/********************************************************************** Audacity: A Digital Audio Editor DirectoriesPrefs.h Joshua Haberman **********************************************************************/ #ifndef __AUDACITY_DIRECTORIES_PREFS__ #define __AUDACITY_DIRECTORIES_PREFS__ #include "PrefsPanel.h" class ReadOnlyText; class ShuttleGui; class wxStaticText; class wxTextCtrl; #define DIRECTORIES_PREFS_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Directories") } class DirectoriesPrefs final : public PrefsPanel { public: DirectoriesPrefs(wxWindow * parent, wxWindowID winid); ~DirectoriesPrefs(); ComponentInterfaceSymbol GetSymbol() override; TranslatableString GetDescription() override; bool Commit() override; bool Validate() override; wxString HelpPageName() override; void PopulateOrExchange(ShuttleGui &S) override; private: void Populate(); void OnTempText(wxCommandEvent &evt); void OnTempBrowse(wxCommandEvent &evt); void OnBrowse(wxCommandEvent &evt); void OnText(wxCommandEvent &evt); ReadOnlyText *mFreeSpace; wxTextCtrl *mTempText; wxTextCtrl *mOpenText; wxTextCtrl *mSaveText; wxTextCtrl *mImportText; wxTextCtrl *mExportText; DECLARE_EVENT_TABLE() }; /// A PrefsPanel::Factory that creates one DirectoriesPrefs panel. /// This one is used not only in the Preferences command. extern PrefsPanel::Factory DirectoriesPrefsFactory(); #endif