/********************************************************************** Audacity: A Digital Audio Editor Silence.h Dominic Mazzoni An effect to add silence. **********************************************************************/ #ifndef __AUDACITY_EFFECT_SILENCE__ #define __AUDACITY_EFFECT_SILENCE__ #include "../widgets/NumericTextCtrl.h" #include "Generator.h" #define SILENCE_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Silence") } class EffectSilence final : public Generator { public: EffectSilence(); virtual ~EffectSilence(); // ComponentInterface implementation ComponentInterfaceSymbol GetSymbol() override; wxString GetDescription() override; wxString ManualPage() override; // EffectDefinitionInterface implementation EffectType GetType() override; // Effect implementation void PopulateOrExchange(ShuttleGui & S) override; bool TransferDataToWindow() override; bool TransferDataFromWindow() override; protected: // Generator implementation bool GenerateTrack(WaveTrack *tmp, const WaveTrack &track, int ntrack) override; private: NumericTextCtrl *mDurationT; }; #endif