/********************************************************************** Audacity: A Digital Audio Editor TrackPanelAx.h Leland Lucius **********************************************************************/ #ifndef __AUDACITY_TRACK_PANEL_ACCESSIBILITY__ #define __AUDACITY_TRACK_PANEL_ACCESSIBILITY__ #include "Audacity.h" #include #include #include // to declare custom event types #include // for wxUSE_* macros #include // member variable #if wxUSE_ACCESSIBILITY #include "widgets/WindowAccessible.h" // to inherit #endif #include "ClientData.h" // to inherit class wxRect; class AudacityProject; class Track; class TrackList; // An event sent to the project wxDECLARE_EXPORTED_EVENT(AUDACITY_DLL_API, EVT_TRACK_FOCUS_CHANGE, wxCommandEvent); class TrackPanelAx final #if wxUSE_ACCESSIBILITY : public WindowAccessible #endif { public: TrackPanelAx(AudacityProject &project); virtual ~ TrackPanelAx(); using RectangleFinder = std::function< wxRect( Track& ) >; void SetFinder( const RectangleFinder &finder ) { mFinder = finder; } // Returns currently focused track or first one if none focused std::shared_ptr GetFocus(); // Changes focus to a specified track // Return is the actual focused track, which may be different from // the argument when that is null std::shared_ptr SetFocus( std::shared_ptr track = {} ); // Returns TRUE if passed track has the focus bool IsFocused( const Track *track ); // Called to signal changes to a track void Updated(); void MessageForScreenReader(const TranslatableString& message); #if wxUSE_ACCESSIBILITY // Retrieves the address of an IDispatch interface for the specified child. // All objects must support this property. wxAccStatus GetChild(int childId, wxAccessible** child) override; // Gets the number of children. wxAccStatus GetChildCount(int* childCount) override; // Gets the default action for this object (0) or > 0 (the action for a child). // Return wxACC_OK even if there is no action. actionName is the action, or the empty // string if there is no action. // The retrieved string describes the action that is performed on an object, // not what the object does as a result. For example, a toolbar button that prints // a document has a default action of "Press" rather than "Prints the current document." wxAccStatus GetDefaultAction(int childId, wxString *actionName) override; // Returns the description for this object or a child. wxAccStatus GetDescription(int childId, wxString *description) override; // Gets the window with the keyboard focus. // If childId is 0 and child is NULL, no object in // this subhierarchy has the focus. // If this object has the focus, child should be 'this'. wxAccStatus GetFocus(int *childId, wxAccessible **child) override; // Returns help text for this object or a child, similar to tooltip text. wxAccStatus GetHelpText(int childId, wxString *helpText) override; // Returns the keyboard shortcut for this object or child. // Return e.g. ALT+K wxAccStatus GetKeyboardShortcut(int childId, wxString *shortcut) override; // Returns the rectangle for this object (id = 0) or a child element (id > 0). // rect is in screen coordinates. wxAccStatus GetLocation(wxRect& rect, int elementId) override; // Gets the name of the specified object. wxAccStatus GetName(int childId, wxString *name) override; // Returns a role constant. wxAccStatus GetRole(int childId, wxAccRole *role) override; // Gets a variant representing the selected children // of this object. // Acceptable values: // - a null variant (IsNull() returns TRUE) // - a list variant (GetType() == wxT("list")) // - an integer representing the selected child element, // or 0 if this object is selected (GetType() == wxT("long")) // - a "void*" pointer to a wxAccessible child object wxAccStatus GetSelections(wxVariant *selections) override; // Returns a state constant. wxAccStatus GetState(int childId, long* state) override; // Returns a localized string representing the value for the object // or child. wxAccStatus GetValue(int childId, wxString* strValue) override; // Navigates from fromId to toId/toObject wxAccStatus Navigate(wxNavDir navDir, int fromId, int* toId, wxAccessible** toObject) override; // Modify focus or selection wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags) override; #else wxWindow *GetWindow() const { return mWindow; } void SetWindow( wxWindow *window ) { mWindow = window; } #endif private: TrackList &GetTracks(); int TrackNum( const std::shared_ptr &track ); std::shared_ptr FindTrack( int num ); AudacityProject &mProject; #if !wxUSE_ACCESSIBILITY wxWindow *mWindow{}; #endif RectangleFinder mFinder; std::weak_ptr mFocusedTrack; int mNumFocusedTrack; wxString mMessage; bool mTrackName; int mMessageCount; }; class TrackFocus final : public ClientData::Base { public: static TrackFocus &Get( AudacityProject &project ); static const TrackFocus &Get( const AudacityProject &project ); explicit TrackFocus( AudacityProject &project ); ~TrackFocus() override; TrackFocus( const TrackFocus & ) PROHIBITED; TrackFocus& operator=( const TrackFocus & ) PROHIBITED; // Report the currently focused track, which may be null, otherwise is // a leader track // This function is not const, because it may have a side effect of setting // a focus if none was already set Track *Get(); // Set the track focus to a given track or to null void Set( Track *pTrack ); // Not equivalent to pTrack == this->Get(): may return true also for // other channels than the leader // As with Get(), this is not const bool IsFocused( const Track *pTrack ); void SetAccessible( wxWindow &owner, std::unique_ptr< TrackPanelAx > pAccessible ); void MessageForScreenReader(const TranslatableString& message); void UpdateAccessibility(); private: AudacityProject &mProject; #if wxUSE_ACCESSIBILITY TrackPanelAx *mAx{}; #else std::unique_ptr mAx; #endif }; #endif // __AUDACITY_TRACK_PANEL_ACCESSIBILITY__