************** Audacity: A Digital Audio Editor Reverse.h Mark Phillips This class reverses the selected audio. **********************************************************************/ #ifndef __AUDACITY_EFFECT_REVERSE__ #define __AUDACITY_EFFECT_REVERSE__ #include #include "Effect.h" #define REVERSE_PLUGIN_SYMBOL XO("Reverse") class EffectReverse final : public Effect { public: EffectReverse(); virtual ~EffectReverse(); // IdentInterface implementation wxString GetSymbol() override; wxString GetDescription() override; // EffectIdentInterface implementation EffectType GetType() override; bool IsInteractive() override; // Effect implementation bool Process() override; private: // EffectReverse implementation bool ProcessOneClip(int count, WaveTrack* track, sampleCount start, sampleCount len, sampleCount originalStart, sampleCount originalEnd); bool ProcessOneWave(int count, WaveTrack* track, sampleCount start, sampleCount len); }; #endif