/********************************************************************** Audacity: A Digital Audio Editor DevicePrefs.h Joshua Haberman James Crook **********************************************************************/ #ifndef __AUDACITY_DEVICE_PREFS__ #define __AUDACITY_DEVICE_PREFS__ #include #include #include #include #include "PrefsPanel.h" class ShuttleGui; class DevicePrefs final : public PrefsPanel { public: DevicePrefs(wxWindow * parent, wxWindowID winid); virtual ~DevicePrefs(); bool Commit() override; wxString HelpPageName() override; void PopulateOrExchange(ShuttleGui & S) override; private: void Populate(); void GetNamesAndLabels(); void OnHost(wxCommandEvent & e); void OnDevice(wxCommandEvent & e); wxArrayString mHostNames; wxArrayString mHostLabels; wxString mPlayDevice; wxString mRecordDevice; wxString mRecordSource; long mRecordChannels; wxChoice *mHost; wxChoice *mPlay; wxChoice *mRecord; wxChoice *mChannels; DECLARE_EVENT_TABLE() }; class DevicePrefsFactory final : public PrefsPanelFactory { public: PrefsPanel *operator () (wxWindow *parent, wxWindowID winid) override; }; #endif