# Code signing if( CMAKE_SYSTEM_NAME MATCHES "Windows" ) # On windows, we expect WINDOWS_CERTIFICATE to be set # as a CMake variable or as an environment variable if( DEFINED WINDOWS_CERTIFICATE ) install( CODE "set( WINDOWS_CERTIFICATE \"${WINDOWS_CERTIFICATE}\" )" ) endif() if( DEFINED WINDOWS_CERTIFICATE_PASSWORD ) # To simplify the helper script - we push password to the environment install( CODE "set( ENV{WINDOWS_CERTIFICATE_PASSWORD} \"${WINDOWS_CERTIFICATE_PASSWORD}\") " ) endif() install( CODE "set( PFX_SIGN_PS_LOCATION \"${CMAKE_SOURCE_DIR}/scripts/build/windows/PfxSign.ps1\") " ) install( SCRIPT "scripts/build/windows/PfxSign.cmake" ) elseif( CMAKE_SYSTEM_NAME MATCHES "Darwin") set_from_env( APPLE_CODESIGN_IDENTITY ) set_from_env( APPLE_NOTARIZATION_USER_NAME ) set_from_env( APPLE_NOTARIZATION_PASSWORD ) # Pass arguments to cmake install script install( CODE "set( APPLE_CODESIGN_IDENTITY \"${APPLE_CODESIGN_IDENTITY}\" )" ) install( CODE "set( APPLE_NOTARIZATION_USER_NAME \"${APPLE_NOTARIZATION_USER_NAME}\" )" ) install( CODE "set( APPLE_NOTARIZATION_PASSWORD \"${APPLE_NOTARIZATION_PASSWORD}\" )" ) install( CODE "set( APP_IDENTIFIER \"org.tenacityaudio.tenacity\" )" ) install( CODE "get_filename_component( APP_LOCATION \${CMAKE_INSTALL_PREFIX}/Tenacity.app ABSOLUTE )" ) install( CODE "set( APPLE_CODESIGN_ENTITLEMENTS ${CMAKE_SOURCE_DIR}/mac/Tenacity.entitlements )") install( SCRIPT "scripts/build/macOS/SignMacos.cmake" ) if( ${_OPT}perform_notarization ) install( SCRIPT "scripts/build/macOS/NotarizeMacos.cmake" ) endif() endif()