/********************************************************************** Audacity: A Digital Audio Editor MousePrefs.h **********************************************************************/ #ifndef __AUDACITY_MOUSE_PREFS__ #define __AUDACITY_MOUSE_PREFS__ #include #include "PrefsPanel.h" class wxListCtrl; class ShuttleGui; #define MOUSE_PREFS_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Mouse") } class MousePrefs final : public PrefsPanel { public: MousePrefs(wxWindow * parent, wxWindowID winid); ~MousePrefs(); ComponentInterfaceSymbol GetSymbol() override; wxString GetDescription() override; bool Commit() override; wxString HelpPageName() override; void PopulateOrExchange(ShuttleGui & S) override; private: void Populate(); void CreateList(); void AddItem(wxString const & buttons, wxString const & tool, wxString const & action, wxString const & comment = {}); wxListCtrl * mList; }; /// A PrefsPanel::Factory that creates one MousePrefs panel. extern PrefsPanel::Factory MousePrefsFactory; #endif