set( TARGET locale ) set( TARGET_ROOT ${topdir}/locale ) message( STATUS "========== Configuring ${TARGET} ==========" ) def_vars() list( APPEND SOURCES af.po ar.po be.po bg.po bn.po bs.po ca.po ca_ES@valencia.po cs.po cy.po da.po de.po el.po es.po eu.po eu_ES.po fa.po fi.po fr.po ga.po gl.po he.po hi.po hr.po hu.po hy.po id.po it.po ja.po ka.po km.po ko.po lt.po mk.po my.po nb.po nl.po oc.po pl.po pt_BR.po pt_PT.po ro.po ru.po sk.po sl.po sr_RS.po sr_RS@latin.po sv.po ta.po tg.po tr.po uk.po vi.po zh_CN.po zh_TW.po ) # Look for gettext find_package( Gettext QUIET ) if( GETTEXT_FOUND ) mark_as_advanced( FORCE GETTEXT_MSGFMT_EXECUTABLE ) mark_as_advanced( FORCE GETTEXT_MSGMERGE_EXECUTABLE ) set( msgfmt "${GETTEXT_MSGFMT_EXECUTABLE}" ) elseif( PYTHON ) set( msgfmt "${PYTHON}" "${TARGET_ROOT}/msgfmt.py" ) elseif( CMAKE_SYSTEM_NAME MATCHES "Windows" ) nuget_package( pkgdir "Gettext.Tools" "0.20.1.1" ) file( TO_NATIVE_PATH "${pkgdir}/tools/bin/msgfmt.exe" msgfmt ) endif() if( NOT DEFINED msgfmt ) message( WARNING "The msgfmt program wasn't found...translations will not be provided." ) return() endif() if( CMAKE_SYSTEM_NAME MATCHES "Darwin" ) set( locale "${_DEST}/Resources" ) elseif( CMAKE_SYSTEM_NAME MATCHES "Windows" ) set( locale "${_DEST}/Languages" ) else() set( locale "${_DEST}/locale" ) endif() set( OUTPUTS ) foreach( source ${SOURCES} ) get_filename_component( lang "${source}" NAME_WE ) if( CMAKE_SYSTEM_NAME MATCHES "Darwin" ) set( dst "${locale}/${lang}.lproj" ) elseif( CMAKE_SYSTEM_NAME MATCHES "Windows" ) set( dst "${locale}/${lang}" ) else() set( dst "${locale}/${lang}/LC_MESSAGES" ) endif() set( po "${_SRCDIR}/${source}" ) set( mo "${dst}/audacity.mo" ) add_custom_command( DEPENDS "${po}" COMMAND "${CMAKE_COMMAND}" -E make_directory "${dst}" COMMAND ${msgfmt} -o "${mo}" "${po}" OUTPUT "${mo}" ) # Always make sure there's an empty English folder. Otherwise, some menu # items will be translated to the next language listed in System # Preferences/Language & Text if( CMAKE_SYSTEM_NAME MATCHES "Darwin" ) add_custom_command( COMMAND ${CMAKE_COMMAND} -E make_directory "${_DEST}/Resources/en.lproj" OUTPUT "${mo}" APPEND ) endif() list( APPEND OUTPUTS ${mo} ) endforeach() add_custom_target( "${TARGET}" ALL DEPENDS ${OUTPUTS} SOURCES "${SOURCES}" ) if( NOT "${CMAKE_GENERATOR}" MATCHES "Xcode|Visual Studio*" ) install( DIRECTORY ${locale}/ TYPE LOCALE ) endif()