/********************************************************************** Audacity: A Digital Audio Editor SoundActivatedRecord.cpp Martyn Shaw This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. ********************************************************************//** \class SoundActivatedRecord \brief Configures sound activated recording. *//********************************************************************/ #include "Audacity.h" #include #include "Envelope.h" #include "ShuttleGui.h" #include "ShuttlePrefs.h" #include "Prefs.h" #include "SoundActivatedRecord.h" BEGIN_EVENT_TABLE(SoundActivatedRecord, wxDialog) EVT_BUTTON(wxID_OK, SoundActivatedRecord::OnOK) END_EVENT_TABLE() SoundActivatedRecord::SoundActivatedRecord(wxWindow* parent) : wxDialog(parent, -1, _("Sound Activated Record"), wxDefaultPosition, wxDefaultSize, wxCAPTION ) // wxDefaultSize, wxCAPTION | wxTHICK_FRAME) { ShuttleGui S(this, eIsCreatingFromPrefs); PopulateOrExchange(S); Fit(); Center(); } SoundActivatedRecord::~SoundActivatedRecord() { } void SoundActivatedRecord::PopulateOrExchange(ShuttleGui & S) { S.SetBorder(5); int dBRange; S.StartVerticalLay(); { S.StartMultiColumn(2, wxEXPAND); S.SetStretchyCol(1); dBRange = gPrefs->Read(wxT("/GUI/EnvdBRange"), ENV_DB_RANGE); S.TieSlider(_("Activation level (dB):"), wxT("/AudioIO/SilenceLevel"), -50, 0, -dBRange); S.EndMultiColumn(); } S.EndVerticalLay(); S.AddStandardButtons(); } void SoundActivatedRecord::OnOK(wxCommandEvent & event) { ShuttleGui S( this, eIsSavingToPrefs ); PopulateOrExchange( S ); EndModal(0); }