# Microsoft Developer Studio Project File - Name="SoundTouch" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=SoundTouch - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SoundTouch.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SoundTouch.mak" CFG="SoundTouch - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SoundTouch - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "SoundTouch - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "SoundTouch - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x40b /d "NDEBUG" # ADD RSC /l 0x40b /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\ # End Special Build Tool !ELSEIF "$(CFG)" == "SoundTouch - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x40b /d "_DEBUG" # ADD RSC /l 0x40b /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Debug\SoundTouchD.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\ # End Special Build Tool !ENDIF # Begin Target # Name "SoundTouch - Win32 Release" # Name "SoundTouch - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "bpm" # PROP Default_Filter "" # Begin Source File SOURCE=.\BPMDetect.cpp # End Source File # Begin Source File SOURCE=.\PeakFinder.cpp # End Source File # End Group # Begin Source File SOURCE=.\3dnow_win.cpp # End Source File # Begin Source File SOURCE=.\AAFilter.cpp # End Source File # Begin Source File SOURCE=.\cpu_detect_x86_win.cpp # End Source File # Begin Source File SOURCE=.\FIFOSampleBuffer.cpp # End Source File # Begin Source File SOURCE=.\FIRFilter.cpp # End Source File # Begin Source File SOURCE=.\mmx_optimized.cpp # End Source File # Begin Source File SOURCE=.\RateTransposer.cpp # End Source File # Begin Source File SOURCE=.\SoundTouch.cpp # End Source File # Begin Source File SOURCE=.\sse_optimized.cpp # End Source File # Begin Source File SOURCE=.\TDStretch.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\AAFilter.h # End Source File # Begin Source File SOURCE=.\cpu_detect.h # End Source File # Begin Source File SOURCE=..\..\include\FIFOSampleBuffer.h # End Source File # Begin Source File SOURCE=..\..\include\FIFOSamplePipe.h # End Source File # Begin Source File SOURCE=.\FIRFilter.h # End Source File # Begin Source File SOURCE=.\RateTransposer.h # End Source File # Begin Source File SOURCE=..\..\include\SoundTouch.h # End Source File # Begin Source File SOURCE=..\..\include\STTypes.h # End Source File # Begin Source File SOURCE=.\TDStretch.h # End Source File # End Group # End Target # End Project