/********************************************************************** Audacity: A Digital Audio Editor Fade.h Dominic Mazzoni **********************************************************************/ #ifndef __AUDACITY_EFFECT_FADE__ #define __AUDACITY_EFFECT_FADE__ #include #include "Effect.h" #define FADEIN_PLUGIN_SYMBOL IdentInterfaceSymbol{ XO("Fade In") } #define FADEOUT_PLUGIN_SYMBOL IdentInterfaceSymbol{ XO("Fade Out") } class EffectFade final : public Effect { public: EffectFade(bool fadeIn = false); virtual ~EffectFade(); // IdentInterface implementation IdentInterfaceSymbol GetSymbol() override; wxString GetDescription() override; // EffectDefinitionInterface implementation EffectType GetType() override; bool IsInteractive() override; // EffectClientInterface implementation unsigned GetAudioInCount() override; unsigned GetAudioOutCount() override; bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override; size_t ProcessBlock(float **inBlock, float **outBlock, size_t blockLen) override; private: // EffectFadeIn implementation bool mFadeIn; sampleCount mSample; }; #endif