/********************************************************************** Audacity: A Digital Audio Editor EffectsPrefs.h Brian Gunlogson Joshua Haberman James Crook **********************************************************************/ #ifndef __AUDACITY_EFFECTS_PREFS__ #define __AUDACITY_EFFECTS_PREFS__ #include #include "PrefsPanel.h" class ShuttleGui; #define EFFECTS_PREFS_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Effects") } class EffectsPrefs final : public PrefsPanel { public: EffectsPrefs(wxWindow * parent, wxWindowID winid); ~EffectsPrefs(); ComponentInterfaceSymbol GetSymbol() override; wxString GetDescription() override; bool Commit() override; wxString HelpPageName() override; void PopulateOrExchange(ShuttleGui & S) override; private: void Populate(); }; /// A PrefsPanel::Factory that creates one EffectsPrefs panel. extern PrefsPanel::Factory EffectsPrefsFactory; #endif