/********************************************************************** Audacity: A Digital Audio Editor NoteTrack.h Dominic Mazzoni **********************************************************************/ #ifndef __AUDACITY_NOTETRACK__ #define __AUDACITY_NOTETRACK__ #include #include "Audacity.h" #include "Experimental.h" #include "Track.h" #include "effects/TimeWarper.h" #if defined(USE_MIDI) #include "allegro.h" // define this switch to play MIDI during redisplay to sonify run times // Note that if SONIFY is defined, the default MIDI device will be opened // and may block normal MIDI playback. //#define SONIFY 1 #ifdef SONIFY #define SONFNS(name) \ void Begin ## name(); \ void End ## name(); SONFNS(NoteBackground) SONFNS(NoteForeground) SONFNS(Measures) SONFNS(Serialize) SONFNS(Unserialize) SONFNS(ModifyState) SONFNS(AutoSave) #undef SONFNS #endif class wxDC; class wxRect; class DirManager; class Alg_seq; // from "allegro.h" class AUDACITY_DLL_API NoteTrack final : public Track { public: friend class TrackArtist; NoteTrack(DirManager * projDirManager); virtual ~NoteTrack(); Track *Duplicate() const override; int GetKind() const override { return Note; } double GetOffset() const override; double GetStartTime() const override; double GetEndTime() const override; void WarpAndTransposeNotes(double t0, double t1, const TimeWarper &warper, double semitones); int DrawLabelControls(wxDC & dc, wxRect & r); bool LabelClick(wxRect & r, int x, int y, bool right); void SetSequence(Alg_seq *seq); Alg_seq* GetSequence(); void PrintSequence(); int GetVisibleChannels(); Alg_seq_ptr MakeExportableSeq(); bool ExportMIDI(const wxString &f); bool ExportAllegro(const wxString &f); /* REQUIRES PORTMIDI */ // int GetLastMidiPosition() const { return mLastMidiPosition; } // void SetLastMidiPosition( int position ) // { // mLastMidiPosition = position; // } // High-level editing bool Cut (double t0, double t1, Track **dest) override; bool Copy (double t0, double t1, Track **dest) const override; bool Trim (double t0, double t1) /* not override */; bool Clear(double t0, double t1) override; bool Paste(double t, const Track *src) override; bool Shift(double t) /* not override */; #ifdef EXPERIMENTAL_MIDI_OUT float GetGain() const { return mGain; } void SetGain(float gain) { mGain = gain; } #endif double NearestBeatTime(double time, double *beat); bool StretchRegion(double b0, double b1, double dur); int GetBottomNote() const { return mBottomNote; } int GetPitchHeight() const { return mPitchHeight; } void SetPitchHeight(int h) { mPitchHeight = h; } void ZoomOut(int y) { Zoom(y, -1); } void ZoomIn(int y) { Zoom(y, 1); } void Zoom(int centerY, int amount); void ZoomTo(int start, int end); int GetNoteMargin() const { return (mPitchHeight + 1) / 2; } int GetOctaveHeight() const { return mPitchHeight * 12 + 2; } // call this once before a series of calls to IPitchToY(). It // sets mBottom to offset of octave 0 so that mBottomNote // is located at r.y + r.height - (GetNoteMargin() + 1 + mPitchHeight) void PrepareIPitchToY(const wxRect &r) const { mBottom = r.y + r.height - GetNoteMargin() - 1 - mPitchHeight + (mBottomNote / 12) * GetOctaveHeight() + GetNotePos(mBottomNote % 12); } // IPitchToY returns Y coordinate of top of pitch p int IPitchToY(int p) const { return mBottom - (p / 12) * GetOctaveHeight() - GetNotePos(p % 12); } // compute the window coordinate of the bottom of an octave: This is // the bottom of the line separating B and C. int GetOctaveBottom(int oct) const { return IPitchToY(oct * 12) + mPitchHeight + 1; } // Y coordinate for given floating point pitch (rounded to int) int PitchToY(double p) const { return IPitchToY((int) (p + 0.5)); } // Integer pitch corresponding to a Y coordinate int YToIPitch(int