/********************************************************************** Audacity: A Digital Audio Editor Contrast.h **********************************************************************/ #ifndef __AUDACITY_CONTRAST_DIALOG__ #define __AUDACITY_CONTRAST_DIALOG__ #include "../widgets/wxPanelWrapper.h" // to inherit class wxButton; class wxTextCtrl; class Envelope; class NumericTextCtrl; class WaveTrack; //---------------------------------------------------------------------------- // ContrastDialog //---------------------------------------------------------------------------- // Declare window functions class ContrastDialog final : public wxDialogWrapper { public: // constructors and destructors ContrastDialog(wxWindow * parent, wxWindowID id, const TranslatableString & title, const wxPoint & pos); wxButton * m_pButton_UseCurrentF; wxButton * m_pButton_UseCurrentB; wxButton * m_pButton_GetURL; wxButton * m_pButton_Export; wxButton * m_pButton_Reset; wxButton * m_pButton_Close; NumericTextCtrl *mForegroundStartT; NumericTextCtrl *mForegroundEndT; NumericTextCtrl *mBackgroundStartT; NumericTextCtrl *mBackgroundEndT; double mT0; double mT1; double mProjectRate; double mStartTimeF; double mEndTimeF; double mStartTimeB; double mEndTimeB; private: // handlers void OnChar(wxKeyEvent &event); void OnGetURL(wxCommandEvent &event); void OnExport(wxCommandEvent &event); void OnGetForeground(wxCommandEvent & event); void OnGetBackground(wxCommandEvent & event); void results(); void OnReset(wxCommandEvent & event); void OnClose(wxCommandEvent & event); wxTextCtrl *mForegroundRMSText; wxTextCtrl *mBackgroundRMSText; wxTextCtrl *mPassFailText; wxTextCtrl *mDiffText; float foregrounddB; float backgrounddB; bool mForegroundIsDefined; bool mBackgroundIsDefined; double mT0orig; double mT1orig; bool mDoBackground; bool GetDB(float & dB); void SetStartAndEndTime(); double length; DECLARE_EVENT_TABLE() }; #endif