/********************************************************************** Audacity: A Digital Audio Editor AudacityApp.h Dominic Mazzoni This is the main source file for Audacity which handles initialization and termination by subclassing wxApp. **********************************************************************/ #ifndef __AUDACITY_APP__ #define __AUDACITY_APP__ #include "Audacity.h" #include #include #include #include #include #include #include #include #include #include #include "widgets/FileHistory.h" #include "ondemand/ODTaskThread.h" #include "Experimental.h" #if defined(EXPERIMENTAL_CRASH_REPORT) #include #endif class IPCServ; class Importer; class CommandHandler; class AppCommandEvent; class AudacityLogger; void SaveWindowSize(); void QuitAudacity(bool bForce); void QuitAudacity(); extern bool gIsQuitting; // Asynchronous open DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_OPEN_AUDIO_FILE, -1); // Flags used in command handling. // These flags represent the majority of the states that affect // whether or not items in menus are enabled or disabled. enum { AlwaysEnabledFlag = 0x00000000, AudioIONotBusyFlag = 0x00000001, TimeSelectedFlag = 0x00000002, // This is equivalent to check if there is a valid selection, so it's used for Zoom to Selection too TracksSelectedFlag = 0x00000004, TracksExistFlag = 0x00000008, LabelTracksExistFlag = 0x00000010, WaveTracksSelectedFlag = 0x00000020, ClipboardFlag = 0x00000040, TextClipFlag = 0x00000040, // Same as Clipboard flag for now. UnsavedChangesFlag = 0x00000080, HasLastEffectFlag = 0x00000100, UndoAvailableFlag = 0x00000200, RedoAvailableFlag = 0x00000400, ZoomInAvailableFlag = 0x00000800, ZoomOutAvailableFlag = 0x00001000, StereoRequiredFlag = 0x00002000, //lda TopDockHasFocus = 0x00004000, //lll TrackPanelHasFocus = 0x00008000, //lll BotDockHasFocus = 0x00010000, //lll LabelsSelectedFlag = 0x00020000, AudioIOBusyFlag = 0x00040000, //lll PlayRegionLockedFlag = 0x00080000, //msmeyer PlayRegionNotLockedFlag= 0x00100000, //msmeyer CutCopyAvailableFlag = 0x00200000, WaveTracksExistFlag = 0x00400000, NoteTracksExistFlag = 0x00800000, //gsw NoteTracksSelectedFlag = 0x01000000, //gsw HaveRecentFiles = 0x02000000, IsNotSyncLockedFlag = 0x04000000, //awd IsSyncLockedFlag = 0x08000000, //awd IsRealtimeNotActiveFlag= 0x10000000, //lll CaptureNotBusyFlag = 0x20000000, NoFlagsSpecifed = 0xffffffff }; class BlockFile; class AudacityApp:public wxApp { public: AudacityApp(); virtual bool OnInit(void); virtual int OnExit(void); virtual void OnFatalException(); int FilterEvent(wxEvent & event); void InitLang( const wxString & lang ); // These are currently only used on Mac OS, where it's // possible to have a menu bar but no windows open. It doesn't // hurt any other platforms, though. void OnMenuAbout(wxCommandEvent & event); void OnMenuNew(wxCommandEvent & event); void OnMenuOpen(wxCommandEvent & event); void OnMenuPreferences(wxCommandEvent & event); void OnMenuExit(wxCommandEvent & event); void OnEndSession(wxCloseEvent & event); // Most Recently Used File support (for all platforms). void OnMRUClear(wxCommandEvent &event); void OnMRUFile(wxCommandEvent &event); // Backend for above - returns true for success, false for failure bool MRUOpen(wxString fileName); void OnReceiveCommand(AppCommandEvent &event); void OnTimer(wxTimerEvent & event); // IPC communication void OnServerEvent(wxSocketEvent & evt); void OnSocketEvent(wxSocketEvent & evt); /** \brief Mark playback as having missing aliased blockfiles * * Playback will continue, but the missing files will be silenced * ShouldShowMissingAliasedFileWarning can be called to determine * if the user should be notified */ void MarkAliasedFilesMissingWarning(BlockFile *b); /** \brief Changes the behavior of missing aliased blockfiles warnings */ void SetMissingAliasedFileWarningShouldShow(bool b); /** \brief Returns true if the user should be notified of missing alias warnings */ bool ShouldShowMissingAliasedFileWarning(); #ifdef __WXMAC__ // In response to Apple Events virtual void MacOpenFile(const wxString &fileName) ; virtual void MacPrintFile(const wxString &fileName) ; virtual void MacNewFile() ; #endif #if defined(__WXMSW__) && !defined(__WXUNIVERSAL__) && !defined(__CYGWIN__) void AssociateFileTypes(); #endif /** \brief A list of directories that should be searched for Audacity files * (plug-ins, help files, etc.). * * On Unix this will include the directory Audacity was installed into, * plus the current user's .audacity-data/Plug-Ins directory. Additional * directories can be specified using the AUDACITY_PATH environment * variable. On Windows or Mac OS, this will include the directory * which contains the Audacity program. */ wxArrayString audacityPathList; /** \brief Default temp directory */ wxString defaultTempDir; // Useful functions for working with search paths static void AddUniquePathToPathList(wxString path, wxArrayString &pathList); static void AddMultiPathsToPathList(wxString multiPathString, wxArrayString &pathList); static void FindFilesInPathList(const wxString & pattern, const wxArrayString & pathList, wxArrayString &results, int flags = wxDIR_FILES); static bool IsTempDirectoryNameOK( const wxString & Name ); FileHistory *GetRecentFiles() {return mRecentFiles;} void AddFileToHistory(const wxString & name); bool GetWindowRectAlreadySaved()const {return mWindowRectAlreadySaved;} void SetWindowRectAlreadySaved(bool alreadySaved) {mWindowRectAlreadySaved = alreadySaved;} AudacityLogger *GetLogger(); #if defined(EXPERIMENTAL_CRASH_REPORT) void GenerateCrashReport(wxDebugReport::Context ctx); #endif private: CommandHandler *mCmdHandler; FileHistory *mRecentFiles; wxLocale *mLocale; wxSingleInstanceChecker *mChecker; wxTimer mTimer; bool m_aliasMissingWarningShouldShow; BlockFile *m_LastMissingBlockFile; ODLock m_LastMissingBlockFileLock; void InitCommandHandler(); void DeInitCommandHandler(); bool InitTempDir(); bool CreateSingleInstanceChecker(wxString dir); wxCmdLineParser *ParseCommandLine(); bool mWindowRectAlreadySaved; #if defined(__WXMSW__) IPCServ *mIPCServ; #else wxSocketServer *mIPCServ; #endif public: DECLARE_EVENT_TABLE() }; extern AudacityApp & wxGetApp(); #endif #define MAX_AUDIO (1. - 1./(1<<15)) #define JUST_BELOW_MAX_AUDIO (1. - 1./(1<<14))