y); // map pitch class number (0-11) to pixel offset from bottom of octave // (the bottom of the black line between B and C) to the top of the // note. Note extra pixel separates B(11)/C(0) and E(4)/F(5). int GetNotePos(int p) const { return 1 + mPitchHeight * (p + 1) + (p > 4); } // get pixel offset to top of ith black key note int GetBlackPos(int i) const { return GetNotePos(i * 2 + 1 + (i > 1)); } // GetWhitePos tells where to draw lines between keys as an offset from // GetOctaveBottom. GetWhitePos(0) returns 1, which matches the location // of the line separating B and C int GetWhitePos(int i) const { return 1 + (i * GetOctaveHeight()) / 7; } void SetBottomNote(int note) { if (note < 0) note = 0; else if (note > 96) note = 96; mBottomNote = note; } // Vertical scrolling is performed by dragging the keyboard at // left of track. Protocol is call StartVScroll, then update by // calling VScroll with original and final mouse position. // These functions are not used -- instead, zooming/dragging works like // audio track zooming/dragging. The vertical scrolling is nice however, // so I left these functions here for possible use in the future. void StartVScroll(); void VScroll(int start, int end); #ifdef EXPERIMENTAL_MIDI_OUT wxRect GetGainPlacementRect() const { return mGainPlacementRect; } void SetGainPlacementRect(const wxRect &r) { mGainPlacementRect = r; } #endif bool HandleXMLTag(const wxChar *tag, const wxChar **attrs) override; XMLTagHandler *HandleXMLChild(const wxChar *tag) override; void WriteXML(XMLWriter &xmlFile) override; // channels are numbered as integers 0-15, visible channels // (mVisibleChannels) is a bit set. Channels are displayed as // integers 1-16. #define CHANNEL_BIT(c) (1 << (c)) #define ALL_CHANNELS 0xFFFF bool IsVisibleChan(int c) { return (mVisibleChannels & CHANNEL_BIT(c)) != 0; } void SetVisibleChan(int c) { mVisibleChannels |= CHANNEL_BIT(c); } void ClearVisibleChan(int c) { mVisibleChannels &= ~CHANNEL_BIT(c); } void ToggleVisibleChan(int c) { mVisibleChannels ^= CHANNEL_BIT(c); } private: Alg_seq *mSeq; // NULL means no sequence // when Duplicate() is called, assume that it is to put a copy // of the track into the undo stack or to redo/copy from the // stack to the project object. We want copies to the stack // to be serialized (therefore compact) representations, so // copy will set mSeq to NULL and serialize to the following // variables. If this design is correct, the track will be // duplicated again (in the event of redo) back to the project // at which point we will unserialize the data back to the // mSeq variable. (TrackArtist should check to make sure this // flip-flop from mSeq to mSerializationBuffer happened an // even number of times, otherwise mSeq will be NULL). mutable char *mSerializationBuffer; // NULL means no buffer long mSerializationLength; DirManager *mDirManager; #ifdef EXPERIMENTAL_MIDI_OUT float mGain; // velocity offset #endif // mBottom is the Y offset of pitch 0 (normally off screen) mutable int mBottom; int mBottomNote; int mStartBottomNote; int mPitchHeight; int mVisibleChannels; // bit set of visible channels int mLastMidiPosition; wxRect mGainPlacementRect; }; #endif // USE_MIDI #ifndef SONIFY // no-ops: #define SonifyBeginSonification() #define SonifyEndSonification() #define SonifyBeginNoteBackground() #define SonifyEndNoteBackground() #define SonifyBeginNoteForeground() #define SonifyEndNoteForeground() #define SonifyBeginMeasures() #define SonifyEndMeasures() #define SonifyBeginSerialize() #define SonifyEndSerialize() #define SonifyBeginUnserialize() #define SonifyEndUnserialize() #define SonifyBeginAutoSave() #define SonifyEndAutoSave() #define SonifyBeginModifyState() #define SonifyEndModifyState() #endif #endif